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m →Vanguard fittings: Added note about implants (which now show on the fitting page). |
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{{incursions_links}} | {{incursions_links}} | ||
= Vanguard fittings = | = Vanguard fittings = | ||
Vanguard sites have fairly low damage output, compared to other incursion sites. As such, you often have the luxury of reducing your buffer somewhat in favour of more utility modules. See [[Fitting for Incursions]] for more information on what skills are recommended and the reason behind the fittings. | Vanguard sites have fairly low damage output, compared to other incursion sites. As such, you often have the luxury of reducing your buffer somewhat in favour of more utility modules. See [[Fitting for Incursions]] for more information on what skills and implants are recommended and the reason behind the fittings. | ||
All fits use [http://wiki.eveuniversity.org/Template:ShipFitting Miranda's new template], fits converted from [http://eve.sonicreality.x10.mx/template/ here]. | All fits use [http://wiki.eveuniversity.org/Template:ShipFitting Miranda's new template], fits converted from [http://eve.sonicreality.x10.mx/template/ here]. | ||
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=== Shields focus === | === Shields focus === | ||
Currently we run almost exclusively shield fleets. Until we find a good solution for armour fleets and what fittings are reasonable to expect people to bring, this page will only show shield-fits so as not to give people the impression that armour fleets are common. | Currently we run almost exclusively shield fleets. Until we find a good solution for armour fleets and what fittings are reasonable to expect people to bring, this page will only show shield-fits so as not to give people the impression that armour fleets are common. | ||
= Utility modules and drones = | = Utility modules and drones = | ||
In Vanguards you face a lot of fast moving, low-signature frigates. As such, being able to rapidly lock them up as well as having enough webs in the fleet to slow them all down is going to be your first priority. If the fleet has an abundance of webs, or if you have room for more utility midslots even after fitting the sensor booster and two webs, tracking computers should be your second choice for flexibility of more range or tracking. A target painter or two in the fleet would also be useful. | In Vanguards you face a lot of fast moving, low-signature frigates. As such, being able to rapidly lock them up as well as having enough webs in the fleet to slow them all down is going to be your first priority. If the fleet has an abundance of webs, or if you have room for more utility midslots even after fitting the sensor booster and two webs, tracking computers should be your second choice for flexibility of more range or tracking. A target painter or two in the fleet would also be useful. | ||