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Vanguard Incursion fits: Difference between revisions

From EVE University Wiki
m Added a clarification on faction ammo.
m Added a new parameter to the fits, so they don't generate new headers.
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The entry-level for logistics is pretty high, simply because they are the backbone of the fleet. Due to the limited number of capsuleers in the fleet each logistics pilot needs to be of a much higher caliber in order to keep the number of logistic ships to a minimum, allowing for as many damage dealers as possible.
The entry-level for logistics is pretty high, simply because they are the backbone of the fleet. Due to the limited number of capsuleers in the fleet each logistics pilot needs to be of a much higher caliber in order to keep the number of logistic ships to a minimum, allowing for as many damage dealers as possible.
=== Scimitar ===
=== Scimitar ===
</noinclude>{{#ifeq:{{{1|Scimitar}}}|Scimitar|{{ShipFitting|
</noinclude>{{#ifeq:{{{1|Scimitar}}}|Scimitar|{{ShipFitting|showTOC=N|
ship=Scimitar|
ship=Scimitar|
shipTypeID=11978|
shipTypeID=11978|
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notes=}}}}<noinclude>
notes=}}}}<noinclude>
=== Basilisk ===
=== Basilisk ===
</noinclude>{{#ifeq:{{{1|Basilisk}}}|Basilisk|{{ShipFitting|
</noinclude>{{#ifeq:{{{1|Basilisk}}}|Basilisk|{{ShipFitting|showTOC=N|
ship=Basilisk|
ship=Basilisk|
shipTypeID=11985|
shipTypeID=11985|
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Compared to battlecruisers the battleships bring much needed increase in damage, range projection and in most cases additional utility midslots.
Compared to battlecruisers the battleships bring much needed increase in damage, range projection and in most cases additional utility midslots.
=== Maelstrom ===
=== Maelstrom ===
</noinclude>{{#ifeq:{{{1|Maelstrom}}}|Maelstrom|{{ShipFitting|
</noinclude>{{#ifeq:{{{1|Maelstrom}}}|Maelstrom|{{ShipFitting|showTOC=N|
ship=Maelstrom|
ship=Maelstrom|
shipTypeID=24694|
shipTypeID=24694|
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notes=}}}}<noinclude>
notes=}}}}<noinclude>
=== Tempest Fleet Issue ===
=== Tempest Fleet Issue ===
</noinclude>{{#ifeq:{{{1|Tempest Fleet Issue}}}|Tempest Fleet Issue|{{ShipFitting|
</noinclude>{{#ifeq:{{{1|Tempest Fleet Issue}}}|Tempest Fleet Issue|{{ShipFitting|showTOC=N|
ship=Tempest Fleet Issue|
ship=Tempest Fleet Issue|
shipTypeID=17732|
shipTypeID=17732|
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notes=The tech two metastasis rig is very affordable but does require '''Projectile Rigging IV''' to be trained, not only to fit it but to keep the increased powergrid penalty in check.}}}}<noinclude>
notes=The tech two metastasis rig is very affordable but does require '''Projectile Rigging IV''' to be trained, not only to fit it but to keep the increased powergrid penalty in check.}}}}<noinclude>
=== Rokh ===
=== Rokh ===
</noinclude>{{#ifeq:{{{1|Rokh}}}|Rokh|{{ShipFitting|
</noinclude>{{#ifeq:{{{1|Rokh}}}|Rokh|{{ShipFitting|showTOC=N|
ship=Rokh|
ship=Rokh|
shipTypeID=24688|
shipTypeID=24688|
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notes=}}}}<noinclude>
notes=}}}}<noinclude>
=== Hyperion ===
=== Hyperion ===
</noinclude>{{#ifeq:{{{1|Hyperion}}}|Hyperion|{{ShipFitting|
</noinclude>{{#ifeq:{{{1|Hyperion}}}|Hyperion|{{ShipFitting|showTOC=N|
ship=Hyperion|
ship=Hyperion|
shipTypeID=24690|
shipTypeID=24690|
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notes=}}}}<noinclude>
notes=}}}}<noinclude>
=== Apocalypse ===
=== Apocalypse ===
</noinclude>{{#ifeq:{{{1|Apocalypse}}}|Apocalypse|{{ShipFitting|
</noinclude>{{#ifeq:{{{1|Apocalypse}}}|Apocalypse|{{ShipFitting|showTOC=N|
ship=Apocalypse|
ship=Apocalypse|
shipTypeID=642|
shipTypeID=642|
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notes=}}}}<noinclude>
notes=}}}}<noinclude>
=== Apocalypse Navy Issue ===
=== Apocalypse Navy Issue ===
</noinclude>{{#ifeq:{{{1|Apocalypse Navy Issue}}}|Apocalypse Navy Issue|{{ShipFitting|
</noinclude>{{#ifeq:{{{1|Apocalypse Navy Issue}}}|Apocalypse Navy Issue|{{ShipFitting|showTOC=N|
ship=Apocalypse Navy Issue|
ship=Apocalypse Navy Issue|
shipTypeID=17726|
shipTypeID=17726|
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=== Heron ===
=== Heron ===
It doesn't necessarily need to be a [[Heron]], but it is one of the most useful ships and the basics for fitting a hacker remains the same regardless of hull. Microwarpdrive and as many Codebreaker modules as you can fit.
It doesn't necessarily need to be a [[Heron]], but it is one of the most useful ships and the basics for fitting a hacker remains the same regardless of hull. Microwarpdrive and as many Codebreaker modules as you can fit.
</noinclude>{{#ifeq:{{{1|Heron}}}|Heron|{{ShipFitting|
</noinclude>{{#ifeq:{{{1|Heron}}}|Heron|{{ShipFitting|showTOC=N|
ship=Heron|
ship=Heron|
shipTypeID=605|
shipTypeID=605|
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In addition to repairing the fleet, logistics can also provide much needed utility once they've trained '''Logistics V''' and several other support skills enabling them to use less cap modules, thus freeing up midlots.
In addition to repairing the fleet, logistics can also provide much needed utility once they've trained '''Logistics V''' and several other support skills enabling them to use less cap modules, thus freeing up midlots.
=== Scimitar ===
=== Scimitar ===
</noinclude>{{#ifeq:{{{1|Scimitar2}}}|Scimitar2|{{ShipFitting|
</noinclude>{{#ifeq:{{{1|Scimitar2}}}|Scimitar2|{{ShipFitting|showTOC=N|
ship=Scimitar|
ship=Scimitar|
shipTypeID=11978|
shipTypeID=11978|
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shipDNA=11978:3608;4:2104;2:2281;2:31932;1:1447;4:31366;2:28203;1:28207;4:28999;2:29001;2::|
shipDNA=11978:3608;4:2104;2:2281;2:31932;1:1447;4:31366;2:28203;1:28207;4:28999;2:29001;2::|
skills=|
skills=|
notes=This fit does not require you to have any kind of implants in order to remain cap stable.}}{{ShipFitting|
notes=This fit does not require you to have any kind of implants in order to remain cap stable.}}{{ShipFitting|showTOC=N|
ship=Scimitar|
ship=Scimitar|
shipTypeID=11978|
shipTypeID=11978|
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notes=This fit does requires you to have a couple of cap implants in slot 6 and 8 (+3% should be more than enough) in order to be completely cap stable.</li><li>It has a little more tank, about 10% more due to the secondary bonus of shield hp from the power diagnostics.</li><li>With a good fleet, you can drop one invulnerability field for a third link or an afterburner.}}}}<noinclude>
notes=This fit does requires you to have a couple of cap implants in slot 6 and 8 (+3% should be more than enough) in order to be completely cap stable.</li><li>It has a little more tank, about 10% more due to the secondary bonus of shield hp from the power diagnostics.</li><li>With a good fleet, you can drop one invulnerability field for a third link or an afterburner.}}}}<noinclude>
=== Basilisk ===
=== Basilisk ===
</noinclude>{{#ifeq:{{{1|Basilisk2}}}|Basilisk2|{{ShipFitting|
</noinclude>{{#ifeq:{{{1|Basilisk2}}}|Basilisk2|{{ShipFitting|showTOC=N|
ship=Basilisk|
ship=Basilisk|
shipTypeID=11985|
shipTypeID=11985|
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shipDNA=11985:3608;4:16487;2:2281;1:2301;1:12058;1:14240;1:31932;1:2048;1:14134;1:31366;1:31796;1:28203;5:28999;1::|
shipDNA=11985:3608;4:16487;2:2281;1:2301;1:12058;1:14240;1:31932;1:2048;1:14134;1:31366;1:31796;1:28203;5:28999;1::|
skills=|
skills=|
notes=Fitting two energy transfers even though you have Logistics V can be necessary if the other logistics pilot is of lower skill and needs two incoming energy transfers to remain cap stable.</li><li>It can also be done in order to facilitate a spare energy transfer, to service the fleet with capacitor requests.</li><li>The afterburner isn't strictly needed for tanking purposes but simply to facilitate a speedy ore drop in [[Nation Mining Colony]] sites. One of the paired Basilisks can replace it with a second tracking link for more utility.</li>}}{{ShipFitting|
notes=Fitting two energy transfers even though you have Logistics V can be necessary if the other logistics pilot is of lower skill and needs two incoming energy transfers to remain cap stable.</li><li>It can also be done in order to facilitate a spare energy transfer, to service the fleet with capacitor requests.</li><li>The afterburner isn't strictly needed for tanking purposes but simply to facilitate a speedy ore drop in [[Nation Mining Colony]] sites. One of the paired Basilisks can replace it with a second tracking link for more utility.</li>}}{{ShipFitting|showTOC=N|
ship=Basilisk|
ship=Basilisk|
shipTypeID=11985|
shipTypeID=11985|
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=== Machariel ===
=== Machariel ===
The '''Machariel''' has excellent range and good tracking accompanied by enough midslots to fit for any occasion.
The '''Machariel''' has excellent range and good tracking accompanied by enough midslots to fit for any occasion.
</noinclude>{{#ifeq:{{{1|Machariel}}}|Machariel|{{ShipFitting|
</noinclude>{{#ifeq:{{{1|Machariel}}}|Machariel|{{ShipFitting|showTOC=N|
ship=Machariel|
ship=Machariel|
shipTypeID=17738|
shipTypeID=17738|
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=== Nightmare ===
=== Nightmare ===
The '''Nightmare''' have very good damage at any range due to fast-swapping crystals and compensates for the innate low tracking of lasers with the ship's tracking bonus. It also has a lot of utility midslots available, allowing it to easily fit for any occasion.
The '''Nightmare''' have very good damage at any range due to fast-swapping crystals and compensates for the innate low tracking of lasers with the ship's tracking bonus. It also has a lot of utility midslots available, allowing it to easily fit for any occasion.
</noinclude>{{#ifeq:{{{1|Nightmare}}}|Nightmare|{{ShipFitting|
</noinclude>{{#ifeq:{{{1|Nightmare}}}|Nightmare|{{ShipFitting|showTOC=N|
ship=Nightmare|
ship=Nightmare|
shipTypeID=17736|
shipTypeID=17736|
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=== Vindicator ===
=== Vindicator ===
The '''Vindicator''' is a short range brawler without match, both in terms of damage and their extremely effective webs, while still having long range capabilities with the tech two '''Null L''' ammunition.
The '''Vindicator''' is a short range brawler without match, both in terms of damage and their extremely effective webs, while still having long range capabilities with the tech two '''Null L''' ammunition.
</noinclude>{{#ifeq:{{{1|Vindicator}}}|Vindicator|{{ShipFitting|
</noinclude>{{#ifeq:{{{1|Vindicator}}}|Vindicator|{{ShipFitting|showTOC=N|
ship=Vindicator|
ship=Vindicator|
shipTypeID=17740|
shipTypeID=17740|
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=== Legion ===
=== Legion ===
The '''Legion''' combines powerful short range capabilities with instant-swapping long range capabilities due to how crystals work. Ideal ship if you prefer smaller, more agile ships to the bulkier battleships. Supported by a tracking link this ship is more than capable of applying good damage on the '''Mara Paleo''' out at 55 - 60km ranges.
The '''Legion''' combines powerful short range capabilities with instant-swapping long range capabilities due to how crystals work. Ideal ship if you prefer smaller, more agile ships to the bulkier battleships. Supported by a tracking link this ship is more than capable of applying good damage on the '''Mara Paleo''' out at 55 - 60km ranges.
</noinclude>{{#ifeq:{{{1|Legion}}}|Legion|{{ShipFitting|
</noinclude>{{#ifeq:{{{1|Legion}}}|Legion|{{ShipFitting|showTOC=N|
ship=Legion|
ship=Legion|
shipTypeID=29986|
shipTypeID=29986|
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=== Loki ===
=== Loki ===
The '''Loki''''s combination of multiple webs and extreme tracking makes it very useful. It also has the option to fit for longer webs, which isn't always needed but makes a world of difference when it is.
The '''Loki''''s combination of multiple webs and extreme tracking makes it very useful. It also has the option to fit for longer webs, which isn't always needed but makes a world of difference when it is.
</noinclude>{{#ifeq:{{{1|Loki}}}|Loki|{{ShipFitting|
</noinclude>{{#ifeq:{{{1|Loki}}}|Loki|{{ShipFitting|showTOC=N|
ship=Loki|
ship=Loki|
shipTypeID=29990|
shipTypeID=29990|
Line 1,208: Line 1,208:
shipDNA=29990:29974;1:30068;1:30110;1:30133;1:30159;1:2913;6:16487;1:2281;1:17559;3:31932;1:1999;1:15806;3:31664;2:31796;1:2456;5:28203;5:12773;15000:21904;7400::|
shipDNA=29990:29974;1:30068;1:30110;1:30133;1:30159;1:2913;6:16487;1:2281;1:17559;3:31932;1:1999;1:15806;3:31664;2:31796;1:2456;5:28203;5:12773;15000:21904;7400::|
skills=|
skills=|
notes=If you feel uncomfortable without a '''Damage Control II''' module you could add one, but it isn't needed and would compromise your projected damage.}}{{ShipFitting|
notes=If you feel uncomfortable without a '''Damage Control II''' module you could add one, but it isn't needed and would compromise your projected damage.}}{{ShipFitting|showTOC=N|
ship=Loki|
ship=Loki|
shipTypeID=29990|
shipTypeID=29990|
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Very few Command Ships have the range and utility needed to make them good for incursions, suffering the same problems as most ships with medium weaponry. The '''Sleipnir''' stands out with exceptional tracking, range and damage capabilities.
Very few Command Ships have the range and utility needed to make them good for incursions, suffering the same problems as most ships with medium weaponry. The '''Sleipnir''' stands out with exceptional tracking, range and damage capabilities.
=== Sleipnir ===
=== Sleipnir ===
</noinclude>{{#ifeq:{{{1|Sleipnir}}}|Sleipnir|{{ShipFitting|
</noinclude>{{#ifeq:{{{1|Sleipnir}}}|Sleipnir|{{ShipFitting|showTOC=N|
ship=Sleipnir|
ship=Sleipnir|
shipTypeID=22444|
shipTypeID=22444|