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Pochven: Difference between revisions

From EVE University Wiki
Entering and exiting: Thankfully, you can warp to 0 on them now...
Changed the wrong information about Pochven wormholes not connecting to k-space, as well as added a method for gaining positive standing with both factions to gain acces to all of high-sec agian.
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[[File:Pochven-wormhole-cosmic-anomaly.png|400px|thumb|right|Wormhole leading out of Pochven.]]
[[File:Pochven-wormhole-cosmic-anomaly.png|400px|thumb|right|Wormhole leading out of Pochven.]]
Wormholes leading to and from the Pochven Region:
Wormholes leading to and from the Pochven Region:
* Appear only in Wormhole Systems, never in High, Low or Null Security Systems
* Appear in wormhole systems, as well as k-space systems.
* Are often guarded by Rogue Drones, Drifters, Sleepers or Triglavians
* Are often guarded by Rogue Drones, Drifters, Sleepers or Triglavians.
 
The forces guarding the wormholes to and from Pochven are different depending on which side you are on:
* EDENCOM forces are present on the inside (Pochven side).
* NPC's as found in Pochven (Rogue Drones, Drifters, Sleepers or Triglavians) are present on the outside (non-Pochven side).
Note that players with positive (0.01 er higher, NOT 0.00!) standing toward both triglavians and EDENCOM forces can get into or out of Pochven relatively safely this way.


[[Cynosural Field]]s cannot be deployed in Pochven which means no capital ship can ever enter of exit Pochven.
[[Cynosural Field]]s cannot be deployed in Pochven which means no capital ship can ever enter of exit Pochven.
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| Home || 7.00
| Home || 7.00
|}
|}
If players wish to gain postive standings with both EDENCOM and the Triglavians so they can travel through all of hisec without being bothered by them agian, they can do so relatively easily in Pochven, provided they do not already have negative standings. Killing NPC's in Pochven other than EDENCOM or Traglavian forces will reward the player with a small standing increase with both factions. The easiest method to do so is as follows:
* Get a relatively cheap cruiser that can tank and deal about 400 damage per second while under neut pressure.
* Buy a filament that will get you into Pochven (prefferably a "Border-5 'Pochven'" filament, as those systems are rather empty, and the filaments are cheap).
* Buy a filament that will return you to k-space ( for example a Proximity-5 'Extraction' filament).
* Put these items into your cargo, form a fleet with yourself (or friends) and filament into pochven.
* Find a fleet of NPC's (Rogue Drones, Drifters or Sleepers) by using your d-scan, or let them come to you at a celestial like the sun.
* Kill the biggest ship you are capable of, as standings changes only take into account the largest standing-increase of the past ~20 minutes.
* Try to warp off to a safespot or a different celestial if you are not pointed by the NPC's.
* Wait out your capsuleer agression timer (15 minutes since using the inbound filament). By now, your standings should have updated (if not, wait a few more minutes). If they are not 0.01 or above yet, repeat the process, but if you kill even a single battlecruiser or battleship, you should be at 0.01 already.
* Use your outbound filament to return to k-space.
Keep in mind that if you want to attempt this method, even though it is relatively easy, you should consider your ship and capsule as lost before jumping in. Keep this in mind when fitting your ship, and don't make it more expensive then it needs to be! Even if you do die, if you lose less then a hundred million isk, consider it a small price to pay for unrestricted acces to all of high-sec agian.


== External links ==
== External links ==