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Skills:Social: Difference between revisions

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[[Category:Skills]]
[[Category:Skills]]
==Overview==
==Overview==
(general blurb about skills category)
[[Skills:Social|Social skills]] provide modifications to your [[standings]] or rewards from NPC corporations.  They are of most value to [[Missions|mission runners]] but are also of use to those seeking access to specific services from NPC controlled corporations and factions. ([[Jump_Clones#Jump_Clones|Jump clone services]], [[Refining#Equipment_tax|lower costs for reprocessing/refining]], [[POS_and_YOU#Requirements|POS anchoring]]...)
 
As you do missions for NPC corporations, your standings with them will go up.  As you do [[Missions#Storyline_Missions|storyline missions]]  your faction standings will change for the faction a particular NPC corporation is part of. 
 
Faction standing changes have both positive and negative effects so raising your standings with a faction will also effect your standings with those friendly to that faction as well as those hostile to it.  Example: Raising your faction standings with Gallente Federation will also raise it slightly with Minmitar while lowering it slightly with Caldari and Amarr.  The reverse also being true - raise Amarr, lose some Gallente faction standings.
 
These changes are where some of the social skill effects come into play.  Others are specific to [[Missions|mission runners]].
 
The social skills effect 3 different areas of your interactions with NPC corporations:
* '''Standings Modifiers'''
** [[#Social|Social]] - 5% improved standings gains for all missions with NPC corporations.
** [[#Diplomacy|Diplomacy]] - 4% effective standings increase with NPC corporations you have negative standings with.
** [[#Connections|Connections]] - 4% effective standings increase for NPC corporations that CONCORD likes and that you have positive standings with.
** [[#Criminal Connections|Criminal Connections]] - 4% effective standings increase for NPC corporations that CONCORD does not like and that you have positive standings with. (NPC pirate organizations)
** [[#Fast Talk|Fast Talk]] - 5% bonus to effective [[Security_Rating#Sec|security rating]] increases.  (CONCORD sec status)
 
 
* '''ISK Reward Improving'''
** [[#Negotiation|Negotiation]] - 5% improved ISK payout from agents by raising their effective quality.
** <div style="color:red;">DED Connections currently does not exist in the game.</div>
 
* '''Loyalty Point Reward Improving''' <br> ''Loyalty Point (LP) reward improvements are broken down by corporate divisions.  All are 5% gains, per level trained, in LP rewards while working for an agent from specific divisions. <br> Each applies to 6 corporate divisions.  '''Two of these skills apply per corporate division''' - meaning you can gain up to 50% more LP per mission by training both to level 5.''
** [[#Bureaucratic Connections|Bureaucratic Connections]]
** [[#Financial Connections|Financial Connections]]
** [[#High Tech Connections|High Tech Connections]]
** [[#Labor Connections|Labor Connections]]
** [[#Military Connections|Military Connections]]
** [[#Political Connections|Political Connections]]
** [[#Trade Connections|Trade Connections]]
''For a list of agent mission types and which skill effects them, please see:'' [[Agent mission types]]


{{Skill
{{Skill
Line 8: Line 37:
|desc=Improves loyalty point gain by 5% per level when working for agents in the following corporation divisions:
|desc=Improves loyalty point gain by 5% per level when working for agents in the following corporation divisions:


Administration, Archives, Financial, Internal Security, Personnel, Storage
:* '''Administration'''
::: Missions:
:::: 1. Encounter = 76.14%
:::: 2. Courier = 23.58%
:::: 3. Trade = 0.28%
:* '''Archives''' 
::: Missions:
:::: 1. Courier = 92.47%
:::: 2. Encounter = 6.16%,  
:::: 3. Mining = 0.68%
:::: 4. Trade = 0.68%
:* '''Financial'''
::: Missions:
:::: 1. Courier = 70.09%
:::: 2. Encounter = 29.91%
:* '''Internal Security'''
::: Missions:
:::: 1. Encounter = 98.37%
:::: 2. Courier = 1.51%
:::: 3. Trade = 0.12%
:* '''Personnel'''
::: Missions:
:::: 1. Encounter = 65.77%
:::: 2. Courier = 33.99%
:::: 3. Mining = 0.24%
:* '''Storage'''
::: Missions:
:::: 1. Courier = 78.77%
:::: 2. Encounter = 19.18%
:::: 3. Trade = 2.05%
|1=Charisma
|1=Charisma
|2=Intelligence
|2=Intelligence
Line 36: Line 94:
|price=180,000 ISK
|price=180,000 ISK
|pre=[[Skills:Social#Social|Social III]]
|pre=[[Skills:Social#Social|Social III]]
|notes=<br>
|notes=Namely Pirate factions:
* [http://wiki.eveonline.com/en/wiki/Category:Angel_Cartel Angel Cartel]
* [http://wiki.eveonline.com/en/wiki/Category:Guristas_Pirates Guristas Pirates]
* [http://wiki.eveonline.com/en/wiki/Category:Sansha%27s_Nation Sansha's Nation]
* [http://wiki.eveonline.com/en/wiki/Category:Serpentis Serpentis]
* [http://wiki.eveonline.com/en/wiki/Category:The_Blood_Raider_Covenant The Blood Raider Covenant]
}}
}}


Line 67: Line 130:
Improves loyalty point gain by 5% per level when working for agents in the following corporation divisions:
Improves loyalty point gain by 5% per level when working for agents in the following corporation divisions:


Accounting, Distribution, Financial, Legal, Marketing, Public Relations  
:* '''Accounting'''
::: Missions: 
:::: 1. Courier = 91.23%
:::: 2. Encounter = 8.77%
:* '''Distribution'''
::: Missions:
:::: 1. Courier = 79.24%
:::: 2. Encounter = 20.43%
:::: 3. Trade = 0.33%
:* '''Financial'''
::: Missions:
:::: 1. Courier = 70.09%
:::: 2. Encounter = 29.91%
:* '''Legal'''
::: Missions:
:::: 1. Encounter = 83.82%
:::: 2. Courier = 16.18%
:* '''Marketing'''
::: Missions:
:::: 1. Courier = 56.92%
:::: 2. Encounter = 43.08%
:* '''Public Relations'''
::: Missions:
:::: 1. Encounter = 61.02%
:::: 2. Courier = 38.64%
:::: 3. Mining = 0.34%
|1=Charisma
|1=Charisma
|2=Intelligence
|2=Intelligence
Line 81: Line 169:


Improves loyalty point gain by 5% per level when working for agents in the following corporation divisions:
Improves loyalty point gain by 5% per level when working for agents in the following corporation divisions:
 
:* '''Archives''' 
Archives, Advisory, Intelligence, Manufacturing, Surveillance
::: Missions:
:::: 1. Courier = 92.47%
:::: 2. Encounter = 6.16%
:::: 3. Mining = 0.68%
:::: 4. Trade = 0.68%
:* '''Advisory'''
::: Missions:
:::: 1. Encounter = 51.07%
:::: 2. Courier = 46.79%
:::: 3. Trade = 1.43%
:::: 4. Mining = 0.71%
:* '''Intelligence'''
::: Missions:
:::: 1. Encounter = 83.82%
:::: 2. Courier = 10.11%
:* '''Manufacturing'''
::: Missions:
:::: 1. Courier = 82.42%
:::: 2. Encounter = 10.61%
:::: 3. Mining = 3.65%
:::: 4. Trade = 3.32%
:* '''Surveillance'''
::: Missions:
:::: 1. Encounter = 93.35%
:::: 2. Courier = 6.51%
:::: 3. Trade = 0.14%
|}
|1=Charisma
|1=Charisma
|2=Intelligence
|2=Intelligence
Line 97: Line 211:
Improves loyalty point gain by 5% per level when working for agents in the following corporation divisions:  
Improves loyalty point gain by 5% per level when working for agents in the following corporation divisions:  


Astrosurveying, Manufacturing, Mining, Personnel, Production
:* '''Astrosurveying''' 
::: Missions:
:::: 1. Encounter = 58.66%
:::: 2. Courier = 37.01%
:::: 3. Trade = 2.36%
:::: 4. Mining = 1.97%
:* '''Manufacturing''' 
::: Missions:
:::: 1. Courier = 82.42%
:::: 2. Encounter = 10.61%
:::: 3. Mining = 3.65%
:::: 4. Trade = 3.32%
:* '''Mining''' 
::: Missions:
:::: 1. Courier = 41.06%
:::: 2. Mining = 27.75%
:::: 3. Encounter = 23.85%
:::: 4. Trade = 7.34%
:* '''Personnel''' 
::: Missions:
:::: 1. Encounter = 65.77%
:::: 2. Courier = 33.99%
:::: 3. Mining = 0.24%
:* '''Production''' 
::: Missions:
:::: 1. Courier = 90.83%
:::: 2. Encounter = 6.43%
:::: 3. Mining = 2.46%
:::: 4. Trade = 0.27%
 
|1=Charisma
|1=Charisma
|2=Intelligence
|2=Intelligence
Line 112: Line 255:
Improves loyalty point gain by 5% per level when working for agents in the following corporation divisions:
Improves loyalty point gain by 5% per level when working for agents in the following corporation divisions:


Astrosurveying, Command, Intelligence, Internal Security, Security, Surveillance
:* '''Astrosurveying''' 
::: Missions:
:::: 1. Encounter = 58.66%
:::: 2. Courier = 37.01%
:::: 3. Trade = 2.36%
:::: 4. Mining = 1.97%
:* '''Command'''
::: Missions:
:::: 1. Encounter = 95.72%
:::: 2. Courier = 4.09%
:::: 3. Mining = 0.19%
:* '''Intelligence'''
::: Missions:
:::: 1. Encounter = 83.82%
:::: 2. Courier = 10.11%
:* '''Internal Security'''
::: Missions:
:::: 1. Encounter = 98.37%
:::: 2. Courier = 1.51%
:::: 3. Trade = 0.12%
:* '''Security'''
::: Missions:
:::: 1. Encounter = 65.15%
:::: 2. Courier = 3.69%
:::: 3. Trade = 0.16%
:* '''Surveillance'''
::: Missions:
:::: 1. Encounter = 93.35%
:::: 2. Courier = 6.51%
:::: 3. Trade = 0.14%
 
|1=Charisma
|1=Charisma
|2=Intelligence
|2=Intelligence
Line 138: Line 311:
Improves loyalty point gain by 5% per level when working for agents in the following corporation divisions:  
Improves loyalty point gain by 5% per level when working for agents in the following corporation divisions:  


Administration, Advisory, Command, Legal, Public Relations, Security
:* '''Administration'''
::: Missions:
:::: 1. Encounter = 76.14%
:::: 2. Courier = 23.58%
:::: 3. Trade = 0.28%
:* '''Advisory'''
::: Missions:
:::: 1. Encounter = 51.07%
:::: 2. Courier = 46.79%
:::: 3. Trade = 1.43%
:::: 4. Mining = 0.71%
:* '''Command'''
::: Missions:
:::: 1. Encounter = 95.72%
:::: 2. Courier = 4.09%
:::: 3. Mining = 0.19%
:* '''Legal'''
::: Missions:
:::: 1. Encounter = 83.82%
:::: 2. Courier = 16.18%
:* '''Public Relations'''
::: Missions:
:::: 1. Encounter = 61.02%
:::: 2. Courier = 38.64%
:::: 3. Mining = 0.34%
:* '''Security'''
::: Missions:
:::: 1. Encounter = 65.15%
:::: 2. Courier = 3.69%
:::: 3. Trade = 0.16%
 
|1=Charisma
|1=Charisma
|2=Intelligence
|2=Intelligence
Line 164: Line 367:
Improves loyalty point gain by 5% per level when working for agents in the following corporation divisions:  
Improves loyalty point gain by 5% per level when working for agents in the following corporation divisions:  


Accounting, Distribution, Marketing, Mining, Production, Storage
:* '''Accounting'''
::: Missions: 
:::: 1. Courier = 91.23%
:::: 2. Encounter = 8.77%
:* '''Distribution'''
::: Missions:
:::: 1. Courier = 79.24%
:::: 2. Encounter = 20.43%
:::: 3. Trade = 0.33%
:* '''Marketing'''
::: Missions:
:::: 1. Courier = 56.92%
:::: 2. Encounter = 43.08%
:* '''Mining''' 
::: Missions:
:::: 1. Courier = 41.06%
:::: 2. Mining = 27.75%
:::: 3. Encounter = 23.85%
:::: 4. Trade = 7.34%
:* '''Production''' 
::: Missions:
:::: 1. Courier = 90.83%
:::: 2. Encounter = 6.43%
:::: 3. Mining = 2.46%
:::: 4. Trade = 0.27%
:* '''Storage'''
::: Missions:
:::: 1. Courier = 78.77%
:::: 2. Encounter = 19.18%
:::: 3. Trade = 2.05%
|1=Charisma
|1=Charisma
|2=Intelligence
|2=Intelligence