Archive:Newbie Doctrine
The Newbie Doctrine is a repertoire of ships that empowers new pilots to make valuable contributions to a PvP fleet without any skill training. Fleet Commanders can use the Newbie Doctrine as an add-on to their doctrines, encouraging new pilots to participate in PvP fleet operations.
The Newbie Doctrine program gives free, fully-fitted ships to new members of EVE University. Send Julian Celador an EVE-mail asking for a Newbie Doctrine ship, accept the contract, and try fleet PvP for free! Your new ship will be conveniently located near the Low-Sec Campus, in the system where many EVE University fleets are formed.
Fleet Commanders can request Newbie Doctrine ships for scheduled EVE University fleet operations. Send Julian Celador an EVE-mail with the form-up time and location of your fleet, and he will put up free corporation contracts with the ships and send you a personal thank you for mentoring newbies.
The best way to learn PvP is by trying it! Let's die gloriously together!
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If your screen goes white and you see yourself floating in space, don’t worry. You’re safe. They can’t hurt you any more. |
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You are encouraged to discuss improvements to the Newbie Doctrine on the talk page. Please do not edit the fittings on this page without permission from Julian Celador.
The records of the Newbie Doctrine program are public and can be viewed here.
Pre-Fleet Checklist
- Main article: The Rookie's Guide To Fleet Ops
- Join a Fleet
Check the in-game calendar to see when upcoming fleets are scheduled. You can join fleets by navigating in the Neocom: E in top-left corner of screen > Social > Fleet. You can also attend a Fleets 101 course, typically held once a month. - Join the Fleet's Mumble Channel
Fleet Commanders use Mumble to communicate important information. You are encouraged to ask questions in Mumble before and during a fleet operation. - Prepare to be Podded
If you have implants, either make sure you can afford to lose them or get into a jump clone. While you should always be prepared to be podded, this should rarely occur in high-sec or low-sec battles. Be sure you are familiar with the "Pod Saver" tab on your overview. - Choose Your Role
The primary roles in a fleet are: - Fly what you can afford to lose.
This is often cited as the first rule of EVE Online. All of the ships in the Newbie Doctrine are designed with this principle in mind. As pilots improve their skills (and can afford to lose better ships), they are encouraged to reference the more advanced fittings within EVE University's Fleet-Up group. The frigates within the Low-Sec Campus Reshipping Doctrine are a good starting point within Fleet-Up. - Insure Your Ship
Ships should (almost) always be insured before fleet operations. Members of EVE University can obtain additional reimbursement for lost ships through the the Ship Replacement Program (SRP). - Rename Your Ship
The default ship name is "<Player's Name> <Ship Name>". This will make it much easier for enemies to identify and locate you using D-Scan. Rename your ship to something that cannot be associated with your name or EVE University.
Tackle, Ensnaring Foes
- Main article: Tackling Guide
Tacklers use Warp Disruptors, Warp Scramblers, and Stasis Webifiers to ensnare a target enemy, preventing them from warping away during a fight. Tacklers play a crucial role in any fleet, enabling Damage Dealers to destroy trapped enemies. Fleet Commanders can never have too many tacklers and are always excited to help new players swarm targets. Tackling frigates can also be used by Scouts.
Click "Notes" within each fitting to learn about the purpose of each module. Click "Skills" within each fitting to learn how to upgrade modules as your in-game skills improve.
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A Derptron operator will only have to push three buttons to be effective: the "Go Fast" button, the "Catch the Other Guy" button, and then the "Shoot" button. |
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Scout / Fast Tackle
5MN Quad LiF Restrained Microwarpdrive
Warp Disruptor I
Medium Shield Extender I
Damage Control I
Type-D Restrained Nanofiber Structure
Type-D Restrained Overdrive Injector
Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
- Can be flown by a Gallente pilot with starting skills.
- Training Propulsion Jamming II will enable use of the Warp Disruptor II module.
- Training Hull Upgrades IV will enable use of the Damage Control II module.
- Training Shield Upgrades IV will enable use of the Medium Shield Extender II module.
- ACTIVATE: Damage Control I, mitigates damage dealt to your ship
- ACTIVATE: 5MN Quad LiF Restrained Microwarpdrive, makes your ship go fast
- ACTIVATE: Warp Disruptor I, prevents your target from warping
- PASSIVE: Medium Shield Extender I, increases the total hitpoints of your ship
- PASSIVE: Type-D Restrained Nanofiber Structure, increases the velocity and decreases the align time of your ship
- PASSIVE: Type-D Restrained Overdrive Injector, increases the velocity of your ship
- PASSIVE: Rigs - Learn more about tanking against various damage types
- Nanite Repair Paste - Optional, Learn more about overheating
Tackle / Small Gang
Dual Light Pulse Laser I
Dual Light Pulse Laser I
Dual Light Pulse Laser I
Small Diminishing Power System Drain I
5MN Quad LiF Restrained Microwarpdrive
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator
F85 Peripheral Damage System I
Heat Sink I
Small Ancillary Armor Repairer, Nanite Repair Paste
Small Energy Burst Aerator I
Small Anti-Kinetic Pump I
Small Anti-Explosive Pump I
Nanite Repair Paste x15
Imperial Navy Multifrequency S x6
- Can be flown by an Amarr pilot with starting skills.
- The 5W Infectious Power System Malfunction module requires Capacitor Emission Systems I.
- Training Propulsion Jamming II will enable use of the Warp Disruptor II module.
- Training Hull Upgrades IV will enable use of the Damage Control II module.
- ACTIVATE: Damage Control I, mitigates damage dealt to your ship
- ACTIVATE: 5MN Y-T8 Compact Microwarpdrive, makes your ship go fast
- ACTIVATE: Warp Disruptor I, prevents your target from warping
- ACTIVATE: Gatling Modal Laser I, deals damage to your target
- PASSIVE: Micro Auxiliary Power Core I, provides power and allows you to fit additional modules
- PASSIVE: Medium Azeotropic Restrained Shield Extender, increases the total hitpoints of your ship
- PASSIVE: Nanofiber Internal Structure I, increases the velocity of your ship.
Rocket Launcher I
Rocket Launcher I
Rocket Launcher I
5MN Quad LiF Restrained Microwarpdrive
Warp Scrambler I
X5 Prototype Engine Enervator
Medium F-S9 Regolith Compact Shield Extender
Damage Control I
Micro Auxiliary Power Core I
Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Caldari Navy Scourge Rocket x340
- Can be flown by a Caldari pilot with starting skills.
- The Rocket Launcher I module requires Rockets I.
- Training Propulsion Jamming II will enable use of the Warp Scrambler II module.
- Training Hull Upgrades IV will enable use of the Damage Control II module.
- Training Shield Upgrades IV will enable use of the Medium Shield Extender II module.
- ACTIVATE: Damage Control I, mitigates damage dealt to your ship
- ACTIVATE: 5MN Quad LiF Restrained Microwarpdrive, makes your ship go fast
- ACTIVATE: Warp Scrambler I, prevents your target from warping
- ACTIVATE: X5 Prototype Engine Enervator, makes your target go slow
- ACTIVATE: Rocket Launcher I, deals damage to your target
- PASSIVE: Micro Auxiliary Power Core I, provides power and allows you to fit additional modules
- PASSIVE: Medium F-S9 Regolith Compact Shield Extender, increases the total hitpoints of your ship
- PASSIVE: Rigs - Learn more about tanking against various damage types
- Nanite Repair Paste - Optional, Learn more about overheating
Light Electron Blaster I
Light Electron Blaster I
Light Electron Blaster I
5MN Quad LiF Restrained Microwarpdrive
Warp Scrambler I
Medium Shield Extender I
Damage Control I
Type-D Restrained Overdrive Injector
Micro Auxiliary Power Core I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Small Auxiliary Thrusters I
Caldari Navy Antimatter Charge S x1800
- Can be flown by a Gallente pilot with starting skills.
- Training Propulsion Jamming II will enable use of the Warp Scrambler II module.
- Training Hull Upgrades IV will enable use of the Damage Control II module.
- Training Shield Upgrades IV will enable use of the Medium Shield Extender II module.
- ACTIVATE: Damage Control I, mitigates damage dealt to your ship
- ACTIVATE: 5MN Quad LiF Restrained Microwarpdrive, makes your ship go fast
- ACTIVATE: Warp Scrambler I, prevents your target from warping
- ACTIVATE: Light Electron Blaster I, deals damage to your target
- PASSIVE: Micro Auxiliary Power Core I, provides power and allows you to fit additional modules
- PASSIVE: Medium Shield Extender I, increases the total hitpoints of your ship
- PASSIVE: Type-D Restrained Overdrive Injector, increases the velocity of your ship
- PASSIVE: Rigs - Learn more about tanking against various damage types
- Nanite Repair Paste - Optional, Learn more about overheating
125mm Gatling AutoCannon I
125mm Gatling AutoCannon I
125mm Gatling AutoCannon I
Small 'Knave' Energy Drain
5MN Quad LiF Restrained Microwarpdrive
Warp Scrambler I
X5 Prototype Engine Enervator
Medium F-S9 Regolith Compact Shield Extender
Type-D Restrained Overdrive Injector
Micro Auxiliary Power Core I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Small Polycarbon Engine Housing I
Republic Fleet EMP S x1800
- Can be flown by a Minmatar pilot with starting skills.
- The Small 'Knave' Energy Drain module requires Capacitor Emission Systems I.
- Training Propulsion Jamming II will enable use of the Warp Scrambler II module.
- Training Hull Upgrades IV will enable use of the Damage Control II module.
- Training Shield Upgrades IV will enable use of the Medium Shield Extender II module.
- ACTIVATE: Damage Control I, mitigates damage dealt to your ship
- ACTIVATE: 5MN Quad LiF Restrained Microwarpdrive, makes your ship go fast
- ACTIVATE: Warp Scrambler I, prevents your target from warping
- ACTIVATE: X5 Prototype Engine Enervator, makes your target go slow
- ACTIVATE: 125mm Gatling AutoCannon I, deals damage to your target
- ACTIVATE: Small 'Knave' Energy Drain, drains energy from your target and adds it to your ship
- PASSIVE: Micro Auxiliary Power Core I, provides power and allows you to fit additional modules
- PASSIVE: Medium F-S9 Regolith Compact Shield Extender, increases the total hitpoints of your ship
- PASSIVE: Rigs - Learn more about tanking against various damage types
- Nanite Repair Paste - Optional, Learn more about overheating
EWAR, Messing with Enemies
- Main article: EWAR Guide
Coming Soon!
Recommended Reading
The Way of the Tackler Guide