Archive:Low-Sec Campus

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E-UNI Emblem.png This page is specific to EVE University. Other corporations or groups in the game may operate differently.
For a summary of EVE University's rules and code of conduct, see EVE University Rules.
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Low-Sec Campus (LSC) Mission Statement:

“Provide an educational location where newcomers to Low Security Space (0.4-0.1) can learn the skills needed to not only succeed, but thrive under constant threat.”

Goals of the Low-Sec Campus:

A) Teach students how to navigate throughout low security space safely in both a solo and team-supported environment.

B) Introduce players to the benefits of Low-Security space. Provide the opportunity to run Anomalies, Signatures, and Wormholes.

C) Teach survival, home-defense, and offensive PvP tactics that are associated with living in potentially hostile territory with aggressive neighbors.

These goals will be accomplished by:

  • A strict set of procedures which must be adhered to if you intend on participating in the event.
  • Event Liaisons who will assist in the management of the event and ensure adherence to procedures.
  • Volunteers who will run drills and mini-classes periodically.

Campus Details

HSC Headquarters : Eugales VII - Moon 9 - FedMart Retail Center (Docking, Tethering, Repairshop, Clone Bay), Eugales


In-game Chat Channel: LSC (EVE Uni)

Mailing List: LSC.E-Uni

Slack App : LSC Slack


Location of LSC

Structures & Stations in System

  • LSC Headquarters : Eugales VII - Moon 9 - FedMart Retail Center
    • Base of Operations
    • Clone Bay
    • Corporation Hangars (excluding Industry Hangar)
    • Docking Bay
    • Insurance Office
    • Repairshop
  • LSC Fortizar "Centre of Excellence" (CoE)
    • Clone Bay
    • Corporation Hangars (excluding Industry Hangar)
    • Docking Bay
    • Insurance Office
    • Repairshop (free)
  • Engineering Complexes (ECs) in Brellystier
    • 'Centre of Unified Neutral Tech' is a Uni-owned Raitaru class EC focused on R&D which you can run research, copy and invention jobs.
      • Corporate Office
      • Corporate Hangars (including Industry)
      • Corporate Blueprint Library - Open to Unistas to make copies from Uni-owned BPO's
    • Several other structures that belongs to friendly corporation in Brellystier and all provide free ship repairs.

Leadership

Campus Managers

Manager

Vacant, Laura Karpinski is Acting Campus Manager until one is appointed.

Assistant Manager

Vacant.

LSC Officers

Admin Officers

Shauny Tsero

Jeracho Dorne

Hangar Officers

John Juulianos

Xae Ghasha

Contract Officers

Simon Maricadie

Tolerin Escipion

Education Officers

Currently vacant.

Events Officers

Currently vacant.

Industry Officer

Edwin Clough

Diplomatic Liason

Jeracho Dorne

What do I need to do before I join the Low-Sec Campus?

Primary requirements for joining the campus:

  • Be a member of Eve University
  • Join the "LSC.E-UNI" Mailing list
  • Join the "LSC (EVE Uni)" Chat Channel
  • Read LSC (this wiki page)


Secondary requirements for joining the campus:


The following is strongly recommended before joining the LSC.

NOTE: You MUST read, understand and abide by the Campus Rules and Procedures if you join this campus. All EVE University Rules also apply. Questions can be forwarded to the staff below, or asked in the "LSC (EVE Uni)" chat channel.

How do I get to the LSC?

NOTE: Do not attempt to move to the campus unless you are already accepted into Eve University, blue to the Ivy League alliance or you understand the risk of losing your ship and your pod to local threats including EVE University as we are NBSI in all areas not high sec.

To get to the campus:

  • Join the in-game chat channel "LSC (EVE Uni)"
  • Join the LowSec Campus Mumble Channel
  • Join the LSC Standing Fleet (unless you are in a specific travel fleet)

The fastest route from HSC to Eugales is 7 jumps through Low Security Space. Gatecamps are not uncommon, and you may encounter hostile fleets. However, if you travel in a frigate, especially a travel frigate, you can be relatively safe for the journey.

Until you are familiar with the area and the threats, you should ask for intel and eyes as you make your way into Low-Sec. Join the Low Sec Standing fleet, and ask in Mumble.

It's highly advisable that you use the GateCampCheck Website input your intended route and look for any red systems, If you do see any dangerous systems add that to the avoid list and generate a new route. Once you have a route you are comfortable with mimic the route in-game and away you go.

What Ship Should I Bring?

Anything you're willing to lose! For a newbie, this is typically a tech 1 combat frigate. There are people in everything from frigates to battleships and the occasional strategic cruiser, although the current meta of the game favours cruiser fleets. Whatever you bring, you should ensure that that your ship is ready for PVP.

Your first visit

The ideal ship for a first visit is a frigate, equipped with a MWD. The first time you come out to camp you can ask in the LSC Mumble channel, or in the "LSC (EVE Uni)" chat channel, if anyone can use their bookmarks to scout the route in for you and check it for hostiles, or gate camps etc. As well as this, they can evaluate and provide advice about your fit. Once you are in system, it is suggested to make a lot of tactical bookmarks upon arrival - just like any other PvP location. It is suggested that you make station dock/undock bookmarks in Eugales, but also the gates and asteroid belts you rat in. This also applies to any surrounding systems you frequent for ratting, PI, or the like. Once you've made your bookmarks feel free to take in any ships you want to fight in. You might want to hold off on taking your industrial anywhere near the LSC until you get the hang of things, and even then only if you're ready for it to be ripped apart by pirates.

If you're looking for an explanation why a frigate is ideal, it is to do with the unique features of low-sec; as long as you are in a ship that can align quickly, you should largely be safe warping gate to gate without the use of tactical bookmarks on stargates, as there are no disruption bubbles and only ships with disruptor modules can stop you. It can align fast, and if you jump into something bad, the MWD will assist you in jumping back out of gatecamps, and travelling on-grid to positions to make tactical bookmarks.

Campus Rules and Procedures

General

  • Only members of EVE University or the alts of members of EVE University are allowed to join the LSC Main Fleet.
  • Members active in camp must be in Mumble, at least able to listen (if you are hearing impaired, let us know).
    • LSC Mumble is an event chat, so you may join mumble if you are not actively participating in the fleet, however you MUST follow combat comms when active.
  • If you are going AFK then you must drop fleet.
  • Help your fellow campers learn. This is an on-going educational event. Lesson opportunities override all else.
  • All members of the LSC must adhere to all EVE University Rules.
  • Fly what you can afford to lose.
  • LSC members are encouraged to maintain a residence in our Campus HQ, Eugales VII - Moon 9 - FedMart Retail Center.

PvP

  • A group of pilots venturing further than the local systems (see definition of 'local' in the Comms section) should move to a unique fleet channel in Mumble. This applies to wormhole fleets no matter the “jumps” involved. It is recommended you form a completely new fleet when roaming.
  • Any event that results in a killmail or lossmail will have an AAR written about it on the forum. An event may be a scheduled fleet, Quick Response Fleet (from the Standing Fleet), or small-gang roam.
    • 1v1 arranged fights do not need an AAR.
    • The idea behind this rule is to ensure that an AAR is available to reference for pilots who choose to pursue SRP for losses.
  • Suggested PvP loot distribution is at the discretion of the Fleet Commander (FC). LSC has a Buyback program and/or donations hanger as good options.

PvE

  • PvE loot is property of the group who agree to rat or run sites together.
  • Mission rewards may never be shared with the main LSC Fleet. If you are running missions as a group, you must form a separate fleet in order to share the standings.

Comms

  • Campus mumble is by default OPEN COMMS.
  • Campus mumble may move to COMBAT COMMS if there is a threat in the immediate location or if a local QRF has formed.
    • During COMBAT COMMS keep non-related chatter to a minimum.
  • When first entering the LowSec Campus Mumble please wait at least 60 seconds before speaking to make sure comms are still OPEN.
    • If you have an emergency you may shorten the time.
    • Use CHECK CHECK to warn others it is urgent.
  • The pilot calling out for assistance from the fleet is the FC of that engagement; unless an FC has been determined previously.
  • Small gangs of campus students operating within 7 jumps of Eugales may remain in main LSC Mumble.
    • If the gang moves further out consider jumping to LSC Roaming mumble
  • Major operations should be moved to a new fleet and a Fleets mumble channel

LSC Alternate Character Rules

In summary:

  • Each LSC member may have an out-of-alliance alt with docking access to LSC structures. the corporation that the alt is in must be controlled by the LSc member and already be granted +5 standings ( See below on guidance on how to do this.) The alt corp must then be approved by LSC staff, to enable this you must fill out this form if approved the alt will then be given structure access.

In detail:

  • All alternate character behaviour is subject to EVE University Rules. Any breach of these rules will result in disciplinary action taken on your main.
  • You may have other alts in LSC, and provided that they are blue to the Uni, LSC members will not engage them. However we keep an eye on numbers. If we see pilots abusing this privilege a hard limit may be placed.
  • Your out-of-alliance alt must be in a personal, player-owned corporation.
    • Personal player-owned corporation standings must be set to +5. Please join the in-game channel Diplomacy (EVE Uni) for instructions on how to do this.
    • Wait for a confirmation eve-mail from the diplomats, then wait at least 24 hours to ensure standings registration. NOTE: It's a two step approval process which may take time, please don't apply multiple times but instead get in contact with a LSC Admin Officer about the status via slack, forum, mumble, or in-game.

Standing Fleet

Standing Fleet is a form of fleet specific for each campus and aims to provide better communication between pilots within the same region of space, quick response whenever a member capsuleer in distress and defensive force whenever the campus is subjected to hostile action. Each member of the fleet can freely do their solo or group tasks such as PvE, Mining, PvP or Trading, since there is no specific purpose of the standing fleet itself, but in times of emergency, fleet is transformed into Quick Response Fleet in order to defend a fellow capsuleer, to repel any hostile entity and to defend the space and assets of the University.

Setting up a Standing Fleet

If you cannot find the LSC Standing Fleet, ask if there is a fleet in Mumble or LSC chat channel. If not, or you get no answer, you are advised to set up a standing fleet and then share the advert of the standing fleet in the campus chat channel to inform campus members about the fleet so they can join the fleet. Also note that anybody can set up the Standing Fleet. Being Fleet Boss is not the same as being Fleet Commander (FC) (Check: Fleet Boss).

Standing Fleet Boss

The fleet boss is not "in charge" of LSC, nor is he/she the "FC" of the fleet. Fleet boss is simply an administrative role. The main job of the fleet boss is to manage the fleet such as curating message of the day, setting free-move and moving people in and out of Fleet/Wing command positions when asked to do so. Also, they are responsible for adding/removing new Wings and Squads as needed.

Passing Fleet Boss to Another

If you are ready to leave fleet and are the current boss, you must pass the boss position to another in fleet first. Ask for volunteers in the Fleet Chat and/or Mumble. Make every reasonable effort to pass boss to someone who is active. Once you have your volunteer, pass fleet boss to them by right clicking their name in chat or the fleet window, followed by a left click on "Make Boss".

Accepting Fleet Boss

If boss is passed to you, either as a result of you volunteering or being "ninja bossed", the Fleet Advert window will pop up on your screen. Verify the Advert settings are correct as specified above and select the "Submit" button. This will update the Fleet finder with the fact that you are the new boss. Save the fleet setup from the Fleet windows setting menu for future use, if you have not done this before.

What can I do in the LSC?

  • Kill rats (Type at current location: Serpentis)
  • Exploration (sites and wormholes)
  • PvP roams, skirmishes with local pirates
  • Low-Sec PI
  • Missions
  • Industry/Manufacturing
  • Setup a POS with an alt (But always ask for help in LSC for eyes and a support fleet!)
  • Hang out in Mumble. You can gather a lot of PVP & Low Sec knowledge via osmosis in the LSC channel, just like you have gained 101 EVE knowledge in the Public and Combat channels on Mumble.
  • Mining is not recommended as current location has significant traffic. To reduce risk, if you must mine, you can use a mission pocket and move away from the warp-in point. If you are scanned down the incoming ship will land by the warp-in beacon, giving you more time to warp away.

Newbro Guidance: When engaged in activities other than PvP, keep a close eye on local at all times. Pull local out of your chats and stretch it out top-to-bottom so you can see all the names (change the settings to show compact list). Before undocking, assess everyone in local, and I mean everyone. If you spot an unknown individual, look at the security status, look at the corp, and assume the worst. If you aren't sure, station spin, ask for advice in channel or consider PvP activities. If everyone in local is safe, undock. Press Ctrl-A to highlight everyone in local so that you can easily spot newcomers. Stay aligned to station as much as possible. Assess any newcomer to the system and if you aren't sure, warp out immediately. A newcomer may very well be scanning quickly through the plexes and belts looking for targets for their roaming fleet waiting in the system next door. If you want to better understand what is going on, participate in a few of our own roams and you will get an idea.

Staying Safe in Low-Sec

In addition to paying attention to Mumble to be informed about potential problems and fights, there are some other important things you can do to stay safe in lowsec. Use these to minimize your losses.

Use the Uni Overview Settings

If you haven't set up your overview, you must do so before going out to LSC. If your overview is not properly set up, you might find yourself engaging inappropriate targets, taking fire from ships that don't even show up, or other equally disastrous situations. Pay special attention to the Pod Saver tab and learn how to use it. See the Overview Guide for information about how to configure your overview.

Local Chat

Local chat shows you all the pilots in your current system. It's a good idea to separate this window from your other chat windows and make it as tall as possible, so that you can see as many other pilots in local as possible. When you enter a system, you should check the names you see for anyone who you know causes trouble. You should also double-click their names and view their corp/alliance. Do several of them share a corp or alliance? If so, engaging them could mean an incoming gank for you. As you spend more time in the LSC you'll begin to recognize the names of players, corporations, and alliances and can roughly estimate how much trouble you might find in a given system.

D-Scan

Next to local chat and Mumble, D-Scan is your best source of information about who can blow you up. It's a complicated tool that has its own guide and classes. D-Scan is basically used to identify ships around yours. It can be used to roughly pinpoint where other ships are, as well, by narrowing down the angle at which you scan. While Local tells you what players are in system, D-Scan tells you what ships are nearby. You should leave the D-Scan window open at all times and scan often to not be taken by surprise. Some notes about D-Scan:

  • Not all ships on D-Scan are being piloted. If an empty ship is located inside a POS shield, it will show up on D-Scan.
    • Ideally, you should find or make a secondary detailed d-scan setup that includes POSes and Wrecks, to confirm if the target is located in an area you cannot access.
  • Cloaked ships do not appear on D-Scan. That means a cloaky enemy can suddenly appear on top of you, even if D-Scan appears to be clear.
    • This is why local is more important, as it tells you whether there are hostile pilots at all! Avoid venturing areas occupied by hostile corporations in the area - for example, CFT in Covryn or TBC in Pelille. If you're going away from the neighbouring systems, you could look at zkillboard and check for any dominant corps in the system you are headed to.
  • If you notice "Combat Scanner Probes" or "Sisters Combat Scanner Probes" on D-Scan, a prober is trying to locate ships and you should be extremely cautious. If the player using them finds your ship, he can warp an entire fleet on top of you, regardless of your location. Ask in Mumble if the probes are friendly and, if they're not, it's a good idea to get out.
    • At the very at least align to something and be ready to warp out at a moment's notice - use a mid-range d-scan to catch ships coming out of warp, and pay close attention to your overview.

Hold Your Cloak

As you jump into system, HOLD YOUR CLOAK (i.e. don't touch anything). Check your D-Scan, see who is around and then, if everything looks ok, you can warp to your next location.

If there is a "flashy" on grid:

  1. HOLD YOUR CLOAK. You have 60 seconds of cloak, which is an eternity in this situation.
  2. BREATHE
  3. If you are on Mumble (you should be on Mumble), calmly say "BREAK BREAK flashy on grid at [xxx] gate in [yyy] system. Please warp to [your name]". Bonus points if you can list a) number of targets, b) what they are flying (frigate, BC, BS is good enough), c) confirm what enemy ships could have been in the gate behind you.
  4. x up in Fleet (you should be in Fleet) so fleetmates can warp to you quickly.
  5. You have a decision. Fight or Flee. If you fight, then fight. If you flee, you can warp away (unless pointed) or you can burn to the gate. Make a decision what you are going to do before uncloaking.
  6. There is no 6.
  7. Overheat guns if you are going to fight. Overheat your prop mod. and active tank modules if you are going to burn to the gate. Hopefully the cavalry will arrive to the rescue.

Bookmarks

Your first few hours in lowsec should be spent making as many bookmarks as you can stand. See the bookmarks page for information about bookmarks. The following is a rough checklist for bookmarks you want to make:

  • Two or more unaligned safe spots
  • An instant undock from each station (at least the ones you use often).
  • Tacticals off of stations and gates (tacticals guide).
  • Tacticals off of asteroid belts if you plan on ratting.

Making bookmarks for each system you're in often is a good idea.

Additional Reading

History of the Low-Sec Campus

Low Sec Apprenticeship Group

Cliverunner's State of the LSC post from 2013

Retired Staff

Former LSC Staff who have retired or moved on from the UNI: Urban Oxide

Pehuen

Trixie Lapin

Kora K

Decklin Quark Reiger

Breeze One

Adrian Airwaymaster

Mackenzie Shepard

Arkady Olenard

Edwald Beldrulf

Tsuro Tsero

Krevlorn Severasse

Slate Ambramotte

Comrade Blade

vtasean

Llurren

Wilhelm Knicklicht

Rhomnir Korba

Gloom skull Dethahal

Lieut Wozbourne

Laz Orti

Kaluma Asanari

Aztral Bendako

Shegunna Blow

Cliverunner