| Planetary Industry |
|---|
| Introduction to PI |
| The Basics |
| Advanced |
| Other Resources |
This is a guide to set up colonies for Planetary Industry.
There are eight types of planets in EVE: Barren, Gas, Ice, Lava, Oceanic, Plasma, Storm and Temperate. To do anything on a planet, you need to have a Planetary Command Center matching that planet's type. These are sold by NPCs all across New-Eden. Eve-University home systems should have them avaible in the general hangars. If you are in E-Uni and have not have access yet, feel free to ask someone who has to help you out.
Step 1: Deploying the Command Center
Enter planet view
To deploy the Command Center you need to have the command center-item in your cargo hold and have to be undocked in space in the same system as the planet you want to colonize. You can be tethered or cloaked for this step.
You can access the planet view by right-clicking a planet in the overview or any other list ans select "View planetary industry". You can get a list of avaible planets from opening the "Solar System: Information"by clicking on the systems name in the top left corner and select the "Orbital Bodies" tab. Each planet has their own information page accessed by the familiar -icon. The only game-relevant attribute in this window is the radius and the extractable resources. It also has a button "View Planetary Industry" at the bottom.
Place the Command Center
Once you are in the planet view, you can drag and zoom to see the planet from different angles. In the top-left corner are two tabs. "Build" and Scan". The scanning will be explained in Planet Scanning and Identifying valuable planets. To set up your colony you can use templates or go building-by-building.
The location of the Command Center is not relevant. In most cases it will not be connected to the rest of the colony and usually not used to export products from the planet. Your Command Center provides Powergrid and CPU to your entire colony. This limits how many buildings you can put in a colony. Everything takes a certain amount of CPU and Powergrid, including the links between the buildings. The Command Center itself does not need to be connected by a link for this. However, if you double-click anywhere on the planet it will center the view on the Command Center, so having it close to the rest of the colony might make navigating back there easier.
Hit submit
Once you are happy with the location, select your Command Center in the Build-tab and place it on the planet. The "edits pending" will show you the cost in ISK (zero in this case) and an option to submit or cancel. Nothing is paid and can always be changed or reverted back to the original state until the submit button is pressed. A few actions can not be done while there are edits pending.
To continue building the colony you will have to accept the placement of the Command Center.
Upgrading the command center
A Command Center is always deployed at its lowest level. The CPU and Power it provides for the colony is very limited. To upgrade the Command Center you have to click it and select the first tab with the green plus-icon. Here it will show you the level it can be upgraded to, depending on the level in the Command Center Upgrades skill.
Step 2: Getting resources
There are two methods to get resources to the planets surface. Extracting and Importing.
- Extracting: If you are building a extraction-planet, you mine the resources from the planet with extractors, usually refine the extracted materials to some degree and export them up from the planetary surface into space.
- Importing: If you are building a factory-planet, you import the resources from space, refine it with processors to one or more higher grade materials and export them up again from the planetary surface into space.
There are hybrid configuration, that use both methods, but in most cases it is more efficient to do one or the other.
Step 2.1: Extract resources
To extract resources from the planet you need to build a Extractor Control Unit (ECU). Each built Control Unit can have up to ten Extractor Heads connected within a certain radius around it. Extractor Control Units, like all buildings can not be moved after they are built. If you want to extract in a different spot you will have to decommission the old one and build and pay for a new one. Extractor Heads do not cost any ISK and can be moved while they are not extracting.
Placing the Extractor Control Unit
Scan the planet for resources you want to extract as explained in the Planet Scanning and the Identifying valuable planets article. Select the ECU from the build menu and place the Unit with the darkened circle over the spot, where you want to extract. After hitting submit you could start setting down Extractor Heads, but it might be better to build the rest of the colony first and see how much "fitting"-space is left to place extractors.
Building a buffer storage
Extractors do have a lot of variance in the amount of resources extracted in a given time. All Factories process a static amount of resources per time. Even though the factories have one cycle of storage build in, this is usually not enough to compensate for the difference in the extracted resources. To buffer the spikes in extraction some kind of storage should always be connected an extractor. If at any time this storage is full no new products can be delivered to it and the goods would be lost. If fitting permits it is good practice to separate this buffer storage room from the final extracted product. A Storage Facility is the best option in most cases. A Launchpad provides decent storage for buffer and final product if it has to be shared. The Command Center would be the worst option as it provides very little room.
Linking the buildings
Once you built the storage you need to connect the buildings with Links to be able to transport resources from one to another. CTRL+LMB the Extractor, then release CTRL and click your buffer storage.
Start extracting
To open the extraction program window either double-click the ECU, or select it and click the first icon . In the upper right corner of the extraction program window we can select which of the avaible resources will be extracted. One Extractor Unit can only extract one type of resource at a time. While a resource is selected the scanner automatically shows the planets heatmap for that resouce.
Below the resource selection is the duration slider. This determines how long the the extractor runs before it stops and has to be started again. The longer the runtime the less resources are extracted per hour. The duration also changes the radius of the heads and the individual cycle time that define how often resources are delivered.
Extractor Heads can be created and deleted by clicking on the dots on the left side of the program window. They can also be created and deleted by CTRL+LMB on the planet inside the Extractors radius while the Program Window is open. Drag and drop the heads in a position where the heatmap promises good results. Overlapping heads result in a penalty for both heads and should be avoided.
The lower right corner of the programmer window shows the amount of resources that can be expected to be extracted. The numbers change in realtime with the movement of the heads. Once you are happy with the placement of the heads hit "Start extraction" and submit to start the process.
Routing the resources
The red circle around the extractor indicates a possible problem with the building. Usually this means that resources are either not delivered to or from the building. If you followed the instruction above the extracted resources are not yet routed to be delivered to the buffer storage. For this we need to select the extractor again and use the routing tab. Here the extracted resource can be selected with a double click that takes us directly to routing without having to select and hit "create routing". While the cursor is changed it expects us to select a destination. This can also be done by a double click on the destination or by clicking the destination facility once and hitting "create route".
Step 2.2: Import resources
For a factory planet you only need to build one or more Launchpads to import resources from the customs office in space. This will act like the buffer storage in the extraction planet with the difference, that it needs to be periodically filled by you instead of an extractor unit.
[to be continued...]
This page is a work in progress.
This article or section is in the process of an expansion or major restructuring. You are welcome to assist in its construction by editing it as well.If this article or section has not been edited in several days, please remove this template.
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Your First ColonyIf you want smooth processing without waste, if you have excess of one resource/product building up, or need to store your output for later pickup you will need storage. For storage, you can use (in order of capacity) a Planetary Command Center (500 m3), Launch Pad (10,000 m3), or Storage Facility (12,000 m3). Once you have a sense of the basics, you can start thinking about tailoring your setup to your needs, setting up longer production chains on one planet (or multiple planets), etc., which you can find more information on at the Colony Management page. This pictorial guide will show you step-by-step how to set up a basic colony for producing P1 products from locally extracted R0 raw materials. We will be going over:
There are also video guides over at the main Planetary Industry page for your perusal. For more details on structures, see Planetary Buildings.
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Templates
[to be added here or in Colony Management]