User:Antei thantonne/Logistics Guide

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Introduction is complete and transferred.

Logistics Modules and Mechanics

Complete, and transferred.

I won't be making any more modifications to this section here; all future changes will be made directly to the Logistics Guide page itself.

Logistics Ships

Racial Specializations

Race Armor or Shield? Cap-Chain
or Solo?
Amarr Armor Cap-Chain
Caldari Shield Cap-Chain
Gallente Armor Solo
Minmatar Shield Solo

Each of the four player races specializes in the type of logistics that their ships are naturally tanked for. Caldari and Minmatar ships are ordinarily shield-tanked, and so these two races specialize in shield logistics; and Amarr and Gallente ships are typically armor-tanked, so these two races specialize in armor logistics. In addition, each race either specializes in cap-chain logistics, or not, as shown by the chart at right. It is important to note that capacitor chaining only occurs for cruisers and force auxiliaries; all frigate logistics ships, of all races, are "solo" logistics ships.

Tech I Logistics Frigates

Each of the four empire factions has a Tech I frigate dedicated to logistics, and these frigates are good starting ships for Unistas

looking to begin training into the logistics role. The bonuses for the two Tech I shield logistics frigates—the Bantam and the

Burst—are identical, as are the bonuses for the two Tech I armor logistics frigates, the Inquisitor and the Navitas. The most

common fits for the four ships are also very similar. In general, because all four hulls are short on powergrid and capacitor, the

Burst and Inquisitor are slightly favored over the other two because they have more low slots, where powergrid support and

Capacitor Power Relay modules help most, and because of advantages in speed (in the case of the Burst) and tank (Inquisitor).

Logistics frigates have the least repping power and shortest optimal range out of all the logistics ships, but they do have the advantage

of being very inexpensive and difficult to hit (like any other Tech I frigate). The charts below illustrate statistics for Tech I shield

and armor logistics frigates piloted by a typical, mid-skill Unista:

File:Bantam 128.png File:Burst 128.png

Caldari/Minmatar Frigate bonuses (per skill level):

10% bonus to Remote Shield Booster amount
10% reduction in Remote Shield Booster activation cost

Role Bonus:

300% bonus to Remote Shield Booster falloff

Maximum Shield
Boost Rate
Optimal Range Falloff
79 HP/sec 4 km 29 km
Bantam Burst
File:Inquisitor 128.png File:Navitas 128.png

Amarr/Gallente Frigate bonuses (per skill level):

10% bonus to Remote Armor Repairer amount
10% reduction in Remote Armor Repairer activation cost

Role Bonus: (applies regardless of skill level)

50% bonus to Remote Armor Repairer optimal range
600% bonus to Remote Armor Repairer falloff

Maximum Armor
Repair Rate
Optimal Range Falloff
78 HP/sec 12 km 19 km
Inquisitor Navitas

Tech II Logistics Frigates

Tech I Logistics Cruisers

Tech II Logistics Cruisers

Unbonused and Bonused Battleship Logistics

Capital Logistics: Force Auxiliaries

Recommended Skills for Logistics Pilots

Tech I Logistics Cruiser Skills

Tech II Logistics Cruiser Skills