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| style="background:#101010;" | {{icon|amarr|128}} | | style="background:#101010;" | {{icon|amarr|128}} | ||
| style="padding:10px;" | '''Amarr Empire''' | | style="padding:10px;" | [[Amarr Empire|'''Amarr Empire''']] | ||
The largest of the five main empires, the Amarr Empire is a sprawling patch-work of feudal-like provinces held together by the might of the emperor. Religion has always played a big part in Amarrian politics and the Amarrians believe they are the rightful masters of the world, souring their relations with their neighbours. Another source of ill-feelings on part of the other empires is the fact that the Amarrians embrace slavery. | The largest of the five main empires, the Amarr Empire is a sprawling patch-work of feudal-like provinces held together by the might of the emperor. Religion has always played a big part in Amarrian politics and the Amarrians believe they are the rightful masters of the world, souring their relations with their neighbours. Another source of ill-feelings on part of the other empires is the fact that the Amarrians embrace slavery. | ||
|- | |- | ||
| style="background:#101010;" | {{icon|caldari|128}} | | style="background:#101010;" | {{icon|caldari|128}} | ||
| style="padding:10px;" | '''Caldari State''' | | style="padding:10px;" | [[Caldari State|'''Caldari State''']] | ||
The Caldari State is ruled by several mega-corporations. There is no central government to speak of - all territories within the State are owned and ruled by corporations. Duty and discipline are required traits in Caldari citizens, plus unquestioning loyalty to the corporation they live to serve. The corporations compete aggressively amongst themselves and with companies outside the State, resulting in a highly capitalistic society. | The Caldari State is ruled by several mega-corporations. There is no central government to speak of - all territories within the State are owned and ruled by corporations. Duty and discipline are required traits in Caldari citizens, plus unquestioning loyalty to the corporation they live to serve. The corporations compete aggressively amongst themselves and with companies outside the State, resulting in a highly capitalistic society. | ||
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| style="background:#101010;" | {{icon|concord|96}} | | style="background:#101010;" | {{icon|concord|96}} | ||
| style="padding:10px;" | '''CONCORD Assembly''' | | style="padding:10px;" | [[CONCORD|'''CONCORD Assembly''']] | ||
CONCORD is an independent organization founded a century ago to facilitate negotiations between the races to improve relations, as well as to foster inter-stellar trade through policing and regulations. Starting as a fledgling meeting ground for diplomats CONCORD has in the decades since it was founded slowly increased its power and influence. It has become an entity independent of the races, as it is able to largely fund its own operation through customs, confiscation of contraband goods, and other means. | CONCORD is an independent organization founded a century ago to facilitate negotiations between the races to improve relations, as well as to foster inter-stellar trade through policing and regulations. Starting as a fledgling meeting ground for diplomats CONCORD has in the decades since it was founded slowly increased its power and influence. It has become an entity independent of the races, as it is able to largely fund its own operation through customs, confiscation of contraband goods, and other means. | ||
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| style="background:#101010;" | {{icon|sisters|96}} | | style="background:#101010;" | {{icon|sisters|96}} | ||
| style="padding:10px;" | '''The Servant Sisters of EVE''' | | style="padding:10px;" | [[Sisters of Eve|'''The Servant Sisters of EVE''']] | ||
The Sisters of EVE are mainly known for their humanitarian aid efforts to those suffering because of war, famine or even just being lost in space. But the Sisters of EVE base their existence on strong religious beliefs, which they have coupled with scientific facts. They believe that the [https://wiki.eveonline.com/en/wiki/EVE_gate_%28Location%29 EVE Gate] is a gateway to heaven - that god resides on the other side of the gate. As well as dedicating themselves to aiding those in need they are also busy with scientific experiments around the EVE gate, hoping to gain a better understanding of the forces at work there. | The Sisters of EVE are mainly known for their humanitarian aid efforts to those suffering because of war, famine or even just being lost in space. But the Sisters of EVE base their existence on strong religious beliefs, which they have coupled with scientific facts. They believe that the [https://wiki.eveonline.com/en/wiki/EVE_gate_%28Location%29 EVE Gate] is a gateway to heaven - that god resides on the other side of the gate. As well as dedicating themselves to aiding those in need they are also busy with scientific experiments around the EVE gate, hoping to gain a better understanding of the forces at work there. | ||
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| style="background:#101010;" | {{icon|the syndicate|96}} | | style="background:#101010;" | {{icon|the syndicate|96}} | ||
| style="padding:10px;" | '''The Syndicate''' | | style="padding:10px;" | [[the Syndicate|'''The Syndicate''']] | ||
Formed by Intaki exiles from the [[Gallente Federation]] during the Caldari-Gallente War. | Formed by Intaki exiles from the [[Gallente Federation]] during the Caldari-Gallente War. The Syndicate has slowly grown in stature and influence and now serves as an important link between the empires and the illegal elements in the outer regions. Syndicate space is a pirate haven, but still retains enough civility to allow pretty much anyone to travel there to do business. The Syndicate markets are always chockfull of contraband goods and illegal wares that are hard or impossible to come by elsewhere. Each Syndicate station is a autonomous entity, but the cooperate on security and information issues. The unofficial leader of the Syndicate is Silphy en Diabel, a former Sister of EVE that returned to Syndicate space to save her family's fortune. Since then she's turned out to be just as resourceful and ruthless as her late father. | ||
|- | |- | ||
| style="background:#101010;" | {{icon|ore|96}} | | style="background:#101010;" | {{icon|ore|96}} | ||
| style="padding:10px;" | '''Outer Ring Excavations''' | | style="padding:10px;" | [[ore|'''Outer Ring Excavations''']] | ||
Outer Ring Excavations, or O.R.E., is the largest independent mining corporation around. ORE was originally a fledgling Gallentean company, but struck gold when they found extremely rich Nocxium asteroid belts in the Outer Ring region. When the [[Gallente Federation]] tried to force ORE to reveal the location of the asteroid fields the company left Gallentean space and set up base in the Outer Ring region. They used their massive wealth to buy protection for their bases and keep their operation secret. Several pirate factions have tried to muscle in on the ORE territories, but with little success. | |||
|- | |- | ||
| style="background:#101010;" | {{icon|mordu's legion|96}} | | style="background:#101010;" | {{icon|mordu's legion|96}} | ||
| style="padding:10px;" | '''Mordu's Legion''' | | style="padding:10px;" | [[Mordu's Legion|'''Mordu's Legion''']] | ||
The origin of | The origin of Mordu's Legion lies in the Gallente-Caldari War when a group Intaki military personnel sided with the Caldari. The Intakis were put into a separate unit with a Caldari officer named Mordu. After the war the Intakis settled in Caldari space, but unwillingly became entangled with Caldari locals in the Waschi Uprising. Mordu's Legion was formed at that time as a mercenary fighting force and after the uprising it continued in existence. The Legion is loosely associated with the Caldari Navy, but are in most part totally independent. Mordu's Legion is commonly hired by companies to protect valuable assets outside empire space, for instance [[Outer Ring Excavations]] pays them handsomly to patrol the Outer Ring region. | ||
|} | |} | ||
==Cartels== | == Cartels == | ||
Some factions are organized to perpetuate illegal practices outside the control of the five governments. Among these activities are pirating and drug manufacturing ([[Guristas Pirates]] and [[Serpentis]]) as well as banned religious and social practices ([[The Blood Raider Covenant]]). | Some factions are organized to perpetuate illegal practices outside the control of the five governments. Among these activities are pirating and drug manufacturing ([[Guristas Pirates]] and [[Serpentis]]) as well as banned religious and social practices ([[The Blood Raider Covenant]]). | ||
{| class="wikitable" | {| class="wikitable" | ||
| style="background:#101010;" | {{icon|angels|96}} | | style="background:#101010;" | {{icon|angels|96}} | ||
| style="padding:10px;" | '''Angel Cartal''' | | style="padding:10px;" | [[Angel Cartel|'''Angel Cartal''']] | ||
Operating from the heart of the Curse region, the | Operating from the heart of the Curse region, the Angel Cartel is today the largest and best organized of the space-based criminal factions. The Angels are divided into several groups, each with a very special function. It is commanded by the [[Dominations]] and in the century they've been lurking in deep space they have stolen, plundered or sabotaged countless number of ships and kidnapped, molested or murdered thousands of people. The Angels recruit members from all the races, and are thus not bound to any one zone of operation, which spans almost the entire known world. Many believe that the Angels got their power by uncovering Jovian technologies hidden in their ancient homes, now infested by the Angel Cartel. | ||
|- | |- | ||
| style="background:#101010;" | {{icon|guristas|96}} | | style="background:#101010;" | {{icon|guristas|96}} | ||
| style="padding:10px;" | '''Guristas Pirates''' | | style="padding:10px;" | [[Guristas Pirates|'''Guristas Pirates''']] | ||
Formed by two former members of the Caldari Navy, the pair go by the names Fatal and the Rabbit, the Guristas are a constant thorn in the side of the [[Caldari State]]. The Guristas are traditional pirates in the sense that their operation is not based around some creed or ideology, but rather a plain and simple greed. The Guristas have bases close to Caldari space and from them they embark on daring raids, often into the State itself. Though the Guristas are considered more honorable than many of their counterparts, they are still extremely dangerous and not to be tampered with. | Formed by two former members of the Caldari Navy, the pair go by the names Fatal and the Rabbit, the Guristas are a constant thorn in the side of the [[Caldari State]]. The Guristas are traditional pirates in the sense that their operation is not based around some creed or ideology, but rather a plain and simple greed. The Guristas have bases close to Caldari space and from them they embark on daring raids, often into the State itself. Though the Guristas are considered more honorable than many of their counterparts, they are still extremely dangerous and not to be tampered with. | ||
|- | |- | ||
| style="background:#101010;" | {{icon|serpentis|96}} | | style="background:#101010;" | {{icon|serpentis|96}} | ||
| style="padding:10px;" | '''Serpentis''' | | style="padding:10px;" | [[Serpentis|'''Serpentis''']] | ||
The | The Serpentis Corporation was founded a few decades ago by Igil Sarpati. At first it was engaged in hi-tech neural booster research, but with the discovery of their fatal side-effects, prematurely closed. The company was re-established by Igil's adopted son, Salvador Sarpati, and with time its ties with the underworld grew and the Serpentis research stations, scattered around in remote areas, became infamous pirate havens. Sarpati made a deal with the [[Angel Cartel]] early on to provide protection for his stations and the duty was taken on by the [[Guardian Angels]]. Both sides have prospered enormously for this deal - Serpentis can operate in peace and the [[Angel Cartel]] gets access to the illegal research efforts of the Serpentis. It is strongly believed that Serpentis is the main developer and manufacturer of illegal neural boosters, especially since Sarpati's father was a renown specialist in that field. The home of Serpentis is in the Phoenix constellation in the Fountain region. | ||
|- | |- | ||
| style="background:#101010;" | {{icon|blood raiders|96}} | | style="background:#101010;" | {{icon|blood raiders|96}} | ||
| style="padding:10px;" | '''The Blood Raider Covenant''' | | style="padding:10px;" | [[Blood Raiders|'''The Blood Raider Covenant''']] | ||
The [[Amarr Empire]] has had its share of religious cults and fanatics in the past, but few have been as successful, or been feared as much, as the | The [[Amarr Empire]] has had its share of religious cults and fanatics in the past, but few have been as successful, or been feared as much, as the Blood Raiders. The Blood Raiders are a sect of a ancient cult called Sani Sabik, which uses blood in their rituals. The Blood Raiders believe that cloned bodies have 'purer' blood than other bodies and this explains while they operate mainly in space, attacking unwary space farers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED most wanted list for many years now. Under his leadership the Blood Raiders have become more organized and they have established several bases in the Bleak Lands region. | ||
|} | |} | ||
==Ancient Cultures== | == Ancient Cultures == | ||
Some factions have little to no presence in the Eve Online universe. Usually, these lost civilizations only exist in the form of historical artifacts or long silent creations. | Some factions have little to no presence in the Eve Online universe. Usually, these lost civilizations only exist in the form of historical artifacts or long silent creations. | ||
{| class="wikitable" | {| class="wikitable" | ||
| style="background:#101010;" | [[image:logo_faction_drifters.png|96px|link=]] | |||
| style="padding:10px;" | '''[[Drifters]]''' | |||
Emerging from the ruins of the Sleeper civilization spread throughout Anoikis – otherwise known as 'W-space' – the Drifters represent a tremendous challenge and perhaps a dire threat to the empires and capsuleers alike. Seemingly the inheritors of a legacy left behind by some of the most ancient Jove, the Drifters are unafraid to wield tremendous power in response to any who get in their way. In this regard, the Drifters are a very different conundrum than the relatively benign presence that was the [[Jove Empire]]. | |||
|- | |||
| style="background:#101010;" | [[image:transparent.png|96px|link=]] | |||
| style="padding:10px;" | '''Sleepers''' | | style="padding:10px;" | '''Sleepers''' | ||
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See also: [http://wiki.eveonline.com/en/wiki/Sleeper_drones Evelopedia: Sleeper Drones] | See also: [http://wiki.eveonline.com/en/wiki/Sleeper_drones Evelopedia: Sleeper Drones] | ||
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| style="background:#101010;" | [[image:transparent.png|96px|link=]] | |||
| style="padding:10px;" | '''Takmahl''' | | style="padding:10px;" | '''Takmahl''' | ||
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See also: [http://wiki.eveonline.com/en/wiki/Takmahl Evelopedia: Takmahl] | See also: [http://wiki.eveonline.com/en/wiki/Takmahl Evelopedia: Takmahl] | ||
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| style="background:#101010;" | [[image:transparent.png|96px|link=]] | |||
| style="padding:10px;" | '''Talocan''' | | style="padding:10px;" | '''Talocan''' | ||
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See also: [http://wiki.eveonline.com/en/wiki/Talocan Evelopedia: Talocan] | See also: [http://wiki.eveonline.com/en/wiki/Talocan Evelopedia: Talocan] | ||
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| style="background:#101010;" | [[image:transparent.png|96px|link=]] | |||
| style="padding:10px;" | '''Yan Jung''' | | style="padding:10px;" | '''Yan Jung''' | ||