Difference between revisions of "Creating a Scanner Alt"
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==Cloaky Eyes, Scanner and Support== | ==Cloaky Eyes, Scanner and Support== | ||
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− | ''Total Training Time:'' ~ | + | {{SkillQueue |
+ | |name=Cloaky Eyes, Scanner and Support | ||
+ | |width=400px | ||
+ | |desc=This is a fully fleshed out Covert Ops skill plan. It is only suggested if you want to provide out of corp eyes against enemies or if you have use for a highly efficient scanner. Covert Ops ships have much better bonuses to scanning, can warp cloaked and can scan down ships, structures, bubbles, you name it. | ||
+ | |Covert Ops I | ||
+ | Covert Ops II | ||
+ | Covert Ops III | ||
+ | Electronics Upgrades IV | ||
+ | Electronics Upgrades V | ||
+ | Astrometrics IV | ||
+ | Cloaking II | ||
+ | Cloaking III | ||
+ | Cloaking IV | ||
+ | Energy Grid Upgrades III | ||
+ | Warp Drive Operation II | ||
+ | Warp Drive Operation III | ||
+ | Warp Drive Operation IV | ||
+ | Evasive Maneuvering II | ||
+ | Evasive Maneuvering III | ||
+ | }} | ||
+ | |||
+ | |||
+ | {{ note box | Notes: | ||
+ | |||
+ | *You can train Covert Ops IV if you want to use some of the crazier fits | ||
+ | *Cloaking IV allows you to fit a covert ops cloak | ||
+ | *Energy Grid Upgrades III allows you to use Tech 2 Cap rechargers | italics = no }} | ||
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+ | You will also need to train (depending on the race of your alt): | ||
+ | |||
+ | {{SkillQueue | ||
+ | |name=Amarr | ||
+ | |width=400px | ||
+ | |Amarr Frigate V | ||
+ | }} | ||
+ | |||
+ | {{SkillQueue | ||
+ | |name=Caldari | ||
+ | |width=400px | ||
+ | |Caldari Frigate V | ||
+ | }} | ||
+ | |||
+ | {{SkillQueue | ||
+ | |name=Gallente | ||
+ | |width=400px | ||
+ | |Gallente Frigate V | ||
+ | }} | ||
+ | |||
+ | {{SkillQueue | ||
+ | |name=Minmatar | ||
+ | |width=400px | ||
+ | |Minmatar Frigate V | ||
+ | }} | ||
+ | |||
+ | |||
+ | ''Total Training Time:'' ~32d 12h 32m | ||
====Fittings==== | ====Fittings==== |
Revision as of 12:36, 3 April 2016
Why do I want a Scanner Alt?
A scanner alt will provide you with the means to scan your way out of a W-Space system even if your main isn't there. With further training this alt can be used for K-Space exploration while your main clears the sites. With even further training your alt can act as cloaky eyes, scout and probe much more efficiently.
Preparation
It is important to read this section as it will save you a lot of time and frustrations. Before you even create a character, there are many things to consider: The race of your character, whether you have other characters in the account and if you want to do a neural remap.
Racial Characters
Since slot layouts for exploration frigates change by race, you must consider which race you want your alt to be. Here is a small table outlining the advantages and disadvantages of each ship. All of these ships can easily fly with the skills and fittings listed below so fitting requirement shouldn't be of concern.
Ship |
Slot Layout |
Race |
Features |
---|---|---|---|
Magnate |
3H/3M/4L |
High Capacitor High EHP High Powergrid Low CPU 3 Mids | |
Heron |
3H/5M/2L |
High CPU 5 Mids 2 Lows | |
Imicus |
3H/4M/3L |
Big Drone Bay High EHP Low Powergrid Slowest | |
Probe |
3H/4M/3L |
Fastest Low Capacitor Low EHP |
Pause Training
If you are creating an alt on an account with other characters, it is important to note that only one character can be training skills at a time. Attempting to add skills to the training queue will result in an error, so you will need to pause training on your currently training character. (As of the Odyssey expansion you can activate Dual Training which allows you to train up two characters on your account at the same time. For more info see http://wiki.eveuniversity.org/Dual_Character_Training)
Neural Remap
It is recommended that you remap to Intelligence/Memory. This will speed up your training.
Bare Bones Scanner
Since the Vanguard changes, all characters now start with the skills required to fly a bare bones scanner with the ability to scan.
Fittings
Just the Magnate, Heron, Imicus or Probe with a Core Probe Launcher I and Sister Core Scanner Probes.
Basic Scanner
Basic Scanner
This is the suggested training queue for W-Space scanning alts. They allow you to keep an eye on connections for your main while taking a reasonable amount of time to train.
Expand this box to view a Skill queue to use in-game
Astrometric Rangefinding II Astrometric Rangefinding III Cloaking I Energy Grid Upgrades II Jury Rigging I Mechanics III
Total Training Time: ~2d 14h 35m
Fittings
Template:FittingsTemplate:FittingsTemplate:FittingsTemplate:Fittings
Efficient Scanner and Support
Efficient Scanner and Support
If you want your alt to hack, analyze sites and provide a decent scanning platform for harder sites you will need these skills;
Expand this box to view a Skill queue to use in-game
Astrometrics IV Astrometric Pinpointing III Astrometric Acquisition III Hacking II Hacking III Archaeology II Archaeology III
You will also need to train (depending on the race of your alt):
Total Training Time: ~6d 21h 54m
Fittings
Template:FittingsTemplate:FittingsTemplate:FittingsTemplate:Fittings
Cloaky Eyes, Scanner and Support
Cloaky Eyes, Scanner and Support
This is a fully fleshed out Covert Ops skill plan. It is only suggested if you want to provide out of corp eyes against enemies or if you have use for a highly efficient scanner. Covert Ops ships have much better bonuses to scanning, can warp cloaked and can scan down ships, structures, bubbles, you name it.
Expand this box to view a Skill queue to use in-game
Covert Ops I Covert Ops II Covert Ops III Electronics Upgrades IV Electronics Upgrades V Astrometrics IV Cloaking II Cloaking III Cloaking IV Energy Grid Upgrades III Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Evasive Maneuvering II Evasive Maneuvering III
You will also need to train (depending on the race of your alt):
Total Training Time: ~32d 12h 32m
Fittings
Please refer to the Scouting guide for fittings.