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Support skills: Difference between revisions

From EVE University Wiki
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There are three skills which '''boost raw hitpoint totals''':
There are three skills which '''boost raw hitpoint totals''':
* [[Skills:Mechanic#Mechanic|Mechanic]]: 5% more hull hitpoints per level; quickly trained (great for everyone, especially great for the Gallente who usually have large amounts of hull hitpoints to begin with)
* [[Skills:Mechanics#Mechanics|Mechanics]]: 5% more hull hitpoints per level; quickly trained (great for everyone, especially great for the Gallente who usually have large amounts of hull hitpoints to begin with)
* [[Skills:Mechanic#Hull_Upgrades|Hull Upgrades]]: 5% more armor hp per level (despite having 'Hull' in its name); levels IV and V open up some key T2 armor-tanking modules; takes twice as long as Mechanic to train
* [[Skills:Mechanics#Hull_Upgrades|Hull Upgrades]]: 5% more armor hp per level (despite having 'Hull' in its name); levels IV and V open up some key T2 armor-tanking modules; takes twice as long as Mechanics to train
* [[Skills:Engineering#Shield_Management|Shield Management]]: 5% more shield hp per level; takes three times as long as Mechanic to train, which makes level V more of a medium-long term goal
* [[Skills:Engineering#Shield_Management|Shield Management]]: 5% more shield hp per level; takes three times as long as Mechanics to train, which makes level V more of a medium-long term goal


Besides these three, there are a number of other significant skills for '''armor tanking''':
Besides these three, there are a number of other significant skills for '''armor tanking''':
* [[Skills:Mechanic#Repair_Systems|Repair Systems]]: 5% less cycle time on armor repairers per level; high levels open up T2 armor repairers (note that this skill will ''increase'' an active armor tank's load on your capacitor!)
* [[Skills:Mechanics#Repair_Systems|Repair Systems]]: 5% less cycle time on armor repairers per level; high levels open up T2 armor repairers (note that this skill will ''increase'' an active armor tank's load on your capacitor!)
* The four 'X armor compensation' skills: [[Skills:Mechanic#EM_Armor_Compensation|EM]], [[Skills:Mechanic#Explosive_Armor_Compensation|Explosive]], [[Skills:Mechanic#Kinetic_Armor_Compensation|Kinetic]] and [[Skills:Mechanic#Thermic_Armor_Compensation|Thermal]].  
* The four 'X armor compensation' skills: [[Skills:Mechanics#EM_Armor_Compensation|EM]], [[Skills:Mechanics#Explosive_Armor_Compensation|Explosive]], [[Skills:Mechanics#Kinetic_Armor_Compensation|Kinetic]] and [[Skills:Mechanics#Thermic_Armor_Compensation|Thermal]].  
** Each of these increases the armor resistance bonuses of passive armor hardeners by 5% per level. Their bonuses to active armor hardeners only apply when the active armor hardeners are turned off, and are therefore irrelevant in most scenarios. They are, however, a nice backup if you are being neuted heavily enough to turn off your hardeners, but that is rare.
** Each of these increases the armor resistance bonuses of passive armor hardeners by 5% per level. Their bonuses to active armor hardeners only apply when the active armor hardeners are turned off, and are therefore irrelevant in most scenarios. They are, however, a nice backup if you are being neuted heavily enough to turn off your hardeners, but that is rare.
** Since there is no omni-resist active armor hardener module (an armor equivalent to the [http://wiki.eveonline.com/en/wiki/Invulnerability_Field_I I-Field]), the passive omni-resist platings ([http://wiki.eveonline.com/en/wiki/Adaptive_Nano_Plating_I Adaptive] and [http://wiki.eveonline.com/en/wiki/Energized_Adaptive_Nano_Membrane_I Energized Adaptive]) see a lot of use in armor [[Buffer|buffer]] and [[Spider Tanking|armor RR]] fits, and these benefit from the armor compensation skills.
** Since there is no omni-resist active armor hardener module (an armor equivalent to the [http://wiki.eveonline.com/en/wiki/Invulnerability_Field_I I-Field]), the passive omni-resist platings ([http://wiki.eveonline.com/en/wiki/Adaptive_Nano_Plating_I Adaptive] and [http://wiki.eveonline.com/en/wiki/Energized_Adaptive_Nano_Membrane_I Energized Adaptive]) see a lot of use in armor [[Buffer|buffer]] and [[Spider Tanking|armor RR]] fits, and these benefit from the armor compensation skills.
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* [[Skills:Engineering#Tactical_Shield_Manipulation|Tactical Shield Manipulation]]: When your shields drop below 25%, damage begins to 'leak' through into your armor; each level in this skill lets your shields drop 5% lower before this begins to happen, to 0% at level V so that damage never leaks through
* [[Skills:Engineering#Tactical_Shield_Manipulation|Tactical Shield Manipulation]]: When your shields drop below 25%, damage begins to 'leak' through into your armor; each level in this skill lets your shields drop 5% lower before this begins to happen, to 0% at level V so that damage never leaks through
** Tactical Shield Manipulation's usefulness is disputed, but level IV is required to use the very useful T2 active shield hardeners, so most people train it to IV and then forget about it
** Tactical Shield Manipulation's usefulness is disputed, but level IV is required to use the very useful T2 active shield hardeners, so most people train it to IV and then forget about it
* Like the armor compensation skills, there are four 'X shield compensation' skills (not to be confused with [[Skills:Engineering#Shield_Compensation|Shield Compensation]] ''per se''!): [[Skills:Engineering#EM_Shield_Compensation|EM]], [[Skills:Engineering#Explosive_Shield_Compensation|Explosive]], [[Skills:Engineering#Kinetic_Shield_Compenstation|Kinetic]] and [[Skills:Engineering#Thermic_Shield_Compensation|Thermal]].
* Like the armor compensation skills, there are four 'X shield compensation' skills (not to be confused with [[Skills:Engineering#Shield_Compensation|Shield Compensation]] ''per se''!): [[Skills:Engineering#EM_Shield_Compensation|EM]], [[Skills:Engineering#Explosive_Shield_Compensation|Explosive]], [[Skills:Engineering#Kinetic_Shield_Compensation|Kinetic]] and [[Skills:Engineering#Thermic_Shield_Compensation|Thermal]].
** Like the armor compensation skills these grant a 5% bonus to the resistance increase to one damage type that you get from passive shield hardeners per level; as with the armor compensation skills the bonuses they give to active shield hardeners only apply when the active hardeners are turned off and are therefore irrelevant most of the time, but are again useful if you're being heavily neuted. With the skills at 5, an inactive Invulnerability field still provides half the resists that an active T2 one normally would.
** Like the armor compensation skills these grant a 5% bonus to the resistance increase to one damage type that you get from passive shield hardeners per level; as with the armor compensation skills the bonuses they give to active shield hardeners only apply when the active hardeners are turned off and are therefore irrelevant most of the time, but are again useful if you're being heavily neuted. With the skills at 5, an inactive Invulnerability field still provides half the resists that an active T2 one normally would.
** However, unlike armor tankers, shield tankers have the option of an active omni-resist module, the [http://wiki.eveonline.com/en/wiki/Invulnerability_Field_I I-Field], and so passive shield hardeners are very rarely used
** However, unlike armor tankers, shield tankers have the option of an active omni-resist module, the [http://wiki.eveonline.com/en/wiki/Invulnerability_Field_I I-Field], and so passive shield hardeners are very rarely used