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Wormhole space: Difference between revisions

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*Gas - These Sites will contain gas clouds, which can be harvested through a Gas Harvester. The gas is needed for [[Tech_3_Production|Tech 3 production]] and is lightly guarded. See [[Gas in W-space]] for more details on this.
*Gas - These Sites will contain gas clouds, which can be harvested through a Gas Harvester. The gas is needed for [[Tech_3_Production|Tech 3 production]] and is lightly guarded. See [[Gas in W-space]] for more details on this.
*Data - Data Sites will contain locked containers, containing items like datacores, which can be unlocked through [[Hacking]]. Sometimes there will be a Talocan ship wreck, which can be salvaged and will drop ancient hull sections for Tech 3 Ships. The sites are heavily guarded and can be escalated by capitals, unlike their K-Space counterparts.
*Data - Data Sites will contain locked containers, containing items like datacores, which can be unlocked through [[Hacking]]. Sometimes there will be a Talocan ship wreck, which can be salvaged and will drop ancient hull sections for Tech 3 Ships. The sites are heavily guarded and can be escalated by capitals, unlike their K-Space counterparts.
*Relic - Those sites will contain ancient relics in containers, which have to be opened through [[Hacking]]. Ancient relics are needed to generate T3 blueprints through [http://wiki.eveonline.com/wiki/Reverse_Engineering reverse engineering]. Relic Sites are heavily guarded and can be escalated by capitals unlike their K-Space counterparts.
*Relic - Those sites will contain ancient relics in containers, which have to be opened through [[Archaeology]]. Ancient relics are needed to generate T3 blueprints through [http://wiki.eveonline.com/wiki/Reverse_Engineering reverse engineering]. Relic Sites are heavily guarded and can be escalated by capitals unlike their K-Space counterparts.
*Wormhole - Not guarded by [[Sleepers]], though it may be guarded by players. Unknown sites always indicate a Wormhole location, said wormhole will not spawn in its destination system until a player warps to it. While it is by no means a guarantee, avoiding warping to wormhole signatures significantly reduces the chance that you will find yourself sharing the system with other players. It is worth noting that if a wormhole is opened towards you (your side is K162) the connection has been certainly established on both sides.
*Wormhole - Not guarded by [[Sleepers]], though it may be guarded by players. Unknown sites always indicate a Wormhole location, said wormhole will not spawn in its destination system until a player warps to it. While it is by no means a guarantee, avoiding warping to wormhole signatures significantly reduces the chance that you will find yourself sharing the system with other players. It is worth noting that if a wormhole is opened towards you (your side is K162) the connection has been certainly established on both sides.