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Archive:Wartime Standard Operating Procedures: Difference between revisions

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m Protected "Wartime Standard Operating Procedures (in progress)" ([edit=sysop] (indefinite) [move=sysop] (indefinite))
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=== Default SOP ===
=== Default SOP ===
When there is a currently live war, or the IVY Defence Status listed on the message of the day in [[Chat Channels and Mailing Lists|Chat.E-UNI]] is [[IVY Defense Status|DEFCON 1]], the below rules are automatically in place.
When there is a currently live war, or the IVY Defence Status listed on the message of the day in [[Chat Channels and Mailing Lists|Chat.E-UNI]] is [[IVY Defense Status|DEFCON 1]], the below rules are automatically in place.
# If you are in space at any time, you must be connected to and able to listen on [[Teamspeak]].
# If you are in space at any time, you must be connected to and able to listen on [[Teamspeak]].<ref>In the event you need to be contacted, or there is important information, TeamSpeak is the fastest way to contact members.</ref>
# Autopilot may only be used to plot your course and highlight stargates. All manoeuvers in space must be executed manually.
# Autopilot may only be used to plot your course and highlight stargates. All manoeuvers in space must be executed manually.<ref>Even in the fastest ships, autopilot leaves you vulnerable for over 10 seconds, and it only takes one or two it catch you.</ref>
# Missions, Ratting, Complexes, Exploration sites are prohibited in [[Classifications of Space|k-space]].
# Missions, Ratting, Complexes, Exploration sites are prohibited in [[Classifications of Space|k-space]].<ref>You can be scanned down in a mission or similar in a matter of seconds, and not long after that war targets can be right on top of you.</ref>
# Hauling, Mining, and similar activities are prohibited in all locations at all times.
# Hauling, Mining, and similar activities are prohibited in all locations at all times.<ref>Industrial ships of all kinds are never suited to any form of combat, and move very slowly, making them easy to catch.</ref>
# You must not go AFK while in space. Either log out or ensure you are docked before you leave.
# You must not go AFK while in space. Either log out or ensure you are docked before you leave.<ref>It only takes a few seconds to scan you down wherever you are in space.</ref>
# All combat must be while in a fleet of '''at least''' two E-UNI pilots, however fleet composition and numbers are up to the Fleet Commander.
# All combat must be while in a fleet of '''at least''' two E-UNI pilots, however fleet composition and numbers are up to the Fleet Commander.<ref>War-targets declare war for easy [[gank]]s, and don't tend to fly alone so you won't find many one-on-ones.</ref>
# All fleets must enable [[Loot Logging]] when formed, and follow the [[Wartime and Official ILN Operations Loot Policy|War Loot Policy]].
# All fleets must enable [[Loot Logging]] when formed, and follow the [[Wartime and Official ILN Operations Loot Policy|War Loot Policy]].<ref>War loot is sold and the proceeds used to fund ship replacements for those who lose their ships during wars.</ref>
# Some Ships, Modules and Fittings are restricted without explicit written permission from the [[Fleet Admiral]]. Any ships found undocked which breach these restrictions are subject to the process listed in the [[#Violations|Violations]] section and may be destroyed.
# Some Ships<ref>The ships listed either require a great deal of experience to use well, or are simply not suitable for combat.</ref>, Modules and Rigs<ref>We fly cheaply fitted ships to deny the war-targets any valuable loot from what ships they manage to destroy.</ref> are restricted without explicit written permission from the [[Fleet Admiral]]. Any ships found undocked which breach these restrictions are subject to the process listed in the [[#Violations|Violations]] section and may be destroyed.
#* Prohibited ship classes:
#* Prohibited ship classes:
#** Combat: [[Interdictor]], [[Command Ship]], [[Marauder]], [[Black Ops]], [[Strategic Cruiser]]
#** Combat: [[Interdictor]], [[Command Ship]], [[Marauder]], [[Black Ops]], [[Strategic Cruiser]]
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#** Hauler: [[Industrial]], [[Transport]], [[Freighter]], [[Jump Freighter]]
#** Hauler: [[Industrial]], [[Transport]], [[Freighter]], [[Jump Freighter]]
#** Other: [[Capsule]], [[Ship Classes#Faction Ships|Faction Ships]], [[Ship Classes#Rare and Unique Ships|Rare and Unique ships]]
#** Other: [[Capsule]], [[Ship Classes#Faction Ships|Faction Ships]], [[Ship Classes#Rare and Unique Ships|Rare and Unique ships]]
#* Fittings:
#* Modules and Rigs:
#** All faction, deadspace and officer modules are prohibited.
#** All faction, deadspace and officer modules are prohibited.
#** It is suggested that faction ammunition should be used where possible.
#** It is suggested that faction ammunition should be used where possible.
#** Rigs are prohibited on Tech 1 [[frigate]]s, [[destroyer]]s and [[cruiser]]s.
#** Rigs are prohibited on Tech 1 [[frigate]]s, [[destroyer]]s and [[cruiser]]s.<ref>A short explanation for this element is that rigs tend to allow you to fit or fly a ship not suited it your skills it its role, where you are better off flying something smaller or easier to fit.</ref>
#** All ships of [[Battlecruiser]] class, [[Battleship]] class and all [[Ship Classes#Tech 2|Tech 2]] ship classes '''must''' have a  [[Full T2 Tank|Tech 2 tank]], and should be rigged wherever possible.
#** All ships of [[Battlecruiser]] class, [[Battleship]] class and all [[Ship Classes#Tech 2|Tech 2]] ship classes '''must''' have a  [[Full T2 Tank|Tech 2 tank]], and should be rigged wherever possible.<ref>These ships are typically used in a [[Damage Dealer|Damage Dealing]] role, and as such are less likely to be lost.</ref>
#** Tech 2 rigs must not be used under any circumstances.
#** Tech 2 rigs must not be used under any circumstances.
#** Ships must be fully [http://www.eve-ivy.com/forums/viewforum.php?f=32 PvP fitted].
#** Ships must be fully [http://www.eve-ivy.com/forums/viewforum.php?f=32 PvP fitted].