Archive:Wartime Standard Operating Procedures

From EVE University Wiki
Revision as of 20:01, 10 February 2010 by Kelduum Revaan (talk | contribs)
Jump to: navigation, search

NOTE: THIS IS NOT CURRENTLY LIVE AND IS A WORK IN PROGRESS

During war, Eve University and Ivy League uses a strict set of Standard Operating Procedures (SOP), typically referred to as the "War SOP".

These are part of a carefully crafted war doctrine, based on years of experience in EVE, that is intended to bring the war to a quick close by denying the war's entertainment or profit value to the enemy, and by frustrating or even boring the enemy at every chance we get, while still meeting the University's educational goals by teaching students how to fight wars. To that end, the SOP is intended to:

  • Deny the enemy easy kills of helpless non-combat ships,
  • Deny the enemy easy kills of poorly-fitted ships, and
  • Deny the enemy any kills of high-value ships that will look good on his killboard,
  • Deny the enemy any chance to banter or smack talk with us,
  • Ensure that the enemy's only contact with Eve University is losing his ships to our overwhelming war fleets.

Restrictions and Requirements

Default SOP

When there is a currently live war, or the IVY Defence Status, listed on the message of the day in Chat.E-UNI, is DEFCON 1, the below rules are automatically in place.

  1. If you are in space at any time, you must be connected to and able to listen on Teamspeak.
  2. Autopilot may only be used to plot your course and highlight stargates. All manoeuvers in space must be executed manually.
  3. Missions, Ratting, Complexes, Exploration sites are prohibited in k-space.
  4. Hauling, Mining, and similar activities are prohibited in all locations at all times.
  5. You must not go AFK while in space. Either log out or ensure you are docked before you leave.
  6. All combat must be while in a fleet of at least two E-UNI pilots, however fleet composition and numbers are up to the Fleet Commander.
  7. All fleets must enable Loot Logging when formed, and follow the War Loot Policy.
  8. Some Ships, Modules and Fittings are restricted without explicit written permission from the Fleet Admiral. Any ships found undocked which breach these restrictions are subject to the process listed in the Violations section and may be destroyed.

During Relaxed SOP Only

The "Relaxed SOP" is a modification to the Default SOP which allows E-UNI members to engage in limited PvE activity without dropping form the corporation. Management will notify E-UNI members when Relaxed SOP is in effect via the Message of the Day Chat.E-UNI and an eve-mail to the alliance.

  1. Missioning (agent missions) may be run in a fleet of at least 3 E-UNI members.
  2. All fleet members MUST be in the same mission space and together at all times.
  3. All ships must be fitted for PvP combat, and be ready to engage a hostile target.
  4. Courier/mining/non-combat missions must be done using an out-of-corp alt.
  5. Ratting, Complexes, Exploration sites are still prohibited in k-space.
  6. All other rules remain in place as listed in the Default SOP.

Non Fleet Operations and Lockdowns

Non Fleet Activities

Non fleet activities are those which are not conducted while a member of a fleet, such as testing ship loadouts, setting bookmarks and configuring the overview. These are the defaults, unless overridden with a lockdown for the specific area.

  • You may undock, but any activity which leaves you stationary or with split focus must be done at the POS.
  • At all times that you are undocked, you must watch the local chat channel and must either dock or enter the POS shield if war-targets enter the system.
  • Travelling (as in moving alone between systems) must either be done in a Shuttle, Starter Frigate or Tackler frigate, and you must ensure there are no war-targets in local at each system you enter.
  • If moving in any other ships, you must be travel fit until you reach your destination. This means all low-slots are filled with Warp Core Stabilisers and the mid-slots are filled with Shield Extenders. Your normal PvP fittings can be carried in the hold, and someone should be moving ahead of you, checking the next system is clear of war-targets.

Lockdowns

From time to time it may be necessary for ILN Officers or Directors to issue a 'lockdown' in alliance evemail for a specific system or region due to a current threat from war-targets in a specific area. In extreme circumstances (such as server instability) a full Eve-wide lockdown may be issued. A lockdown means that:

  • When the lockdown is called, those within the affected area should dock immediately unless already in an active fleet.
  • Those within the specified area must be in an active fleet before they undock.
  • Traveling or moving any ships in the area specified is prohibited without an active fleet.
  • Lockdowns are in place until lifted by an ILN Officer or Director.

It is expected that the majority of those declaring war on E-UNI will fail to prosecute it fully, leaving times when there are no war-targets to hunt. With this in mind, the following options are available at all times, including during lockdowns:

  1. Fleet operations in LoSec and NullSec. There are always pirates and other hostiles to hunt.
  2. Wormhole Operations. Fleets must remain fit for combat, and still may not engage in mining.
  3. Station Trading. Remember that moving items is prohibited while using an E-UNI character.
  4. Use of an out-of-corp character or alt for Missions, Mining and Hauling.
  5. Dropping form E-UNI and rejoining at the end of the war. There are no penalties for this, and those doing so retain access to the channels and majority of resources of E-UNI.

Violations

In the event of a violation of the above restrictions, ILN personnel are to follow the process below, leading to destruction of a members ship and pod if they do not respond.

If at any time the subject 'wakes up', then must be ordered to dock immediately, or if the subject refuses to co-operate, or a war-target appears on-grid, then the personnel are authorised to skip straight to destructions of the subjects ship or pod.

  1. Try to convo, evemail and get their attention via alliance and corp chat.
  2. Fire a single warning shot.
  3. Wait 30 seconds.
  4. Warp scram and web target, fire second shot.
  5. Wait 30 seconds.
  6. Destroy ship.
  7. Collect loot, vaporize or salvage the wreck immediately and place the remains on contract to the subject.
  8. Repeat with Pod if needed.

This may seem harsh, but denying the war-targets kills of the 'easy targets' they expect has shown to end the war significantly quicker than normal, and there can be no excuse for not knowing the rules.

Clarifications

Below are expanded and clarified elements of the Ivy League Policies and SOP. It is also suggested that members check the Do's and Don'ts During War article for tips and explanations as to why the rules are as they are.

Communications

  1. It is important that all members ensure they do not discuss the war anywhere other than official E-UNI channels and forums.
  2. Only Directors, ILN Captains and above may talk to war-targets in the local channel. Let your modules do the talking for you.
  3. Fleet Commanders are authorised to say "GF" (good fight) in local after combat, or to answer questions from neutrals regarding the fleet. That is all.
  4. Actions or behavior that damage the morale of E-UNI is not permitted. If you do not like the restrictions, then you my leave for the duration of the war and still retain access to the majority of resources. Repeated issues may end up with a director doing this for you, and may adversely effect your ability to return.

Pickets and Scouting.

Commonly confused, pickets and scouting are similar with with differing purposes.

Picketing

A picket will typically sit static and cloaked on the far side of a gate or similar location, providing early warning in the event of an incoming war-target. Picket frigates not part of a fleet operation should always sit at least 175-250km away from the gate in a random direction, not aligned with any celestial objects. They also typically be fly a Tackler Frigate fitted with a Tech 1 prototype cloak and 'travel' fit.

Scouting

Scouting is the act of moving ahead of a fleet, providing intel as to the state of the next location, or following the fleet one jumb behind, to identify any pursuing targets. Scouts must fly a T2 Covert Ops Frigate with a Covert Ops Cloak only. Stealth bombers are not to be used as scouts. Scouts must be attached to a fleet at all time - scouting solo is pointless - and scouts do not engage in combat at any time, maintaining their cloak at all times. Because they should never be visible, experienced scouts flying the relevant ship may use a Faction probe launcher at their discretion.

Requests for Clarification

All requests for clarification must be made directly to the directors. If in doubt, avoid the element which is unclear until clarified.