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m →Maelstrom: Lyavite cannot be recognized as it's not a charge for the EVE-fit functionality, so removed it. |
→Advanced ships and fits: Removed the graduate comment, since it's no longer relevant. Added superfluous link to the fitting principles and removed the links to ship pages in order to keep people on our pages. |
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<p> | <p> | ||
* They can be fitted in a million and one different ways and each fit has its strengths and weaknesses. | * They can be fitted in a million and one different ways and each fit has its strengths and weaknesses. | ||
* We do not want to indirectly encourage people to fly these ships until they have a good understanding of how to fit for incursions and how to capitalize on the strengths of various ships. By the time you are ready to fly them, you will already know enough to figure out how to fit them properly. | * We do not want to indirectly encourage people to fly these ships until they have a good understanding of how to fit for incursions and how to capitalize on the strengths of various ships. By the time you are ready to fly them, you will already know enough to figure out how to fit them properly. See [[fitting principles]] for more information. | ||
</p> | </p> | ||
== Pirate Faction Battleships == | == Pirate Faction Battleships == | ||
These ships are good ships all around, regardless of which type of site you do. Their slot layout is good, plenty of midslots, their ship bonuses are often purely offensive, making them ideal for incursions where tanking bonuses are highly overrated. | These ships are good ships all around, regardless of which type of site you do. Their slot layout is good, plenty of midslots, their ship bonuses are often purely offensive, making them ideal for incursions where tanking bonuses are highly overrated. | ||
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| nowrap style="padding:0px;" | [[image:logo_faction_minmatar_republic.png|64px]][[image:logo_faction_gallente_federation.png|64px]] | | nowrap style="padding:0px;" | [[image:logo_faction_minmatar_republic.png|64px]][[image:logo_faction_gallente_federation.png|64px]] | ||
| style="padding:0px;" | [[image:Machariel.jpg|64px]] | | style="padding:0px;" | [[image:Machariel.jpg|64px]] | ||
| The | | The '''Machariel''' combines a flexible engagement range for autocannons with a high rate of fire. Fit for long range the impressive alpha is unmatched. It also has enough midslots to fit for any occasion. | ||
|- valign="top" | |- valign="top" | ||
| nowrap style="padding:0px;" | [[image:logo_faction_amarr_empire.png|64px]][[image:logo_faction_caldari_state.png|64px]] | | nowrap style="padding:0px;" | [[image:logo_faction_amarr_empire.png|64px]][[image:logo_faction_caldari_state.png|64px]] | ||
| style="padding:0px;" | [[image:Nightmare.jpg|64px]] | | style="padding:0px;" | [[image:Nightmare.jpg|64px]] | ||
| The | | The '''Nightmare''' has very good damage at any range due to fast-swapping crystals and compensates for the innate low tracking of lasers with the ship's tracking bonus. It also has plenty of utility midslots available. Has some cap issues. | ||
|- valign="top" | |- valign="top" | ||
| nowrap style="padding:0px;" | [[image:logo_faction_gallente_federation.png|64px]][[image:logo_faction_minmatar_republic.png|64px]] | | nowrap style="padding:0px;" | [[image:logo_faction_gallente_federation.png|64px]][[image:logo_faction_minmatar_republic.png|64px]] | ||
| style="padding:0px;" | [[image:Vindicator.jpg|64px]] | | style="padding:0px;" | [[image:Vindicator.jpg|64px]] | ||
| The | | The '''Vindicator''' is a brawler without match, both in terms of damage and incredibly strong webs. Despite appearances, it is also a very potent sniper when fitted with railguns, and tech two ammo makes it possible to use blasters at medium range. | ||
|} | |} | ||
== Strategic Cruisers == | == Strategic Cruisers == | ||
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| nowrap style="padding:0px; text-align:center;" | [[image:logo_faction_amarr_empire.png|64px]] | | nowrap style="padding:0px; text-align:center;" | [[image:logo_faction_amarr_empire.png|64px]] | ||
| nowrap style="padding:0px;" | [[image:Legion.jpg|64px]] | | nowrap style="padding:0px;" | [[image:Legion.jpg|64px]] | ||
| The | | The '''Legion''' combines powerful short range capabilities with instant-swapping long range capabilities due to how crystals work. Ideal ship if you prefer smaller, more agile ships to the bulkier battleships. | ||
|- valign="top" | |- valign="top" | ||
| nowrap style="padding:0px; text-align:center;" | [[image:logo_faction_minmatar_republic.png|64px]] | | nowrap style="padding:0px; text-align:center;" | [[image:logo_faction_minmatar_republic.png|64px]] | ||
| nowrap style="padding:0px;" | [[image:Loki.jpg|64px]] | | nowrap style="padding:0px;" | [[image:Loki.jpg|64px]] | ||
| The | | The '''Loki''' combines multiple webs with extreme tracking which makes it very useful. It also has the option to fit for longer webs, which isn't always needed but makes a world of difference when it is. | ||
|- valign="top" | |- valign="top" | ||
| nowrap style="padding:0px; text-align:center;" | [[image:logo_faction_gallente_federation.png|64px]] | | nowrap style="padding:0px; text-align:center;" | [[image:logo_faction_gallente_federation.png|64px]] | ||
| nowrap style="padding:0px;" | [[image:Proteus.jpg|64px]] | | nowrap style="padding:0px;" | [[image:Proteus.jpg|64px]] | ||
| The | | The '''Proteus''' doesn't stand out quite as much as the Legion and Loki, but it's still a solid choice for people who like small ships. Due to range issues it's often forced to use railguns. | ||
|- valign="top" | |- valign="top" | ||
| nowrap style="padding:0px; text-align:center;" | [[image:logo_faction_caldari_state.png|64px]] | | nowrap style="padding:0px; text-align:center;" | [[image:logo_faction_caldari_state.png|64px]] | ||
| nowrap style="padding:0px;" | [[image:Tengu.jpg|64px]] | | nowrap style="padding:0px;" | [[image:Tengu.jpg|64px]] | ||
| The | | The '''Tengu''' is not something you'd ever train into for the sake of doing incursions, but it can still be useful if you have good skills and it's fitted properly with railguns. While missiles could work, they are less than ideal. | ||
|} | |} | ||
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| nowrap style="padding:0px;" | [[image:logo_faction_caldari_state.png|64px]][[image:logo_ishukone.png|64px]] | | nowrap style="padding:0px;" | [[image:logo_faction_caldari_state.png|64px]][[image:logo_ishukone.png|64px]] | ||
| nowrap style="padding:0px;" | [[image:Vulture.jpg|64px]] | | nowrap style="padding:0px;" | [[image:Vulture.jpg|64px]] | ||
| The | | The '''Vulture''' is a solid command ship for incursions. It combines decent damage with excellent range projection and lots of utility midslots. | ||
|- valign="top" | |- valign="top" | ||
| nowrap style="padding:0px;" | [[image:logo_faction_gallente_federation.png|64px]][[image:logo_duvolle_labs.png|64px]] | | nowrap style="padding:0px;" | [[image:logo_faction_gallente_federation.png|64px]][[image:logo_duvolle_labs.png|64px]] | ||
| nowrap style="padding:0px;" | [[image:Astarte.jpg|64px]] | | nowrap style="padding:0px;" | [[image:Astarte.jpg|64px]] | ||
| The | | The '''Astarte''' has some amazing damage projection capabilities for vanguards, although it is lacking somewhat in terms of of range and tank, due to lack of midslots. A nice option if you only run vanguards. | ||
|- valign="top" | |- valign="top" | ||
| nowrap style="padding:0px;" | [[image:logo_faction_minmatar_republic.png|64px]][[image:logo_boundless_creation.png|64px]] | | nowrap style="padding:0px;" | [[image:logo_faction_minmatar_republic.png|64px]][[image:logo_boundless_creation.png|64px]] | ||
| nowrap style="padding:0px;" | [[image:Sleipnir.jpg|64px]] | | nowrap style="padding:0px;" | [[image:Sleipnir.jpg|64px]] | ||
| The | | The '''Sleipnir''' has exceptional tracking and good damage capabilities for vanguards. It still suffers from some range issues and it doesn't have that many utility midslots. | ||
|} | |} | ||
== Faction and deadspace modules == | == Faction and deadspace modules == | ||