Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Fitting ships: Difference between revisions

From EVE University Wiki
No edit summary
Fit for a purpose: clarify terms
Line 13: Line 13:
Of course, there are dangers in over-specialisation too, especially when you're not working with other players. If you're going to exploit a low-class wormhole while solo you want your ship to deal and tank damage, launch probes, and maybe cloak so that you can hide if you see a gang of enemies on your [[Directional Scanner Guide|directional scanner]].
Of course, there are dangers in over-specialisation too, especially when you're not working with other players. If you're going to exploit a low-class wormhole while solo you want your ship to deal and tank damage, launch probes, and maybe cloak so that you can hide if you see a gang of enemies on your [[Directional Scanner Guide|directional scanner]].


According to Jester [http://jestertrek.blogspot.ca/2013/06/pvp-201-basic-ship-fitting-theory.html guide] for PvP fitting, one should consider the following elements:
According to Jester [http://jestertrek.blogspot.ca/2013/06/pvp-201-basic-ship-fitting-theory.html guide] for PvP fitting, one should consider the following elements (along with a rough guide to their range):
*Engagement Range: Brawling, Kitting, Skirmishing or Sniper
*Engagement Range: Brawling (<15km), Kitting (15-30km - within point range so depends on boosts), Skirmishing (30-100km) or Sniper (100km+)
*Role: Primary damage (DD), Tackler, Scout, Logistics, Electronic warfare or Screen
*Role: Primary damage (DD), Tackler, Scout, Logistics, Electronic warfare or Screen
*Tank: Passive armor tank, Passive shield tank, Active shield tank, Active armor tank, Speed tank or No tank
*Tank: Buffer armor tank, buffer shield tank, passive shield tank, active shield tank, active armor tank, speed tank, or range tank (there are very few situations where you want none of these)


== Consider your ship's bonuses ==
== Consider your ship's bonuses ==