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Skills:Structure Management

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Revision as of 20:35, 14 December 2016 by Djavin novienta (talk | contribs) (Created page with "=Overview= This skill category contains skills involving the anchoring and utilization of deployable structures of all sizes, from player-owned starbases to [[Citadels|citadel...")
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Overview

This skill category contains skills involving the anchoring and utilization of deployable structures of all sizes, from player-owned starbases to citadels. These skills also allow the control of starbase and citadel weapon systems.

Skill Details

  Anchoring

Skill at anchoring deployables.
  Attributes:   
  Multiplier: 3x
  Price: 75k ISK
  Alpha max level: I
  Prerequisites: None
  I required for:   Structure Doomsday Operation;   Structure Electronic Systems;   Structure Engineering Systems
  IV required for:   Starbase Defense Management
  V required for:   Outpost Construction
  Notes:



  Starbase Defense Management

Skill at using starbase weapon systems. Allows control of one array per level. Arrays must be placed outside of the forcefield to be controlled.
  Attributes:   
  Multiplier: 7x
  Price: 1M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Anchoring IV
  Notes:



  Structure Doomsday Operation

Specialization in operating Citadel doomsday weapons. 2% reduction in Arcing Vorton Projector duration per level.
  Attributes:   
  Multiplier: 2x
  Price: 5M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Science I; Anchoring I
  Notes:



  Structure Electronic Systems

Basic operation of structure electronic modules. 3% reduction in capacitor consumption of all structure electronic warfare and tackle modules per level.
  Attributes:   
  Multiplier: 2x
  Price: 5M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: CPU Management I; Anchoring I
  Notes:



  Structure Engineering Systems

Basic operation of structure engineering modules. 2% reduction in capacitor consumption of all structure energy neutralizers and point defense batteries per level.
  Attributes:   
  Multiplier: 2x
  Price: 5M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Power Grid Management I; Anchoring I
  Notes:



  Structure Missile Systems

Basic operation of structure missile launchers. 2% bonus to all structure missile and guided bomb damage per level.
  Attributes:   
  Multiplier: 2x
  Price: 5M ISK
  Alpha max level: Alpha pilot can not train this skill.
  Prerequisites: Missile Launcher Operation I; Anchoring I
  Notes: