Difference between revisions of "User:Evon R'al/Sandbox template/doc"
From EVE University Wiki
m (Coding and testing.) |
m (Typo) |
||
Line 4: | Line 4: | ||
; Dependencies: | ; Dependencies: | ||
:; Requires | :; Requires | ||
− | :: {{T|NPCTableCSS}} is required only <em>once</em> per page where there's at least one NPCTable. It is included into {{T|CMBSiteInfo}} and {{T|CMBSite}}( | + | :: {{T|NPCTableCSS}} is required only <em>once</em> per page where there's at least one NPCTable. It is included into {{T|CMBSiteInfo}} and {{T|CMBSite}}(deprecated), so when one of those is used there is no need to add it separately. |
:: {{T|NPCTableHead}} | :: {{T|NPCTableHead}} | ||
Line 142: | Line 142: | ||
: <code><nowiki>{{NPCTableHead|Initial defenders}}</nowiki></code> | : <code><nowiki>{{NPCTableHead|Initial defenders}}</nowiki></code> | ||
: <code><nowiki>{{NPCTableRow|Friendly Barge|1|Digger|drop= lots of stuff}}</nowiki></code> | : <code><nowiki>{{NPCTableRow|Friendly Barge|1|Digger|drop= lots of stuff}}</nowiki></code> | ||
− | : <code><nowiki>{{NPCTableRow|Cruiser|1|Warship|point= yes|eawr= Web|ewar2= TD|note= | + | : <code><nowiki>{{NPCTableRow|Cruiser|1|Warship|point= yes|eawr= Web|ewar2= TD|note=Important info|trigger= Mission complete|cargo= Expensive stuff}}</nowiki></code> |
: <code><nowiki>|}</nowiki></code> | : <code><nowiki>|}</nowiki></code> | ||
:: gives... | :: gives... | ||
{{NPCTableHead|Initial defenders}} | {{NPCTableHead|Initial defenders}} | ||
{{NPCTableRow|Friendly Barge|1|Digger|drop= lots of stuff}} | {{NPCTableRow|Friendly Barge|1|Digger|drop= lots of stuff}} | ||
− | {{NPCTableRow|Cruiser|1|Warship|point= yes|ewar= Web|ewar2= TD|note= | + | {{NPCTableRow|Cruiser|1|Warship|point= yes|ewar= Web|ewar2= TD|note=Important info|trigger= Mission complete|cargo= Expensive stuff}} |
|} | |} | ||
Revision as of 16:48, 1 June 2023
- Description
- This template is used to create a content row in NPCTable.
- Dependencies
-
- Requires
- {{NPCTableCSS}} is required only once per page where there's at least one NPCTable. It is included into {{CMBSiteInfo}} and {{CMBSite}}(deprecated), so when one of those is used there is no need to add it separately.
- {{NPCTableHead}}
- Syntax
- {{NPCTableRow|<type>|<count>|<name>|<ewar= ewar>|<ewar2= ewar>|<ewar3= ewar>|<cargo= cargo>|<drop= drop>|<trigger= trigger>|<note= notes>}}
- Parameters
- type, count and name are anonymous (positional) parameters and must be ordered as written.
- type
- sets the type and size of an NPC ship or structure. It is displayed as the ships bracket icon and type. A prefix can be added to control the brackets color. See the tables for valid options.
Code | Icon |
---|---|
Acceleration Gate | ![]() |
Agent | ![]() |
Asteroid | ![]() |
Asteroid Field | ![]() |
Beacon | ![]() |
Billboard | ![]() |
Container | ![]() |
Red Container | ![]() |
Force Field | ![]() |
Gas Cloud | ![]() |
Hackable | ![]() |
Hangar Array | ![]() |
Station | ![]() |
Stargate | ![]() |
Structure | ![]() |
Tower | ![]() |
Wormhole | ![]() |
- count
- The number of NPCs of that type. This is often a range, so feel free to use number ranges (e.g.
10-12
). - name
- The NPC's name. Consolidate ships of the same type into a single line (e.g.
Coreli Watchman/Patroller
). If there are a large number of different ship types, list the most common three or four types followed by an ellipsis (e.g.Corelum Chief Guard/Defender/Protector/...
). It is however perfectly fine to use a separate row to make it clear which ship type is using EWAR or triggers an action. - point
- If an NPC has a Warp Disruptor, set to
point= yes
orpoint= point
. If an NPC uses a Warp Scrambler (shuts off MWD and stops MJD) you can specifypoint= scram
. - ewar
- ewar2
- ewar3
- Type of electronic warfare used by an NPC. Displayed as an icon
Type | Code | Icon |
---|---|---|
ECM/Jamming | ECM | ![]() |
Tracking disruption | TD | ![]() |
Guidance disruption | GD | ![]() |
Sensor dampening | Damp | ![]() |
Target painting | TP | ![]() |
Stasis webifier | Web | ![]() |
Energy neutralization ("neut") | Neut | ![]() |
- drop
- If an NPC leaves behind notable loot (e.g. T1 ammo, a trade good), note it here. A dull icon
will be created.
- cargo
- If an NPC leaves behind valuable loot (e.g. faction modules, tech 2 salvage), note it here. A shiny icon
will be created.
- trigger
- If destroying an NPC causes an action (acceleration gates get unlocked, a new wave of enemies spawn, etc), use this parameter.
- note
- Use to describe important information about an NPC (for instance, an NPC deals extremely high damage, is able to self-repair themselves quickly, ...).
- Sample
{{NPCTableHead|Initial defenders}}
{{NPCTableRow|Friendly Barge|1|Digger|drop= lots of stuff}}
{{NPCTableRow|Cruiser|1|Warship|point= yes|eawr= Web|ewar2= TD|note=Important info|trigger= Mission complete|cargo= Expensive stuff}}
|}
- gives...
Initial defenders
WD | EWAR | L
| ||
---|---|---|---|---|
![]() |
1 x Friendly Barge Digger | ![]() | ||
![]() |
1 x Cruiser Warship ![]() ![]() |
![]() |
![]() ![]() |
![]() |
- See also