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User:Uryence/Gate camps: Difference between revisions

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Uryence (talk | contribs)
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To crash gate, the camped ship must travel 12 km back to the gate model without dying from the gate camp's fire. It can use defensive, tanking modules to do this, such as shield boosters or armour repairers, and it can use [[propulsion equipment]] to speed itself up, such as afterburners and MWDs. It should ''not' do anything which would give it a [[Timers#Weapon_Timer|weapon timer]], as a ship with a weapon timer cannot jump through a gate. This means that it cannot use EWAR including ECM bursts, EWAR drones (or any other kind of drone), or any weapons.
To crash gate, the camped ship must travel 12 km back to the gate model without dying from the gate camp's fire. It can use defensive, tanking modules to do this, such as shield boosters or armour repairers, and it can use [[propulsion equipment]] to speed itself up, such as afterburners and MWDs. It should ''not' do anything which would give it a [[Timers#Weapon_Timer|weapon timer]], as a ship with a weapon timer cannot jump through a gate. This means that it cannot use EWAR including ECM bursts, EWAR drones (or any other kind of drone), or any weapons.


To prevent ships from crashing gate, campers can use warp-scrambling to shut down MWDs, webs to slow the ship's speed, energy neutralizers to shut down any active tank, and fast-applying burst DPS or alpha-strike damage to kill their target quickly.
To prevent ships from crashing gate, campers can use warp-scrambling to shut down MWDs, webs to slow the ship's speed, energy neutralizers to shut down any active tank, and fast-applying burst DPS or alpha-strike damage to kill their target quickly. You can also use a command destroyer to "boosh" a target 100 km off the gate, which stops them from crashing.


Crashing gate is a good tactic for a ship that has jumped from highsec into a gate camp, or from high- or lowsec into a nullsec bubble camp, as the other side of the gate is relatively safer. It also works if the whole camp actively attacks the target ship on the side where that ship crashes, giving themselves weapon timers and preventing themselves from following through the gate. Crashing gate is less likely to succeed if the camping gang can split across both sides of the gate.
Crashing gate is a good tactic for a ship that has jumped from highsec into a gate camp, or from high- or lowsec into a nullsec bubble camp, as the other side of the gate is relatively safer. It also works if the whole camp actively attacks the target ship on the side where that ship crashes, giving themselves weapon timers and preventing themselves from following through the gate. Crashing gate is less likely to succeed if the camping gang can split across both sides of the gate.