Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.
Revision as of 12:50, 14 September 2022 by Evon R'al (talk | contribs) (Coding and testing.)


Template documentation (for the above template, sometimes hidden or invisible)
Eve University Database
Eve University Database
 
Ship Database
Redeemer
Redeemer
Redeemer
Amarr Empire
Amarr Empire
Amarr Empire
ECM PRIORITY
UNKNOWN
RADAR
what's this?

Unknown Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Black Ops
Armageddon Class
first highlight
High Amount of High Slots
HIGHLIGHTS
structure hitpoints
High Amount of Low Slots
HIGHLIGHTS
FORUM DISCUSSION
RELATED UNI-WIKI REFERENCES

Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.

SHIP BONUSES

Amarr Battleship bonuses (per skill level):
10% reduction in Large Energy Turret activation cost
10% bonus to Large Energy Turret rate of fire
Black Ops bonuses (per skill level):
7.5% bonus to Large Energy Turret tracking speed
10% bonus to Energy Nosferatu and Energy Neutralizer drain amount
Role Bonus:
• Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
• No targeting delay after Cloaking Device deactivation
• Cloak reactivation delay reduced to 5 seconds
75% reduction to effective distance traveled for jump fatigue
50% reduction in Cynosural Field Generator duration
650% bonus to ship max velocity when using Cloaking Devices
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints

Required Skills
Training Time what's this?
120d 8h 6m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations
Armageddon
Armageddon
Standard Battleships Armageddon Class
High Amount of High Slots
High Amount of Low Slots
7 (5/5) 4 7
13,500 MW 550 tf
100 m/sec
750 m³
,
Armageddon Navy Issue
Armageddon Navy Issue
Faction Battleships Armageddon Class
High Amount of High Slots
High Amount of Low Slots
7 (5/5) 5 7
16,000 MW 560 tf
105 m/sec
875 m³
,
Bhaalgorn
Bhaalgorn
Pirate Faction Battleships Armageddon Class
High Amount of High Slots
High Amount of Low Slots
7 (0/4) 5 7
18,400 MW 588 tf
101 m/sec
845 m³
,
Armageddon Imperial Issue
Armageddon Imperial Issue
Special Edition Battleships Armageddon Class
High Amount of High Slots
High Amount of Low Slots
8 (0/7) 4 8
21,000 MW 550 tf
94 m/sec
600 m³

Ship Attributes

Fittings
Powergrid
powergrid
17,000 MW
CPU
cpu output
505 tf
Capacitor
capacitor
5,912.5 GJ
High
high slots
8
Launchers
launcher slots
0
Turrets
turret slots
6
Medium
middle slots
4
Low
low slots
7
Rig
rigs
2
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
117 m/sec
Inertia Modifier
inertia modifier (agility)
0.072
Warp Speed
inertia modifier (agility)
3.0 AU/s
Base Time to Warp
base time to warp
15.00 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
125 m³
Drone Bandwidth
drone bandwidth
125 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
70.60 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
17 points
Sig. Radius
ship signature radius
333 m
Scan Res.
scan resolution
220 mm
Structure
Structure Hitpoints
structure hitpoints
4,968 HP
Mass
ship mass
150,300,000 kg
Volume
ship volume
486,000 m³
Cargo Capacity
cargo capacity
cargo capacity
800 m³
Fuel Capacity
capacity
capacity
2,150 m³
Shields
Shield Capacity
shields
4,375 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
53
EXP
shield explosive resistance
68
Armor
Armor Hitpoints
armor
5,312 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
41
EXP
armor explosive resistance
49
Visit User:Evon R'al/Sandbox template/doc to edit this text! (How does this work?) (Refresh this text - why?)