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A '''pipe''' is a linear chain of systems each containing only two gates. The navigation of targets and hunters within a pipe is predictable, and pipes can be used to trap a fleet. | |||
A '''chokepoint''' is a single system through which players must pass to make a desirable move between one area and another. Many of the links between different sorts of space (e.g. high security space to low security space, or low security space to nullsec) are chokepoints. From the perspective of high-sec [[Suicide ganking|suicide gankers]], there are also chokepoints on common trade routes within high-security space. | |||
A '''pocket''' is a cluster of systems which can only be entered from one direction, usually through one chokepoint or pipe. Although [[filaments]], [[wormholes]] and [[jump drives]] make it near-impossible to wholly secure a pocket, it is possible to seal off a pocket for gate-to-gate travel. EVE University's [[Null-Sec Campus]] is based in a pocket within Syndicate. | |||