User:Arin Mara/Sandbox

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20220801143010


#Syntax for self section linking

See User:Rayanth/FrontpageNotes. One day Rayanth, one day a new dawn will bath the Wiki...

https://imgur.com/HmMwWMT Arin Mara, IT Goblin King, encouraging his entourage of throne-bearers (including whipping gobo) to whip a poor peasant during NullbearHunt, (add EVEYEAR here), colourised


Replace Icons with File:

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icon|hull|20|85,866 effective hit points (33,601 raw hit points)}}': '[[File:icon_hull.png|20px|85,866 effective hit points (33,601 raw hit points)]]', '{{icon|scram|20|Warp disrupting: 1 strength at 24 km range  (90% chance)}}': '[[Fi
le:icon_warp_scrambler_i.png|20px|Warp disrupting: 1 strength at 24 km range  (90% chance)]]', '{{icon|neut|20|Energy neutralizing: -18 GJ/s or 200 GJ / 10 seconds at 25 km range (90% chance)}}': '[[File:icon_energy_neutralizer_i.png|2
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8,628 effective hit points (39,601 raw hit points)}}': '[[File:icon_hull.png|20px|88,628 effective hit points (39,601 raw hit points)]]', '{{icon|remote armor repairer|20|Remote Armor Repairer: +73 hp/s or 730 hp / 10 seconds below 50%
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0|8,750 effective hit points (5,251 raw hit points)}}': '[[File:icon_hull.png|20px|8,750 effective hit points (5,251 raw hit points)]]', '{{icon|hull|20|12,000 effective hit points (6,001 raw hit points)}}': '[[File:icon_hull.png|20px|
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ry 12 seconds]]', '{{icon|hull|20|26,833 effective hit points (10,501 raw hit points)}}': '[[File:icon_hull.png|20px|26,833 effective hit points (10,501 raw hit points)]]', '{{icon|neut|20|Energy neutralizing: -5.40 GJ/s or 60 GJ / 10
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ance)}}': '[[File:icon_stasis_webifier_i.png|20px|Webbing: 60% speed reduction at 40 km range (90% chance)]]', '{{icon|hull|20|12,250 effective hit points (7,351 raw hit points)}}': '[[File:icon_hull.png|20px|12,250 effective hit point
s (7,351 raw hit points)]]', '{{icon|remote armor repairer|20|Remote Armor Repairer: +46.80 hp/s or 520 hp / 10 seconds below 50% at 50 km range (90% chance)}}': '[[File:icon_remote_armor_repair_i.png|20px|Remote Armor Repairer: +46.80
 hp/s or 520 hp / 10 seconds below 50% at 50 km range (90% chance)]]', '{{icon|hull|20|16,800 effective hit points (8,401 raw hit points)}}': '[[File:icon_hull.png|20px|16,800 effective hit points (8,401 raw hit points)]]', '{{icon|arm
or repairer|20|Local Armor Repairer: +29.33 hp/s or 352 hp every 12 seconds}}': '[[File:icon_armor_repairer_i.png‎|20px|Local Armor Repairer: +29.33 hp/s or 352 hp every 12 seconds]]', '{{icon|hull|20|42,166 effective hit points (16,
501 raw hit points)}}': '[[File:icon_hull.png|20px|42,166 effective hit points (16,501 raw hit points)]]', '{{icon|scram|20|Warp disrupting: 1 strength at 40 km range }}': '[[File:icon_warp_scrambler_i.png|20px|Warp disrupting: 1 stren
gth at 40 km range ]]', '{{icon|neut|20|Energy neutralizing: -6 GJ/s or 60 GJ / 10 seconds at 40 km range}}': '[[File:icon_energy_neutralizer_i.png|20px|Energy neutralizing: -6 GJ/s or 60 GJ / 10 seconds at 40 km range]]', '{{icon|hull
|20|19,250 effective hit points (11,551 raw hit points)}}': '[[File:icon_hull.png|20px|19,250 effective hit points (11,551 raw hit points)]]', '{{icon|remote armor repairer|20|Remote Armor Repairer: +58 hp/s or 580 hp / 10 seconds belo
w 50% at 55 km range}}': '[[File:icon_remote_armor_repair_i.png|20px|Remote Armor Repairer: +58 hp/s or 580 hp / 10 seconds below 50% at 55 km range]]', '{{icon|hull|20|26,400 effective hit points (13,201 raw hit points)}}': '[[File:ic
on_hull.png|20px|26,400 effective hit points (13,201 raw hit points)]]', '{{icon| frigate|16|Frigate}}': '[[File:icon_target_frigate.png|16px|Frigate]]', '{{icon|armor repairer|20|Local Armor Repairer: +6.67 hp/s or 40 hp every 6 secon
ds}}': '[[File:icon_armor_repairer_i.png‎|20px|Local Armor Repairer: +6.67 hp/s or 40 hp every 6 seconds]]', '{{icon|hull|20|3,000 effective hit points (1,501 raw hit points)}}': '[[File:icon_hull.png|20px|3,000 effective hit points
(1,501 raw hit points)]]', '{{icon|neut|20|Energy neutralizing: -2.40 GJ/s or 30 GJ / 10 seconds at 7 km range (80% chance)}}': '[[File:icon_energy_neutralizer_i.png|20px|Energy neutralizing: -2.40 GJ/s or 30 GJ / 10 seconds at 7 km ra
nge (80% chance)]]', '{{icon|hull|20|2,000 effective hit points (1,201 raw hit points)}}': '[[File:icon_hull.png|20px|2,000 effective hit points (1,201 raw hit points)]]', '{{icon|web|20|Webbing: 60% speed reduction at 10 km range (80%
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 (901 raw hit points)]]', '{{icon|web|20|Webbing: 60% speed reduction at 10 km range (90% chance)}}': '[[File:icon_stasis_webifier_i.png|20px|Webbing: 60% speed reduction at 10 km range (90% chance)]]', '{{icon|armor repairer|20|Local
Armor Repairer: +9.33 hp/s or 56 hp every 6 seconds}}': '[[File:icon_armor_repairer_i.png‎|20px|Local Armor Repairer: +9.33 hp/s or 56 hp every 6 seconds]]', '{{icon|hull|20|4,200 effective hit points (2,101 raw hit points)}}': '[[Fi
le:icon_hull.png|20px|4,200 effective hit points (2,101 raw hit points)]]', '{{icon|neut|20|Energy neutralizing: -2.70 GJ/s or 30 GJ / 10 seconds at 7 km range (90% chance)}}': '[[File:icon_energy_neutralizer_i.png|20px|Energy neutrali
zing: -2.70 GJ/s or 30 GJ / 10 seconds at 7 km range (90% chance)]]', '{{icon|remote armor repairer|20|Remote Armor Repairer: +17.10 hp/s or 190 hp / 10 seconds below 50% at 40 km range (90% chance)}}': '[[File:icon_remote_armor_repair
_i.png|20px|Remote Armor Repairer: +17.10 hp/s or 190 hp / 10 seconds below 50% at 40 km range (90% chance)]]', '{{icon|hull|20|2,800 effective hit points (1,681 raw hit points)}}': '[[File:icon_hull.png|20px|2,800 effective hit points
 (1,681 raw hit points)]]', '{{icon|hull|20|1,820 effective hit points (1,261 raw hit points)}}': '[[File:icon_hull.png|20px|1,820 effective hit points (1,261 raw hit points)]]', '{{icon|scram|20|Warp disrupting: 1 strength at 24 km ra
nge }}': '[[File:icon_warp_scrambler_i.png|20px|Warp disrupting: 1 strength at 24 km range ]]', '{{icon|web|20|Webbing: 60% speed reduction at 10 km range}}': '[[File:icon_stasis_webifier_i.png|20px|Webbing: 60% speed reduction at 10 k
m range]]', '{{icon|armor repairer|20|Local Armor Repairer: +14.67 hp/s or 88 hp every 6 seconds}}': '[[File:icon_armor_repairer_i.png‎|20px|Local Armor Repairer: +14.67 hp/s or 88 hp every 6 seconds]]', '{{icon|hull|20|6,600 effecti
ve hit points (3,301 raw hit points)}}': '[[File:icon_hull.png|20px|6,600 effective hit points (3,301 raw hit points)]]', '{{icon|neut|20|Energy neutralizing: -3 GJ/s or 30 GJ / 10 seconds at 7 km range}}': '[[File:icon_energy_neutrali
zer_i.png|20px|Energy neutralizing: -3 GJ/s or 30 GJ / 10 seconds at 7 km range]]', '{{icon|remote armor repairer|20|Remote Armor Repairer: +26 hp/s or 260 hp / 10 seconds below 50% at 44 km range}}': '[[File:icon_remote_armor_repair_i
.png|20px|Remote Armor Repairer: +26 hp/s or 260 hp / 10 seconds below 50% at 44 km range]]', '{{icon|hull|20|4,400 effective hit points (2,641 raw hit points)}}': '[[File:icon_hull.png|20px|4,400 effective hit points (2,641 raw hit po
ints)]]', '{{icon|hull|20|2,860 effective hit points (1,981 raw hit points)}}': '[[File:icon_hull.png|20px|2,860 effective hit points (1,981 raw hit points)]]', '{{icon|sentry|16|Sentry}}': '[[File:icon_target_tower.png|16px|Sentry]]',
 '{{icon|hull|20|10,833 effective hit points (7,501 raw hit points)}}': '[[File:icon_hull.png|20px|10,833 effective hit points (7,501 raw hit points)]]', '{{icon|hull|20|15,166 effective hit points (10,501 raw hit points)}}': '[[File:i
con_hull.png|20px|15,166 effective hit points (10,501 raw hit points)]]', '{{icon|hull|20|23,833 effective hit points (16,501 raw hit points)}}': '[[File:icon_hull.png|20px|23,833 effective hit points (16,501 raw hit points)]]', '{{ico
n|scram|20|Warp scrambling: 15 strength at 100 km range }}': '[[File:icon_warp_scrambler_i.png|20px|Warp scrambling: 15 strength at 100 km range ]]', '{{icon|neut|20|Energy neutralizing: -75 GJ/s or 1,500 GJ / 20 seconds at 100 km rang
e}}': '[[File:icon_energy_neutralizer_i.png|20px|Energy neutralizing: -75 GJ/s or 1,500 GJ / 20 seconds at 100 km range]]', '{{icon|web|20|Webbing: 50% speed reduction at 100 km range}}': '[[File:icon_stasis_webifier_i.png|20px|Webbing
: 50% speed reduction at 100 km range]]', '{{icon|armor repairer|20|Local Armor Repairer: +70 hp/s}}': '[[File:icon_armor_repairer_i.png‎|20px|Local Armor Repairer: +70 hp/s]]', '{{icon|hull|20|1,202,631 effective hit points (400,001
 raw hit points)}}': '[[File:icon_hull.png|20px|1,202,631 effective hit points (400,001 raw hit points)]]'}

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Project:Pochven

I don't care who that will be or what the conventions/standards will be so long as they are applied consistently... I'm talking about Pochven-EDENCOM-Triglavian conflict-Abyssal Deadspace But the jist of it is, there are no standards/conventions on which page should go into which category, should new categories be created, is the nav sufficient (I'd say not ), what should be done with the past content, ...

Help:Archive

Talk with UU: So here's the incineration algortihm: login to the Wiki, go to the page, see what links here; uh oh there are lots of links; why? because it is included in the template; then go remove it from the templte; are there still many links to the page you want to incinerate? wait 5 minutes; still many links? check each page individually and replace a link or make it point to the Archive namespace; then replace {{eunispecific}} with {{historical}}, review category, preview the changes and finally, move the page to the Archive namespace. Easy!



Leave a message after the beep... BEEP!

--- --- ---

Massive Stargate Disruptions Across New Eden as Authorities Struggle with Spacetime Instability

BREAKING - Further Stargate Shutdowns Ordered Across New Eden as Spacetime Instabilities Increase

Path Notes for the End of the Triglavian Invasion

  • The Triglavian Invasion has come to an end. The Collective now inhabit 27 systems severed from the rest of New Eden, forming the new Nullsec Pochven region which can be accessed via wormholes and filaments. According to reliable sources some Triglavian vessels in the area may carry filaments for escaping this new region. Unconfirmed stories also state that these filaments are available for purchase in the new Triglavian stations. Active Market Orders and HyperNet Offers within Pochven have been cancelled and both goods and escrow have been refunded. In addition to that, Agents within Pochven have been removed and any active missions have been cancelled.
  • There is a lot to discover in these systems as they function completely differently now that the Triglavians have taken them over. More details will be reported by The Scope in the coming days. Until then, Capsuleers that dare to venture into the new Pochven region can discover things on their own. Since Medical Clones within Pochven have been moved to a character's birth Station, some capsuleers will need to travel to the systems to uncover the mysteries - the lucky (or unlucky) players already within those systems are free to undock - at their own risk.

Ignebaener CMX-430 Cosmic Anomaly Combat Site World Ark Assault Flashpoint 100.0% 4.88 AU EGU-384 Cosmic Anomaly Combat Site Drone Assembly 100.0% 5.09 AU EYY-120 Cosmic Signature Combat Site Serpentis Narcotic Warehouses 100.0% 5.15 AU HPM-110 Cosmic Anomaly Combat Site Serpentis Hidden Hideaway 100.0% 4.27 AU NMH-943 Cosmic Anomaly Combat Site Drone Gathering 100.0% 12.06 AU PON-458 Cosmic Anomaly Combat Site Stellar Fleet Deployment Site 100.0% 3.52 AU SFX-792 Cosmic Anomaly Combat Site Drone Assembly 100.0% 3.08 AU TOP-223 Cosmic Anomaly Combat Site Serpentis Forsaken Hideaway 100.0% 5.46 AU VCR-836 Cosmic Anomaly Combat Site Drone Assembly 100.0% 3.27 AU VDW-180 Cosmic Signature Combat Site Serpentis Hideout 0.0% 3.90 AU WWV-096 Cosmic Anomaly Combat Site Serpentis Refuge 100.0% 3.99 AU XQU-436 Cosmic Anomaly Ore Site Blue Ice Belt 100.0% 4.66 AU ZIH-041 Cosmic Anomaly Ore Site Internal Bezdnacine Field 100.0% 4.55 AU

New NullSec Region has a Blackout Local just like Wormholes. Wormhole exit to new NullSec may be guarded by Faded Hypnosian Preserver Frigates, Faded Hypnosian Avenger Cruiser or Faded Hypnosian Psychopomp Battleship.

Exit Wormholes lead to dangerous part of space or unknown parts of space. Wormhole 0 warp in point is 75 km from the Wormhole much like Drifter Wormholes.

Wormholes that lead to Triglavian space are guarded by Triglavian Battleships, Destroyers and Frigates.

This Triglavian structure is designed to function as a permanent transfer conduit between star systems in the constructed Triglavian region of Pochven. Triglavian Space is made up of systems "woven" together by the Triglavians into an artificial arrangement defined by the Pochven Conduit Loop.

Access to Pochven Conduit Gates is determined by the level of standing a capsuleer has with the Triglavian Collective and requirements may vary depending on the type of system into which the Conduit Gate leads.

Triglavian Stargate Description As with most Triglavian technology, the power for this device is drawn from harnessed space-time singularities. As the conduit clearly uses an array of three such singularities, the energy requirements must be considerable.


Internal Bezdnacine Field - Ore Anomaly in the new NullSec Bezdnacine, Spodumain, Talassonite in equal measure

Ubiquitous Mineral Field - Ore Anomaly in the new NullSec Bezdnacine, Rakovene, Talassonite in equal measure

There's also Blue Ice and White Ice in the new NullSec.

New NullSec has no Asteroid belts.

New occupied Stations Name: Ignebaener IV - Perun Clade Semiosis Theater Description: Triglavian occupation of a space station typically involves converting much of its interior from its former purpose, the Clades apparently being inclined to use the seized station for their own ends rather than destroy a useful asset. The controlling clade has turned this station into a facility that seems to be a combination of communications hub, data processing complex and diplomatic venue. It may be a specialized class of proving center focusing on the semiotic aspects of the profoundly dialectical way of thinking and acting that dominates Triglavian culture. Standing required to access Station services: -0.05 Docking, 3.0 Jump Clone, 1.0 Fitting, 4.0 Industry, 2.0 Repairshop, 3.0 Reprocessing Plant, 4.0 Corporation Offces

To jump in to Otela (connected with 3 other systems) I need 3.00 Standing.

To jump in to Komo (connected with 2 other systems) I need 3.00 Standing.

Orpheus Tyrannos Drifter Battleship spotted roaming around the star.

Agency Overview

Triglavian space consists of the Pochven region, controlled by the Triglavian Collective and further subdivided into three constellations, each controlled by a Clade. This region was formed following the events of the Triglavian Invasion in YC122. The individual star systems were cut off from Known Space due to Triglavian stellar manipulation disrupting their gates. The Triglavian Collective constructed a Conduit Loop linking the systems into the new region of Pochven.

Unsorted knowledge

When you are combat probing you can avoid scanning down your fleet members by first scanning your own fleet then excluding them from the results.¸

Template Sandbox

Caldari

Syndication

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RED

Class page name ?
link={{{class page name}}}
Details
Summary This CORE class aims to introduce new players to the Exploration system of EVE Online and help them on their way to get started as an explorer in New Eden.
Reading list Exploration, Wormhole
Slides PDF
ToT video YouTube
Class page name ?
link={{{class page name}}}
Details
Summary This CORE class aims to introduce new players to the Logistics in EVE Online and help them on their way to get started as a Logi pilot in New Eden.
Reading list Logistics
Slides PDF
ToT video YouTube


Triglavian codes

English Triglavian
a a
b b
c c
d d
e e
f f
g g
h h
i i
j j
k k
l l
m m
n n
o o
p p
q q
r r
s s
t t
u u
v v
w w
x x
y y
z z
English Triglavian
A A
B B
C C
D D
E E
F F
G G
H H
I I
J J
K K
L L
M M
N N
O O
P P
Q Q
R R
S S
T T
U U
V V
W W
X X
Y Y
Z Z

1 2 3 4 5 6 7 8 9 0

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CSS

for zooming in on an agency card for the main page redesign look at CSS keyframes, animation, zoom, timing

Rayanth's notes

Obsolete Skill Testing

[[Skills:Jove Cruiser 1]]unknown rank

[[Skills:Arkonor Processing]]

Hi Arin. The obsolete stuff is done by the Template:GetSkillLink template. --Evon R'al (talk) 16:40, 22 February 2022 (UTC)
Oops you found it already. The old skills should have been removed there anyway. BTW your commenting out probably did not work because you are missing an - commenting needs 2 of them like this
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--Evon R'al (talk) 16:52, 22 February 2022 (UTC)