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Updated with some minor improvements and clarifications. Numerous in-wiki links added. Some updates to reflect present-day mechanics and present-day rules of engagement. |
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The most important question to consider is "What does the bait ship offer the attacker"? Some attackers are happy with any killmail, regardless of whether it's a shuttle or a [[Battleships#Black_Ops_Battleships|T2 black ops battleship]] fitted with officer modules. Others hope to gank particularly valuable ships (for the impressive [[killmail]]s), or to loot valuable cargo or equipment. | The most important question to consider is "What does the bait ship offer the attacker"? Some attackers are happy with any killmail, regardless of whether it's a shuttle or a [[Battleships#Black_Ops_Battleships|T2 black ops battleship]] fitted with officer modules. Others hope to gank particularly valuable ships (for the impressive [[killmail]]s), or to loot valuable cargo or equipment. | ||
It is also worth thinking about the context: what type of space will you be baiting in, and what could your bait ship plausibly be doing there? An exploration hull works well as bait in systems where there is an exploration event generating lucrative hacking or relic sites, and in some types of wormhole, for instance. | It is also worth thinking about the context: what type of space will you be baiting in, and what could your bait ship plausibly be doing there? An exploration hull works well as bait in systems where there is an exploration event generating lucrative hacking or relic sites, and in some types of wormhole, for instance. A transport ship or a battleship hull associated with PvE combat (e.g. the [[Raven]]) might plausibly be travelling through a lowsec short-cut that shaves 10 jumps off a journey between two hisec destinations. | ||
In every case, the goal of the bait ship is to ''look'' like an easy kill. Cheaper ships which are known for having a high tank-to-gank ratio generally make poor bait, as they are unlikely to be a quick kill and their frequent use as bait makes them more obvious. The [[Maller]] or [[Drake]], for instance, are relatively cheap for their size, have high effective hit points ("EHP"), and are often used as bait. These ships will often either scare attackers off, or encourage them to set up a counter-trap; they are better suited to starting more-or-less consensual fights. | In every case, the goal of the bait ship is to ''look'' like an easy kill. Cheaper ships which are known for having a high tank-to-gank ratio generally make poor bait, as they are unlikely to be a quick kill and their frequent use as bait makes them more obvious. The [[Maller]] or [[Drake]], for instance, are relatively cheap for their size, have high effective hit points ("EHP"), and are often used as bait. These ships will often either scare attackers off, or encourage them to set up a counter-trap; they are better suited to starting more-or-less consensual fights. | ||