Crowbar
This page is specific to EVE University. Other corporations or groups in the game may operate differently. For a summary of EVE University's rules and code of conduct, see EVE University Rules. |
A Crowbar is a quick-response ECM ("jamming") ship designed to be used in case of an emergency to "pry" a more valuable ship out of a sticky situation. It is a specific fitting of the Tech I Caldari frigate, the Griffin. The fit is designed to be newbro-friendly (low skill requirements) and cheap (easy to afford and essentially disposable).
Fitting
OE-5200 Rocket Launcher
OE-5200 Rocket Launcher
BZ-5 Scoped Gravimetric ECM
Enfeebling Scoped Ladar ECM
Umbra Scoped Radar ECM
Hypnos Scoped Magnetometric ECM
5MN Y-T8 Compact Microwarpdrive
Small Auxiliary Thrusters I
Small Auxiliary Thrusters I
Small Ionic Field Projector I
'Hypnos' Signal Distortion Amplifier I x0
'Hypnos' Signal Distortion Amplifier I x0
Hornet EC-300 x1
BZ-5 Scoped Gravimetric ECM x3
Enfeebling Scoped Ladar ECM x3
Hypnos Scoped Magnetometric ECM x3
Umbra Scoped Radar ECM x3
Caldari Navy Scourge Rocket x200
The rockets / launchers are primarily to help clear drones targetting you (see Tactics, below) but may be omitted to reduce ship costs, if necessary.
Fitting appropriate ECM modules
The pilot calling for help should specify by what race/type of ship he is tackled, so crowbar pilots can refit into the appropriate jammers before undocking:
Target Ship Race | Jammer Type | Icon |
---|---|---|
Amarr Blood Raiders Sansha's Nation Triglavian Collective |
Radar | |
Caldari Guristas Mordu's Legion |
Gravimetric | |
Gallente Serpentis ORE Sisters of Eve |
Magnetometric | |
Minmatar Angel Cartel |
Ladar |
If no ship or race is specified (or if there are multiple types of aggressors), it is advised to fit one of each type of jammer, as shown in the fit above. This configuration is known as 'rainbow jammer' because they have all the colors of the respective jammer types.
In any case, the 12 additional ECM modules in cargo should be left in station, in case the Crowbar is destroyed.
How to get one
A doctrine-fitted Crowbar costs approximately 1.5M ISK. If you can afford to have your own, they are usually available on corporate contract in the various campus home stations. It's a good idea to have one (or more) available in each campus you frequent.
In emergencies, if you need one, they may also be borrowed from the campus hangars. (If you don't have the required title to access a specific hangar, ask someone else in the campus for assistance.) If you lose your Crowbar in a QRF action, it should be eligible for reimbursement through the Ship Replacement Program.
When and how to call for Crowbars
Before calling for Crowbars a pilot should assess the questions below:
- Is my ship worth saving?
- We will probably not bring out Crowbars for your 5M ISK Slasher
- Am I within reasonable distance of home?
- Crowbars are probably not going to fly 20 jumps out, and if they do, chances are you're already killed by reinforcements
- Will my tank hold out long enough for the crowbar pilot(s) to reach me?
- If you are going to get blapped in the next 20 seconds, calling for Crowbars is pointless
If the answer to all of these questions are "Yes," then a pilot can consider calling for Crowbars.
After a pilot determines that calling for crowbars is justified they should relay at least following information:
- The location, as precisely as possible, including the system, as well as the gate, anomaly, or asteroid belt, for example.
- Their character name: this helps fleet members warp to help immediately. It is best to refer to your character in the third person: not everyone will know you by your voice.
- How many attackers you are facing.
- What ships they are flying and, If possible, what kind of ECM (Ladar /red, Radar/yellow, Magnetometric/green, Gravimetric/blue) the crowbars should fit.
- If you can tank the damage, or are slowly bleeding EHP.
Tactics
Jammers
Your jammers should be put on the tackling ship(s). Make sure you use the appropriate jammer type on each ship if more ships are present.
Rockets
Your rockets are close range weapons, mostly aimed at clearing hostile drones that are targetting you.
ECM drone
If the attacker is inside your drone control range, the ECM drone can be used as an extra chance to get a jam off.
If the attacker is outside your drone control range, put the ECM drone on any hostile drones that might be attacking you