Difference between revisions of "User:Evon R'al/Sandbox template/doc"
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m (Coding and testing.) |
(Changed "ship class" to "ship type" to make language more uniform; checked grammar; change "the NPC" to "an NPC"; added a few explanations) |
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; Description | ; Description | ||
− | : This template is used to create a content row in | + | : This template is used to create a content row in NPCTable. |
; Dependencies: | ; Dependencies: | ||
:; Requires | :; Requires | ||
− | :: {{T|NPCTableCSS}} once | + | :: {{T|NPCTableCSS}} is required only once per page where there's at least one NPCTable. |
:: {{T|NPCTableHead}} | :: {{T|NPCTableHead}} | ||
Line 10: | Line 10: | ||
: {{T|NPCTableRow|type|count|name|point= point|5=ewar= ewar|6=ewar2= ewar|7=ewar3= ewar|8=cargo= cargo|9=drop= drop|10=trigger= trigger|11=note= notes}} | : {{T|NPCTableRow|type|count|name|point= point|5=ewar= ewar|6=ewar2= ewar|7=ewar3= ewar|8=cargo= cargo|9=drop= drop|10=trigger= trigger|11=note= notes}} | ||
:; Parameters | :; Parameters | ||
− | :: type, count and name are anonymous(positional) parameters and must be | + | :: type, count and name are anonymous (positional) parameters and must be ordered as written. |
− | ::; type : sets the [[NPC naming conventions|type and size]] of | + | ::; type : sets the [[NPC naming conventions|type and size]] of an NPC ship or structure. It is displayed as the ships bracket icon and type. A prefix can be added to control the brackets color. See the tables for valid options. |
{| class= "wikitable collapsible collapsed" style="text-align: center;" | {| class= "wikitable collapsible collapsed" style="text-align: center;" | ||
|+ Ships | |+ Ships | ||
Line 109: | Line 109: | ||
|} | |} | ||
− | :; count : The number of that | + | :; count : The number of NPCs of that type. This is often a range, so feel free to use number ranges (e.g. <code>10-12</code>). |
− | :; name : The name | + | :; name : The NPC's name. Consolidate ships of the same type into a single line (e.g. <code>Coreli Watchman/Patroller</code>). If there are a large number of different ship types, list the most common three or four types followed by an ellipsis (e.g. <code>Corelum Chief Guard/Defender/Protector/...</code>). |
− | :; point : If | + | :; point : If an NPC has a [[Warp Disruptor]], set to <code>point= yes</code> or <code>point= point</code>. If an NPC uses a [[Warp Scrambler]] (shuts off [[MWD]] and stops [[MJD]]) you can specify <code>point= scram</code>. |
:; ewar | :; ewar | ||
:; ewar2 | :; ewar2 | ||
− | :; ewar3 : Type of [[electronic warfare]] used by | + | :; ewar3 : Type of [[electronic warfare]] used by an NPC. Displayed as an icon |
{| class="wikitable" | {| class="wikitable" | ||
|+ EWAR codes | |+ EWAR codes | ||
Line 134: | Line 134: | ||
| Energy neutralization ("neut") || Neut ||[[image:icon_energy_neutralizer_i.png|24px|link=|Neuting]] | | Energy neutralization ("neut") || Neut ||[[image:icon_energy_neutralizer_i.png|24px|link=|Neuting]] | ||
|} | |} | ||
− | :; drop | + | :; drop : If an NPC leaves behind notable loot (e.g. T1 ammo, a trade good), note it here. A dull icon [[File:Icon container small.png|24px]] will be created. |
− | + | :; cargo : If an NPC leaves behind valuable loot (e.g. faction modules, tech 2 salvage), note it here. A shiny icon [[File:Icon container small green.png|24px]] will be created. | |
− | :; trigger : If destroying | + | :; trigger : If destroying an NPC causes an action (acceleration gates get unlocked, a new wave of enemies spawn, etc), use this parameter. |
− | :; note : Use | + | :; note : Use to describe important information about an NPC (for instance, an NPC deals extremely high damage, is able to self-repair themselves quickly, ...). |
Revision as of 15:01, 1 June 2023
- Description
- This template is used to create a content row in NPCTable.
- Dependencies
-
- Requires
- {{NPCTableCSS}} is required only once per page where there's at least one NPCTable.
- {{NPCTableHead}}
- Syntax
- {{NPCTableRow|<type>|<count>|<name>|<ewar= ewar>|<ewar2= ewar>|<ewar3= ewar>|<cargo= cargo>|<drop= drop>|<trigger= trigger>|<note= notes>}}
- Parameters
- type, count and name are anonymous (positional) parameters and must be ordered as written.
- type
- sets the type and size of an NPC ship or structure. It is displayed as the ships bracket icon and type. A prefix can be added to control the brackets color. See the tables for valid options.
Code | Icon |
---|---|
Acceleration Gate | |
Agent | |
Asteroid | |
Asteroid Field | |
Beacon | |
Billboard | |
Container | |
Red Container | |
Force Field | |
Gas Cloud | |
Hackable | |
Hangar Array | |
Station | |
Stargate | |
Structure | |
Tower | |
Wormhole |
- count
- The number of NPCs of that type. This is often a range, so feel free to use number ranges (e.g.
10-12
). - name
- The NPC's name. Consolidate ships of the same type into a single line (e.g.
Coreli Watchman/Patroller
). If there are a large number of different ship types, list the most common three or four types followed by an ellipsis (e.g.Corelum Chief Guard/Defender/Protector/...
). - point
- If an NPC has a Warp Disruptor, set to
point= yes
orpoint= point
. If an NPC uses a Warp Scrambler (shuts off MWD and stops MJD) you can specifypoint= scram
. - ewar
- ewar2
- ewar3
- Type of electronic warfare used by an NPC. Displayed as an icon
Type | Code | Icon |
---|---|---|
ECM/Jamming | ECM | |
Tracking disruption | TD | |
Guidance disruption | GD | |
Sensor dampening | Damp | |
Target painting | TP | |
Stasis webifier | Web | |
Energy neutralization ("neut") | Neut |
- drop
- If an NPC leaves behind notable loot (e.g. T1 ammo, a trade good), note it here. A dull icon will be created.
- cargo
- If an NPC leaves behind valuable loot (e.g. faction modules, tech 2 salvage), note it here. A shiny icon will be created.
- trigger
- If destroying an NPC causes an action (acceleration gates get unlocked, a new wave of enemies spawn, etc), use this parameter.
- note
- Use to describe important information about an NPC (for instance, an NPC deals extremely high damage, is able to self-repair themselves quickly, ...).
- Sample
{{NPCTableHead|Initial defenders}}
{{NPCTableRow|Friendly Barge|1|Digger|drop= lots of stuff}}
{{NPCTableRow|Cruiser|1|Warship|point= yes|eawr= Web|ewar2= TD|note= bla, bla, bla|trigger= Mission complete|cargo= Expensive stuff}}
|}
- gives...
Initial defenders
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Friendly Barge Digger | ||||
1 x Cruiser Warship |
- See also