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Wartime Operations in EVE University: Difference between revisions

From EVE University Wiki
Marius Labo (talk | contribs)
Marius Labo (talk | contribs)
The Basics: added further info to clarify war, and hi-sec "war" myths
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To prepare yourself it is expected that you take some responsibility and read through this material and any links offered within.  If the Uni is currently at war please remain docked if you are active on your Uni character while reviewing this information.
To prepare yourself it is expected that you take some responsibility and read through this material and any links offered within.  If the Uni is currently at war please remain docked if you are active on your Uni character while reviewing this information.
=== First a word on war and EVE Online ===
Wars in EVE Online are either declared or undeclared.  The best way to think of every player corp, alliance, and coalition in the game is that they are perpetually in a state of undeclared war, and the only things stopping them from shooting at each other are diplomatic settings ("Blues" typically non-aggression pacts, set as +5's, or allies, set as +10's) which are subject to player error/failure/accidentally/Awoxing, risk assessment, other readiness factors, gate guns and station guns in low-sec, and CONCORD intervention in hi-sec, and sec status loss to aggressor pilots in low and high.  You can even think of each individual pilot as a potential target, or more importantly a potential enemy/aggressor.  In Null-sec and W-space it is a virtual war environment even without the game mechanic of a war declaration having been made.
[[War Declaration]] is the game mechanic where the aggressor pays a scaled fee to CONCORD so that hostilities may commence between themselves and the target player corp/alliance.  There are a variety of reasons why an aggressor corp/alliance would use this mechanic.  When it comes to EVE University/Ivy League as the target it is often due to the large number of pilots we have that can make easy targets in hi-sec.  At times a wardec may occur for the purpose of actually have decent and fun larger scale fights.  Often, in the first case, there is nothing the Uni or leadership of the Uni/Ivy can do to prevent or prosecute a successful war strategy or bring a perma-dec to a conclusion.  If there have been diplomatic reasons or concerns then you can trust that the leadership, especially the Diplomacy department, are working on a solution.  Sometimes wars are declared for role-playing purposes.
==== For the newer player ====
"Welcome to EVE Online.  If you are not busy looking for ways to kill, harass, or at least mildly inconvenience another player, you got a lot of catching up to do.
Remember: Hi-ec is safer, not safe. CONCORD provides consequences, not security.
EVE Online provides a "PVP FLAG" button. It's labeled and known as the "Undock" button.
EVE Online is, at its core, a (non-consensual) PVP game." -Unnamed CCP Dev
The above has been paraphrased from the forums with credit to a number of veteran players.
The best thing you can do as a newer player (or even a veteran who is not PvP oriented) is to leave behind the idea that some portions of space should be (100%) safe.  The various security definitions of Empire Space are not meant to refer to safety, but rather the risk and challenge a potential aggressor may face.  Declaring war is a valid mechanic to mitigate those risks and challenges.
Another myth is that our losses fund and even perpetually fund any given war or series of wars ongoing against the Uni.  Aggressors earn their ISK just like everyone else.