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Preparing for Incursions: Difference between revisions

From EVE University Wiki
m Damage dealers: Fixed some missing skills and readjusted the time-estimations.
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<small><references/></small>
<small><references/></small>
== Damage dealers ==
== Damage dealers ==
Getting the recommended skills for a damage dealer requires 60 days at the most, if you train into a turret-based battlecruiser on a brand new character. In comparison training for missiles is longer, up to 66 days, but normally you would only take that route if you already have good missile skills to begin with and only need to top off one or two skills. If your missile skills are too low, it would be more advantageous to start training gunnery skills instead.
Getting the recommended skills for a damage dealer requires roughly 60 days at the most, if you train into a turret-based battlecruiser on a brand new character. In comparison training for missiles is longer, another week, but normally you would only take that route if you already have good missile skills to begin with and only need to top off one or two skills. If your missile skills are too low, it would be more advantageous to start training gunnery skills instead.


Considering that is far more likely that you come looking for incursions after you have played the game for at least a couple of weeks, having trained some of the support skills already (the tutorial mentions many of them), you can often get ready much faster. Add to that the potential of [[Skills_and_Learning#Neural_Remaps| neural remapping]] and what might seem like a daunting train can be covered in no-time.
Considering that is far more likely that you come looking for incursions after you have played the game for at least a couple of weeks, having trained some of the support skills already (the tutorial mentions many of them), you can often get ready much faster. Add to that the potential of [[Skills_and_Learning#Neural_Remaps| neural remapping]] and what might seem like a daunting train can be covered in no-time.
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! ''Crosstraining armour skills''
! ''Crosstraining armour skills''
|- valign="top" style="background:#222222;"  
|- valign="top" style="background:#222222;"  
| ~ 38 days and 23 hours
| ~ 40 days and 6 hours
| ~ 20 days and 12 hours
| ~ 20 days and 5 hours
| style="color:grey;" | ''~ 26 days and 22 hours''<small> <ref>This is more of a checklist if you wish to bring a missile boat into Incursions. As mentioned before, you shouldn't train these skills if you don't have them.</ref></small>
| style="color:grey;" | ''~ 26 days and 22 hours''<small> <ref>This is more of a checklist if you wish to bring a missile boat into Incursions. As mentioned before, you shouldn't train these skills if you don't have them.</ref></small>
| ''~ 12 days and 21 hours''
| ''~ 14 days and 16 hours''
|- valign="top" nowrap
|- valign="top" nowrap
|
|
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Jury Rigging III<br>
Jury Rigging III<br>
Shield Rigging III<br>
Shield Rigging III<br>
Signature Analysis IV<br>
Targeting IV<br>
Targeting IV<br>
Long Range Targeting IV<br>
Long Range Targeting IV<br>
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Drone Interfacing III<br>
Drone Interfacing III<br>
Scout Drone Operation V<small> <ref name="hobgoblins">'''Drones V''', '''Scout Drone Operation V''' and '''Gallente Drone Specialization I''' is required to use Hobgoblin II drones.</ref></small><br>
Scout Drone Operation V<small> <ref name="hobgoblins">'''Drones V''', '''Scout Drone Operation V''' and '''Gallente Drone Specialization I''' is required to use Hobgoblin II drones.</ref></small><br>
Combat Drone Operation III<br>
Gallente Drone Specialization III<small> <ref name="hobgoblins">'''Drones V''', '''Scout Drone Operation V''' and '''Gallente Drone Specialization I''' is required to use Hobgoblin II drones.</ref></small><br>
Gallente Drone Specialization III<small> <ref name="hobgoblins">'''Drones V''', '''Scout Drone Operation V''' and '''Gallente Drone Specialization I''' is required to use Hobgoblin II drones.</ref></small><br>
Drone Durability I<small> <ref name="maintenance">'''Drone Durability I''', '''Repair Drone Operation II''' and '''Shield Emission System III''' is required to use Light and Medium Shield Maintenance drones, which can be trained in mere hours if you can already use tech two scout drones.</ref></small><br>
Drone Durability I<small> <ref name="maintenance">'''Drone Durability I''', '''Repair Drone Operation II''' and '''Shield Emission System III''' is required to use Light and Medium Shield Maintenance drones, which can be trained in mere hours if you can already use tech two scout drones.</ref></small><br>
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''Kinetic Armor Compensation III''<br>
''Kinetic Armor Compensation III''<br>
''Thermic Armor Compensation III''<br>
''Thermic Armor Compensation III''<br>
''Repair Systems II''<br><small> <ref>'''Mechanics III''' and '''Repair Systems II''' are required to train '''Remote Armor Repair Systems'''.</ref></small><br>
''Remote Armor Repair Systems III<small> <ref>'''Remote Armor Repair Systems III''' is required to use Light and Medium Armor Maintenance drones.</ref></small><br>
''Remote Armor Repair Systems III<small> <ref>'''Remote Armor Repair Systems III''' is required to use Light and Medium Armor Maintenance drones.</ref></small><br>
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|-