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Revision as of 21:08, 7 December 2016 by Djavin novienta (talk | contribs) (Added links to individual mission pages (to be created).)


"For over a century the mighty Amarr Empire has been at an uneasy peace with the enigmatic Sansha's Nation. But the Sansha are pushing further into Amarr space without warning or explanation. Ministry of Internal Order agent Kandus Sandar enlists you to be his primary investigator, to uncover plots and annihilate threats as only a capsuleer can."

Requirements

To start the Amarr Epic Arc you must have standings of 5.0 or higher with the Ministry of Internal Order corporation or the Amarr Empire faction. In addition to being comfortable with level 4 missions, you should have the Hacking skill trained and bring a Data Analyzer module.

Rewards

During this Epic Mission Arc you will decide whether to work for the Amarr Empire or for Sansha's Nation. The Amarr Empire will award you

  • +10% Amarr Empire faction standing (12.5% at Social V)
  • 1 x Imperial Navy Modified 'Noble' Implant

Sansha's Nation will award you

  • +10% Sansha's Nation faction standing (12.5% at Social V)
  • 1 x Sansha Modified 'Gnome' Implant

After you complete the arc, be sure to check that you have received the faction standing increase, because there have been many cases of people not receiving the increase. If your standing has not changed, file a petition. It may help to include a link to CCP Dropbear's post in the old forums.

Enemies

You will face mostly Sansha's Nation and Amarr Empire ships, so you should tank your ship approximately equally against EM and Thermal damage, and ideally you would do EM damage (Thermal secondary). Some of the battleships' missiles do Kinetic damage, but this is relatively insignificant. In one mission you will encounter Mercenaries in Mordus ships and should refit for Kinetic/Thermal resistance and damage for that mission.

Most frigates you encounter are able to web and warp scramble, but this behavior is inconsistent. Many of the cruisers and battleships and a few of the frigates have tracking disruption, and you should expect to encounter this in every combat mission. Also, in some of the missions there is neuting, but anything serious should be mentioned in the summaries below.

Other Comments

Rewards are listed using Negotiation III, but even so bonuses will vary.

This is meant to be a guide, not a comprehensive reference. See EVE-Survival's Epic Arc Mission Reports and Jowan Datloran's Epic Arc Guides for more. Also EVElopedia (mirror of original site).

The following people have posted some comments on their personal experience and/or fittings on their user pages:

Beginning the Arc

Right to Rule is started by speaking with Karde Romu. You can accept remotely so no need to go to the MIO Agent beacon in the Kor-Azor Prime system, one jump out of Amarr. ("Beacons" and "Agents in Space" must be visible on the overview.)
 

Aiding an Investigator

 
Type: Courier

Destination: Nahyeen (3 jumps)

Summary: Travel to Nahyeen, the first mission hub.

Chapter 1: Interference

This chapter takes place in the Nimedaz constellation. Remember that most missions can be completed - and the next accepted - remotely, minimizing travel time.

Late Reports

 
Type: Encounter (Sansha's Nation)

Summary: Destroy all enemy ships and loot 1 Reports (0.1 m3).

Tips:

  • No aggro on warp-in.
  • Consider destroying a frigate last so that the Reports drop close to you.

The last ship destroyed in each group will trigger a new wave.


Initial Group
Template:NPCTableFoot
Wave 1
WD EWAR L


  3 x Elite Frigate Centii Loyal Ravener/Scavenger    
  4 x Battleship Centus Mutant Lord/Savage Lord
Template:NPCTableFoot
Wave 2
WD EWAR L


  4 x Elite Cruiser Centum Loyal Beast/Juggernaut/Slaughterer/Execrator  
  4 x Battleship Centus Beast Lord/Plague Lord  
Template:NPCTableFoot

The Outclassed Outpost

WD EWAR L


  4 x Elite Frigate Centii Loyal Manslayer/Plague/Enslaver/Butcher    
  4 x Battleship Centus Dark Lord/Overlord
 
Type: Encounter (Sansha's Nation)

Summary: Destroy all enemy ships.

The last ship destroyed in each group will trigger a new wave.


Initial Group
Template:NPCTableFoot
Wave 1
WD EWAR L


  4 x Elite Frigate Centii Loyal Savage/Slavehunter  
  3 x Battleship Centus Plague Lord  
Template:NPCTableFoot
Wave 2
WD EWAR L


  3 x Elite Frigate Centii Loyal Servant    
  4 x Battleship Centus Beast Lord/Plague Lord
Template:NPCTableFoot

Raging Sansha

WD EWAR L


  3 x Elite Frigate Centii Loyal Butcher/Plague/Enslaver    
  3 x Battleship Centus Dark Lord/Overlord
 
Type: Encounter (Sansha's Nation)

Summary: Destroy all enemy ships.

Tips:

  • Initial aggro can be as low as a single frigate.
  • To minimize incoming damage during this mission, prioritize cruisers, then battleships (but ignore the commander), and leave frigates for last.
  • Last ship destroyed in Wave 4 completes the mission objective.


Initial Group
Template:NPCTableFoot
Wave 1
WD EWAR L


  4 x Elite Frigate Centii Loyal Savage/Manslayer/Slavehunter  
  3 x Cruiser Centum Beast/Juggernaut    
  2 x Elite Cruiser Centum Loyal Mutilator/Fiend
  4 x Battlecruiser Centatis Daemon/Wraith/Phantasm
  5 x Battleship Centus Dread Lord/Dark Lord/Overlord
  1 x Battleship Sansha Commander  
Template:NPCTableFoot
Wave 2
WD EWAR L


  3 x Battlecruiser Centatis Specter
Template:NPCTableFoot
Wave 3
WD EWAR L


  5 x Elite Frigate Centii Loyal Servant/Butcher/Enslaver    
  2 x Elite Cruiser Centum Loyal Execrator/Slaughterer  
Template:NPCTableFoot
Wave 4
WD EWAR L


  1 x Cruiser Centum Torturer  
Template:NPCTableFoot

Cowardly Commander

WD EWAR L


  1 x Elite Frigate Centii Loyal Manslayer/Enslaver
  2 x Elite Cruiser Centum Loyal Torturer/Slaughterer/Hellhound  
  1 x Battleship Centus Plague Lord  
 
Type: Encounter (Sansha's Nation, Amarr Empire)

Summary: Destroy all enemy ships.

Tips:

  • Be prepared for very heavy dps and large amounts of EWAR
  • Make sure to prioritize targets (destroy EWAR ships first)
    • Energy neutralizer towers are always primary targets

Acceleration Gate Entrance

Destroying the last ship in the Initial Group will trigger Wave 1.

Initial Group
Template:NPCTableFoot
Wave 1
WD EWAR L


  3 x Elite Frigate Centii Loyal Minion/Scavenger  
  4 x Battleship Centus Plague Lord/Beast Lord  
  2 x Sentry Sansha Sentry III  
Template:NPCTableFootTemplate:StructureTable

Room 1

Destroying the last ship in the Initial Group will trigger Wave 1.

Initial Group
WD EWAR L


  4 x Elite Frigate Centii Loyal Butcher/Manslayer/Follower  
  Centus Dark Lord/Overlord x Battleship
Template:NPCTableFoot
Wave 1
WD EWAR L


  4 x Elite Frigate Centii Loyal Slavehunter/Savage  
  4 x Battleship Centus Dark Lord/Overlord
  2 x Sentry Sansha Energy Neutralizer I  
  2 x Sentry Sansha Sentry III  
Template:NPCTableFootTemplate:StructureTable

Room 2

Initial Group
WD EWAR L


  3 x Battlecruiser Centatis Daemon/Devil
  4 x Battleship Centus Beast Lord/Plague Lord  
Template:NPCTableFoot
Wave 1
WD EWAR L


  3 x Elite Frigate Centii Loyal Ravener    
  4 x Elite Cruiser Centum Loyal Torturer/Hellhound/Mutilator  
  4 x Battlecruiser Centatis Daemon/Behemoth  
  4 x Battleship Centus Plague Lord/Beast Lord  
  1 x Sentry Sansha Energy Neutralizer I  
  2 x Sentry Sansha Sentry III  
Template:NPCTableFoot
Wave 2
WD EWAR L


  3 x Elite Frigate Centii Loyal Scavenger/Ravener  
  3 x Battleship Centus Dread Lord/Tyrant
Template:NPCTableFootTemplate:StructureTable

Room 3

No standing loss for destroying Amarr ships in Room 3.

Initial Group
WD EWAR L


  4 x Elite Frigate Centii Loyal Butcher/Plague/Manslayer
  Centus Dark Lord/Overlord x Battleship
Template:NPCTableFoot
Wave 1
WD EWAR L


  2 x Elite Frigate Divine Imperial Imran    
  3 x Cruiser Imperial Templar Tamir/Donus
  3 x Battleship Imperial Martyr/Dominator    
Template:NPCTableFoot
Wave 2
WD EWAR L


  3 x Elite Frigate Divine Imperial Valok/Paladin
  3 x Elite Cruiser Divine Imperial Tamir    
  2 x Battlecruiser Imperial Champion/Templar Justicar
  4 x Battleship Imperial Templar Ultara/Dominator  
  3 x Battleship Imperial Martyr/Ultara/Templar Torah  
Template:NPCTableFoot Last ship destroyed in Wave 2 completes the mission objective.

Chapter 2: Spiderweb Politics

Half the missions in this chapter are in the Nishah solar system, and only one is outside the Gebem constellation.

Aralin Jick

WD EWAR L


  3 x Destroyer Imperial Templar Caius
  2 x Battlecruiser Imperial Templar Phalanx
  2 x Battleship Imperial Templar Martyr
 
Type: Courier

Destination: Nishah (4 jumps)

Summary: Travel to Nishah, the second mission hub.

Background Check

 
Type: Encounter (Sansha's Nation)

Summary: Destroy all enemy ships.

Tips:

  • Attacking each wave will trigger the next reinforcement.
  • It will help to destroy the waves in the order they spawn. If you form a fleet with yourself, you can tag waves of ships as they appear to keep track of them.


Initial Group
Template:NPCTableFoot
Wave 1
WD EWAR L


  3 x Elite Cruiser Centum Loyal Mutilator/Hellhound
  2 x Battleship Centus Dread Lord/Tyrant
Template:NPCTableFoot
Wave 2
WD EWAR L


  2 x Battlecruiser Centatis Devil/Wraith
Template:NPCTableFoot
Wave 3
WD EWAR L


  3 x Elite Frigate Centii Loyal Minion/Servant    
Template:NPCTableFoot
Wave 4
WD EWAR L


  2 x Elite Cruiser Centum Loyal Mutilator/Hellhound
  3 x Battleship Centus Tyrant
Template:NPCTableFoot
Wave 5
WD EWAR L


  2 x Battlecruiser Centatis Devil/Wraith
Template:NPCTableFoot
Wave 6
WD EWAR L


  1 x Elite Frigate Centii Loyal Servant/Minion    
Template:NPCTableFoot The last ship destroyed in Wave 6 completes the mission objective.
Wave 7
WD EWAR L


  2 x Elite Cruiser Centum Loyal Torturer/Mutilator/Fiend
  3 x Battleship Centus Dread Lord/Tyrant
Template:NPCTableFoot
Wave 8
WD EWAR L


  2 x Battlecruiser Centatis Wraith/Devil
Template:NPCTableFoot

Longing Leman

WD EWAR L


  2 x Elite Frigate Centii Loyal Minion/Servant    
 
Type: Encounter (Amarr Empire/No combat)

Summary: Retrieve the Communications Logs (0.1 m3)

Tips:

  • You will need a Data Analyzer module to hack the Encrypted Communications Array. The mission does not provide you with one, so you'll have to get one yourself.
  • This is not a combat mission. It is not necessary to destroy any NPC ships.

Template:StructureTable

Outpost Guards
Template:NPCTableFoot

Languishing Lord

WD EWAR L


  5 x Fighter Outpost Defender (Equite)
  4 x Elite Frigate Divine Imperial Imran/Sixtus    
  6 x Battlecruiser Imperial Templar Phalanx
  7 x Battleship Imperial Templar Diviner/Judgement    
 
Type: Encounter (Amarr Empire/No combat)

Summary: No combat.

Tips:

  • You'll be told to fly to a structure (about 20k away). Then you watch for a minute, and the mission completes. Do not engage any of the ships that appear.

Template:StructureTable

Initial Spawn
Template:NPCTableFoot Mission objective is completed after Lord Manik and the mercenary leave the area.

Razing the Outpost

WD EWAR L


  1 x Battleship Lord Manik
  1 x Battleship Mercenary
 
Type: Encounter (Mercenaries - Mordu's Legion ships)

Summary: Destroy all enemy ships and The Outpost.

Tips:

  • Switch your tank to Kinetic/Thermal, and your damage to Kinetic (Thermal secondary) if possible.

Acceleration Gate Entrance

Template:NPCTableFoot

Room 1

WD EWAR L


  3 x Frigate Mordus Bounty Hunter    
  3 x Cruiser Mordus Lion
  4 x Battleship Mordus Gigamar/Phanti
  3 x Sentry Caldari Cruise Missile Battery  
Template:NPCTableFoot

Room 2

Initial Group
WD EWAR L


  6 x Cruiser Mordus Puma/Leopard
  4 x Battleship Mordus Gigamar/Phanti/Mammoth
  3 x Sentry Caldari Cruise Missile Battery  
Template:NPCTableFoot
Wave 1
WD EWAR L


  2 x Frigate Mordus Bounty Hunter    
  4 x Cruiser Mordus Bobcat
  2 x Battleship Mordus Gigamar  
  3 x Sentry Caldari Heavy Missile Battery  
  3 x Sentry Caldari Cruise Missile Battery  
Template:NPCTableFoot
Wave 2
WD EWAR L


  2 x Frigate Mordus Bounty Hunter    
  4 x Cruiser Mordus Leopard
  4 x Battleship Mordus Gigamar/Mammoth  
Template:NPCTableFootTemplate:StructureTable

Ascending Nobles

WD EWAR L


  4 x Frigate Mordus Bounty Hunter    
  3 x Cruiser Mordus Lion
  8 x Battleship Mordus Gigamar/Phanti/Mammoth
 
Type: Encounter (Mercenaries - Amarr ships)

Destination: Reteka (7 jumps)

Summary: Destroy enemy ships, then loot Mina Darabi near the Amarr Chapel.

Tips:

  • All spawns start approximately 80k from warp in.
  • The Veteran battleships do heavy damage if you let them get close (They orbit ~49k).

The last ship destroyed in each group will trigger the next wave.

Initial Group
Template:NPCTableFoot
Wave 1
WD EWAR L


  5 x Battleship Independent Veteran Abaddon/Armageddon/Apocalypse
  2 x Sentry Amarr Light Missile Battery  
  2 x Sentry Amarr Cruise Missile Battery  
Template:NPCTableFoot
Wave 2
WD EWAR L


  8 x Cruiser Independent Veteran Omen/Augoror/Maller/Arbitrator    
Template:NPCTableFoot
Wave 3
WD EWAR L


  7 x Battleship Independent Green-Crewed Abaddon/Armageddon/Apocalypse
Template:NPCTableFootTemplate:StructureTable Mina Darabi spawns near the Amarr Chapel.

Additional Spawn

If the mission is not completed within 30 minutes after Mina Darabi is collected, the following message will appear:

WD EWAR L


  6 x Battleship Independent Abaddon/Armageddon/Apocalypse  
Pop-up message:
I know salvaging is fun, but there are several hostile ships inbound. I suggest we retreat now. Mina Darabi is too valuable an informant to lose.

Approximately 5-10 seconds after that message appears, a new battle group will spawn. There are no bounties and relatively poor salvage from this spawn.


Additional Spawn
Template:NPCTableFoot This spawn is incredibly strong. It is suggested that pilots bring additional fleet members with logistics. Ships do not award bounties, but may drop faction tags and loot/salvage.

Hunting the Hunter

WD EWAR L


  6 x Elite Frigate Independent Veteran Crucifier/Inquisitor    
  6 x Elite Cruiser Independent Veteran Omen/Maller/Augoror    
  6 x Elite Battleship Independent Veteran Armageddon/Apocalypse/Abaddon  
 
Type: Encounter (Sansha's Nation)

Summary: Progress through the rooms and obtain 1 x Rahsa, Sansha Commander (1.0 m3).

Acceleration Gate Entrance

Template:NPCTableFoot

Room 1

Initial Group
WD EWAR L


  6 x Elite Cruiser Centum Loyal Fiend/Hellhound
  3 x Battleship Centus Dark Lord/Dread Lord
  6 x Sentry Sansha Heavy Missile Battery  
Template:NPCTableFoot
Wave 1
WD EWAR L


  1 x Sentry Sansha Energy Neutralizer I  
  2 x Sentry Sansha Sentry III
  2 x Elite Frigate Centii Loyal Savage/Slavehunter  
  3 x Elite Cruiser Centum Loyal Mutilator/Torturer
  4 x Battlecruiser Centatis Devil/Daemon  
  4 x Battleship Centus Tyrant/Dread Lord  
  3 x Battleship Centus Beast Lord/Savage Lord/Overlord  
Template:NPCTableFoot
Wave 2
WD EWAR L


  3 x Elite Cruiser Centum Loyal Execrator/Slaughterer  
Template:NPCTableFootTemplate:StructureTable

Room 2

On warp in, you will receive a message from Rahsa:

WD EWAR L


  3 x Elite Frigate Centii Loyal Plague/Butcher
  Centus Beast Lord/Plague Lord x Battleship  
Message from Rahsa:
A Deal: Well, you're quite the formidable one, aren't you? I have a proposal for you. When you report back to your agent, tell him that you've destroyed my forces, and that I should be executed. Yes, I'm a capsuleer too, but he doesn't need to know that. Do this and I'll make sure you get introduced to one of my friends. The Nation treats its friends well.


Template:NPCTableFootTemplate:StructureTable Destroying Rahsa's Battleship completes the mission objective.

Fate of a Madman

WD EWAR L


  1 x Battleship Rahsa's Battleship  
 
Type: Branch

Summary: You must choose your path.

  • Choose Interrogation: Catching the Scent to work for the Amarr Empire. This guide follows this choice.
  • Choose Silence Rahsa: The Nation's Path to work for Sansha's Nation.

Chapter 3: The Old Guard (Amarr Empire Path)

Catching the Scent

 
Type: Encounter (Sansha's Nation)

Summary: Destroy all enemy ships and loot 1 Sansha Command Signal Receiver (1.0 m3)

Tips:

  • To control incoming dps, kill all ships in the initial group except for one cruiser and one battleship, then eliminate all cruiser waves before eliminating the battleship waves.


Initial Group
Template:NPCTableFoot
Wave 1
WD EWAR L


  3 x Elite Frigate Centii Loyal Savage/Slavehunter  
  5 x Cruiser Centum Mutilator/Torturer  
  6 x Battleship Centus Dark Lord/Overlord  
Template:NPCTableFoot
Wave 2
WD EWAR L


  4 x Cruiser Centum Hellhound/Fiend  
  5 x Battleship Centus Dread Lord/Dark Lord  
Template:NPCTableFoot
Wave 3
WD EWAR L


  3 x Elite Cruiser Centum Loyal Torturer/Mutilator  
  4 x Battleship Centus Dread Lord/Tyrant  
Template:NPCTableFoot The last ship destroyed flags the mission objective completed. The Sansha Command Signal Receiver will spawn in a container next to the last ship destroyed.

Falling into Place

WD EWAR L


  2 x Elite Cruiser Centum Loyal Fiend
  3 x Battleship Centus Tyrant
 
Type: Encounter (Mercenaries - Amarr ships)

Destination: Shaha (13 jumps)

Summary: Place the Homemade Sansha Beacon (1.0 m3) in the Linked Broadcast Array Hub, and destroy the ships that spawn.

Tips:

  • There is no standing loss for destroying ships in this mission.

Template:StructureTable

Placing the Homemade Sansha Beacon into the Linked Broadcast Array Hub will spawn the Rescue Group.


Rescue Group
{{NPCTableRow|Elite Cruiser|1|Independent Veteran Augoror/Arbitrator/Omen|ewar= Template:NPCTableFoot Destroying the last ship flags the mission as completed.

Making an Arrest

WD EWAR L


  1 x Cruiser Independent Maller
  2 x Cruiser Independent Green-Crewed Maller/Augoror/Arbitrator
  1 x Battleship Independent Abaddon/Armageddon/Apocalypse
  2 x Battleship Independent Green-Crewed Abaddon/Armageddon/Apocalypse
 
Type: Encounter (no combat)

Destination: about 13 jumps, back closer to Nishah

If you get a lowsec destination, there's no combat so you can travel in a shuttle.

Destinations Seen: Masanuh, Jeni, Khafis, Annad, Fensi, Danyana

Note: If the route from Mission 15 to Mission 16 takes you through or near the Palas system, it may save time to leave your combat ship in Palas and continue to the Mission 16 destination in a shuttle or rookie ship.

Summary: Travel to destination, and watch the explosion.

Template:StructureTable

An Unfortunate End

 
Type: Courier

Destination: Palas (about 6 jumps)

Summary: Travel - no cargo.

Panic Response

 
Type: Encounter (Sansha's Nation)

Summary: Engage in combat, and meet one of several conditions to rout the enemy.

Tips:

  • Incoming damage is low, but the Neutralizer Sentry has a lot of HP and neuts pretty effectively. If you have an active tank and your dps isn't really high, consider fitting a cap booster so you'll be able to warp out if your capacitor is drained.
  • Destroying the last ship of a particular hull group (e.g. frigate, cruiser, etc.) will spawn a duplicate group. This will repeat a specific number of times.


Initial Group
Template:NPCTableFoot The Sentry Group will spawn several seconds after warp-in.
Sentry Group
WD EWAR L


  3-4 x Frigate Centii Servant/Minion  
  3-4 x Cruiser Centum Ravisher/Ravager  
  1 x Battleship Centus Tyrant
Template:NPCTableFoot Mission is flagged as completed, and all remaining ships despawn, when any one of the following conditions are met:
  • Amarr Energy Neutralizer Sentry III destroyed
  • All Amarr Cruise Missile Batteries destroyed
  • Amarr Stasis Tower destroyed
  • Battleship destroyed
  • Either chain respawn destroyed

The Right to Rule

WD EWAR L


  4 x Sentry Amarr Cruise Missile Battery  
  1 x Sentry Amarr Stasis Tower  
  1 x Sentry Amarr Energy Neutralizer Sentry III  
 
Type: Encounter (Sansha's Nation)

Destination: Choga (4 jumps)

Reward: 1x Imperial Navy Modified 'Noble' Implant

Summary: Progress through the rooms, and destroy Harkan's Behemoth.

Acceleration Gate Entrance

Template:NPCTableFoot

Room 1

WD EWAR L


  2 x Elite Cruiser Centum Loyal Hellhound/Fiend
  2 x Battlecruiser Centatis Devil/Centatis Wraith
Template:NPCTableFoot

Room 2

Initial Group
WD EWAR L


  1 x Elite Frigate Centii Loyal Servant/Minion  
  2 x Cruiser Centum Slaughterer/Execrator  
  4 x Elite Cruiser Centum Loyal Hellhound/Fiend
  2 x Battlecruiser Centatis Wraith/Behemoth
  3 x Battleship Centus Plague Lord/Beast Lord  
Template:NPCTableFoot Wave 1 spawns 30-60 seconds after warp-in.
Wave 1
WD EWAR L


  3 x Elite Frigate Centii Loyal Enslaver/Manslayer/Plague
  3 x Elite Cruiser Centum Loyal Torturer/Mutilator
  3 x Elite Cruiser Centum Loyal Slaughterer/Execrator  
  2 x Battleship Centus Mutant Lord/Savage Lord
Template:NPCTableFoot

Room 3

Initial Group
WD EWAR L


  3 x Elite Frigate Centii Loyal Enslaver/Manslayer/Plague
  3 x Elite Cruiser Centum Loyal Slaughterer/Execrator  
Template:NPCTableFoot Attacking the battleship will trigger the Chain Groups to spawn:
  • 1st Chain Group is triggered when the initial Battleship receives any damage.
  • 2nd Chain Group is triggered when the initial Battleship reaches ~10% shield.
  • 3rd Chain Group is triggered when the initial Battleship reaches ~10% armor.
  • 4th Chain Group is triggered when the initial Battleship is destroyed.
Chain Group 1
WD EWAR L


  1-2 x Destroyer Centior Monster
  1 x Battleship Centus Tyrant  
Template:NPCTableFoot Attacking any ship in Chain Group 1 triggers Chain Group 2.
Chain Group 2
WD EWAR L


  2-3 x Elite Frigate Centii Loyal Enslaver/Butcher  
  2-3 x Battleship Centus Overlord/Dark Lord  
Template:NPCTableFoot

Room 4

The Chain Groups are triggered when any ship in the initial group (other than Harkan's Behemoth) is attacked.

Initial Group
WD EWAR L


  1-2 x Elite Cruiser Centum Loyal Hellhound/Torturer
  1-2 x Battlecruiser Centatis Daemon/Behemoth
Template:NPCTableFoot Wave 1 is triggered by attacking Harkan's Behemoth.
Wave 1
WD EWAR L


  2 x Elite Cruiser Centum Loyal Hellhound/Fiend
  2 x Battleship Centus Tyrant/Dread Lord
  1 x Elite Battleship Harkan's Behemoth      
Template:NPCTableFoot Wave 2 is triggered when Harkan's Behemoth begins taking armor damage.
Wave 2
WD EWAR L


  1-2 x Destroyer Centior Cannibal
  1-2 x Cruiser Centum Execrator  
Template:NPCTableFoot Wave 3 is triggered when Harkan's Behemoth is destroyed.
Wave 3
WD EWAR L


  1-2 x Destroyer Centior Abomination
  1-2 x Cruiser Centum Slaughterer  
Template:NPCTableFoot The Chain Groups will repeat for a total of 14 waves. Attacking any ship in Chain Group 3 will trigger Chain Group 1.
Chain Group 1
WD EWAR L


  1-2 x Destroyer Centior Misshape
  1-2 x Cruiser Centum Execrator  
Template:NPCTableFoot
Chain Group 2
WD EWAR L


  3 x Battlecruiser Centus Daemon/Behemoth  
Template:NPCTableFoot
Chain Group 3
WD EWAR L


  2 x Elite Frigate Centii Loyal Scavenger/Ravener    
Template:NPCTableFoot Destroying Harkan's Behemoth flags the mission objective as completed.

External Links/Guides

EVE-Survival

EVElopedia (mirror of original site)

Jowan Datloran's Epic Arc Guides

WD EWAR L


  0-2 x Elite Frigate Centii Loyal Slavehunter  
  1-2 x Elite Cruiser Centum Loyal Mutilator/Torturer/Slaughterer  
  1-2 x Battleship Centus Tyrant/Dread Lord