More actions
Removed wrong statements. Focused introduction on mutual trades. Removed hull specific text. The articles about the hulls are for that. |
Added a short explanation of the Warp Disruption Field Generator to the intro, compare Cruisers#Heavy_Interdiction_Cruisers. Removed the section for the list which is now in the intro. |
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'''Heavy Interdiction Cruisers''' ("HICs" or "hictors") are Tech 2 [[cruisers]] designed to provide heavy [[Tackling|tackle]]. To this end, they are able to fit the Warp Disruption Field Generator module. | '''Heavy Interdiction Cruisers''' ("HICs" or "hictors") are Tech 2 [[cruisers]] designed to provide heavy [[Tackling|tackle]]. To this end, they are able to fit the Warp Disruption Field Generator, a module which can either project an Interdiction Field around the ship or be focused into an "infinity point", a single-target warp disruptor or scrambler that no number of Warp Core Stabilizers can resist. All HICs have a 5% range bonus per HIC level to this module. Further, they all have a 20% resist bonus corresponding to their faction's preferred tank. Besides this they have bonuses to their faction's preferred weapon system. The HICs of the four empires are: | ||
* {{sh|Devoter}} | * {{sh|Devoter}} | ||
* {{sh|Onyx}} | * {{sh|Onyx}} | ||
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When used for low-sec or high-sec gatecamps, HICs benefit from local or remote sensor boosting, to pump up their already-good scan resolution for fast target lock times. | When used for low-sec or high-sec gatecamps, HICs benefit from local or remote sensor boosting, to pump up their already-good scan resolution for fast target lock times. | ||