Template:Skill

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Icon skillbook2.png Unnamed Skill

Template:StructureTable
Spawn table
Implants.png Attributes: Intelligence.pngMemory.png
Multiplier.png Multiplier: 1x
Isk.png Price: This skill is not seeded on the market.
It has to be obtained through one of the Loyalty Point Stores or as loot (e.g. through Exploration).
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: There are no prerequisites for this skill.
WD EWAR L


Hauler 1 x Industrial alvin Target painting
Frigate 1 x Frigate coreli Target Painter
Elite Frigate 1 x Elite Frigate shadow Target Painter Tracking Disruptor
Overseer Frigate 1 x Overseer Frigate joku Energy Neutralizer
Commander Frigate 1 x Commander Frigate
Destroyer 1 x Destroyer
Commander Destroyer 1 x Commander Destroyer
Cruiser 1 x Cruiser
Storyline Mission Cruiser 1 x Storyline Mission Cruiser
Elite Cruiser 1 x Elite Cruiser
Overseer Cruiser 1 x Overseer Cruiser
Commander Cruiser 1 x Commander Cruiser
Battlecruiser 1 x Battlecruiser
Battleship 1 x Battleship
Commander Battleship 1 x Commander Battleship
Overseer Battleship 1 x Overseer Battleship
Sentry 1 x Sentry


Template documentation (for the above template, sometimes hidden or invisible)
description
This template creates the beautiful skill overview boxes used on the skill category pages.
Dependencies
Uses
{{GetSkillPrice}} - Look up skillbook price
{{GetSkillMult}} - Look up training time multiplier
{{GetSkillAlpha}} - Look up max level available to alpha pilots
{{SkillPriceInfo}} - Creates tool-tip for price
{{SkillTimeInfo}} - Creates tool-tip for training time multiplier
{{SkillAlphaInfo}} - Create tool-tip for and format level available to alpha pilots
Skill attribute images: Charisma.png, Intelligence.png, Memory.png, Perception.png, Willpower.png
Syntax
{{Skill
|skill= 
|desc= 
|1= 
|2= 
|pre= 
|reqI= 
|reqII= 
|reqIII= 
|reqIV= 
|reqV= 
|notes= 
}}
Parameters
skill
The name of the skill. Please use spaces (no underscores), and capitalize it in the same way as in the game. So, for instance, skill= Pyroxeres Processing.
desc
The description of what the skill does (copied directly from the game).
1 and 2
The primary(1) and secondary(2) character attributes which determine how quickly the skill is trained. Possible values: Charisma, Intelligence, Memory, Perception, and Willpower (please capitalize). Defaults to Intelligence for 1 and Memory for 2.
pre
The prerequisite skill(s). Use the {{Sk}} template with a skill name and rank, as follows:
pre= {{Sk|CPU Management|I}}
If there is more than one prerequisite, create a separate link for each one, and separate them by commas:
pre= {{Sk|Refining|IV}}, {{Sk|Mass Production|I}}
If the skill has no prerequisites, leave this blank.
reqI, reqII, reqIII, reqIV and reqV
Any skills, modules, charges, implants etc which require this skill at that level (I, II, III, IV, V). Use {{Sk|skillname|icon= yes}} for skills. If more than one item, separate them by semicolons.
Leave blank or omit if not needed.
notes
Any notes or comments about skill which don't fit anywhere else (for instance, if the skillbook is only available from LP stores, this would be a good place to note this).
Usage notes
As {{GetSkillMult}}, {{GetSkillAlpha}} and {{GetSkillPrice}} have a list of all the skills in the game, when CCP changes this information, it is not updated on the skills category pages, but only in those templates.
If skills are removed, added or change names, update the skills category pages, the three templates above and {{GetSkillLink}}.
If skills are removed or names change, then any pages with obsolete skill names will be listed in Category:Obsolete Skills, so that you can easily find and correct them.
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