More actions
No edit summary |
→Fit for a purpose: clarify terms |
||
| Line 13: | Line 13: | ||
Of course, there are dangers in over-specialisation too, especially when you're not working with other players. If you're going to exploit a low-class wormhole while solo you want your ship to deal and tank damage, launch probes, and maybe cloak so that you can hide if you see a gang of enemies on your [[Directional Scanner Guide|directional scanner]]. | Of course, there are dangers in over-specialisation too, especially when you're not working with other players. If you're going to exploit a low-class wormhole while solo you want your ship to deal and tank damage, launch probes, and maybe cloak so that you can hide if you see a gang of enemies on your [[Directional Scanner Guide|directional scanner]]. | ||
According to Jester [http://jestertrek.blogspot.ca/2013/06/pvp-201-basic-ship-fitting-theory.html guide] for PvP fitting, one should consider the following elements: | According to Jester [http://jestertrek.blogspot.ca/2013/06/pvp-201-basic-ship-fitting-theory.html guide] for PvP fitting, one should consider the following elements (along with a rough guide to their range): | ||
*Engagement Range: Brawling, Kitting, Skirmishing or Sniper | *Engagement Range: Brawling (<15km), Kitting (15-30km - within point range so depends on boosts), Skirmishing (30-100km) or Sniper (100km+) | ||
*Role: Primary damage (DD), Tackler, Scout, Logistics, Electronic warfare or Screen | *Role: Primary damage (DD), Tackler, Scout, Logistics, Electronic warfare or Screen | ||
*Tank: | *Tank: Buffer armor tank, buffer shield tank, passive shield tank, active shield tank, active armor tank, speed tank, or range tank (there are very few situations where you want none of these) | ||
== Consider your ship's bonuses == | == Consider your ship's bonuses == | ||