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Suicide ganking: Difference between revisions

From EVE University Wiki
Brainlet (talk | contribs)
Brainlet (talk | contribs)
Response time DOES NOT vary based on 'server ticks'. This statement doesn't even make sense, how does a 'server tick' change Concord response time? In reality, response time varies randomly, but has been known to be modified by high server load or lag most noticable during events like Burn Jita, or when 100+ man fleets are in Uedama. The amount of variance of 1-2 seconds was correct though. -Globby
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All systems are assigned a [[System Security|security ranking]], from -1.0 to +1.0, visible in the top left of your screen, next to the system name for the system you are in. High Security systems range from 0.5 to 1.0. The higher the security rating of a system, the faster CONCORD will respond to criminal acts, and therefore the less time a ganker has to destroy his target before CONCORD appears and takes him out.
All systems are assigned a [[System Security|security ranking]], from -1.0 to +1.0, visible in the top left of your screen, next to the system name for the system you are in. High Security systems range from 0.5 to 1.0. The higher the security rating of a system, the faster CONCORD will respond to criminal acts, and therefore the less time a ganker has to destroy his target before CONCORD appears and takes him out.


CCP has never confirmed "official" response timers however by observation, most of the community has accepted the below as "average" values. These numbers can vary by 1-2 seconds due to [[server tick]]s.
CCP has never confirmed "official" response timers however by observation, most of the community has accepted the below as "average" values. Response time can vary by 1-2 seconds.


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