Skills:Corporation Management
From EVE University Wiki
Overview
This skill category is trained by people who want be involved with creating and managing player owned corporations. Running a well-oiled operation is a fine art, and these skills are your brushes.
Memory and Charisma are needed to become skilled in the subjects in this category.
The following are the skills in the Corporation Management section (in alphabetical order):
- Anchoring - Base skill required to anchor objects in space.
- Corporation Management - Base skill required to create a player-run corporation.
- Diplomatic Relations - 2nd tier corp management skill that reduces the cost to hire allies.
- Empire Control - 3rd tier corp management skill allowing more corp members.
- Megacorp Management - 2nd tier corp management skill allowing more corp members
- Sovereignty - 4th tier corp management skill allowing more corp members.
- Starbase Defense Management - Control guns/defenses on a POS.
Anchoring
Skill at Anchoring Deployables. Can not be trained on Trial Accounts.
Attributes: | |
Multiplier: | 3x |
Price: | 75k ISK |
Alpha max level: | I |
Prerequisites: | None |
V required for: | Starbase Defense Management; Outpost Construction |
Notes: |
Corporation Management
Basic corporation operation. +20 corporation members allowed per level.
Notice: the CEO must update his corporation through the corporation user interface before the skill takes effect.
Notice: the CEO must update his corporation through the corporation user interface before the skill takes effect.
Attributes: | |
Multiplier: | 1x |
Price: | 30k ISK |
Alpha max level: | I |
Prerequisites: | None |
II required for: | Diplomatic Relations; Megacorp Management |
Notes: |
Diplomatic Relations
Skill at negotiating ally fees with Concord. Reduces cost to hire allies in wars by 5% per level.
Attributes: | |
Multiplier: | 2x |
Price: | 50k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Corporation Management II; Social III |
Notes: | This skilled replaced Ethnic Relations with the release of Inferno. That skill allowed a CEO to have corp members not of his/her race. It is no longer necessary to have a special skill to do that. |
Empire Control
Advanced corporation operation. +400 corporation members allowed per level.
Notice: the CEO must update his corporation through the corporation user interface before the skill takes effect
Attributes: | |
Multiplier: | 5x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Megacorp Management V; Corporation Management V |
V required for: | Sovereignty |
Notes: |
Megacorp Management
Advanced corporation operation. +100 members per level.
Notice: the CEO must update his corporation through the corporation user interface before the skill takes effect
Attributes: | |
Multiplier: | 3x |
Price: | 400k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Corporation Management V |
Notes: |
Sovereignty
Advanced corporation operation. +2000 corporation members allowed per level.
Notice: the CEO must update his corporation through the corporation user interface before the skill takes effect
Attributes: | |
Multiplier: | 8x |
Price: | 500M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Empire Control V; Megacorp Management V; Corporation Management V |
Notes: |
Starbase Defense Management
Skill at using starbase weapon systems. Allows control of one array per level. Arrays must be placed outside of the forcefield to be controlled.
Can not be trained on Trial Accounts.
Attributes: | |
Multiplier: | 7x |
Price: | 1M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Anchoring IV |
Notes: | See also Starbase Defense Management on the official wiki. |
Crius 1.0