Difference between revisions of "Angel Forsaken Rally Point"

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(Recategorized.)
(Converted out of full CMBSite template)
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{{CMBSite | Angel Forsaken Rally Point
+
{{CMBSite | Angel Forsaken Rally Point}}
| Variation= 3
+
The Angel Forsaken Rally Point is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions. It is a level 3 variant of the [[Angel Rally Point]]. The site is easily done with sniper Battleship T2 fit.
| OverviewSectionY/N= Y
+
 
    | OverviewSectionText= The Angel Forsaken Rally Point is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions. It is a level 3 variant of the [[Angel Rally Point]].
+
{{Expected NPC
    | OverviewRecShips = Battleship.
 
    | OverviewEstPayout= 31 mil.
 
    | Diff&ShipRecSectionY/N= Y
 
        | Diff&ShipRecSectionText= Easily done with sniper Battleship T2 fit.
 
    | TotalExpEnemiesSectionY/N= Y
 
 
         | TotalExpEnemiesSectionText = With the initial group and 6 triggered spawns, a total of 35 ships.
 
         | TotalExpEnemiesSectionText = With the initial group and 6 triggered spawns, a total of 35 ships.
 
         | TotalExpFrigates      = 5
 
         | TotalExpFrigates      = 5
Line 16: Line 11:
 
         | TotalExpCapitals      =  
 
         | TotalExpCapitals      =  
 
         | TotalExpSentries      =  
 
         | TotalExpSentries      =  
| WalkthroughSectionY/N= Y
 
    | WarpToSitePopupText=
 
    | WalkthroughSectionText= Warping to beacon for close range would require a very good tank to handle the Hostiles' incoming damage. Using a propulsion module or a Micro Jump Drive is recommended.
 
    | Room1= Single Pocket
 
        | Room1WarpToPopupText=
 
        | Room1Text=The site is an open Deadspace pocket, one may warp to preferred distance.
 
        | Room1Group1              = Initial Defenders (5- 12km)
 
            | Room1Group1Text    =
 
            | Room1Group1InLocal =
 
            | Room1Group1Table  =
 
{{NPCTable
 
|{{NPCTableRow|Elite Cruiser|2|Arch Gistum Centurion/ Marauder}}
 
|{{NPCTableRow|Battleship|1|Gist Nephilim|ewar=TP}}
 
}}
 
        | Room1Group2                = 1st Reinforcement Spawn
 
            | Room1Group2Text        =
 
            | Room1Group2InLocal    =
 
            | Room1Group2Table      =
 
{{NPCTable
 
|{{NPCTableRow|Elite Frigate|2|Arch Gistii Hunter/ Raider}}
 
|{{NPCTableRow|Battleship|3|Gist Nephilim/ Saint|ewar=TP}}
 
}}
 
        | Room1Group3                = 2nd Reinforcement Spawn
 
            | Room1Group3Text        =
 
            | Room1Group3InLocal    =
 
            | Room1Group3Table      =
 
{{NPCTable
 
|{{NPCTableRow|Cruiser|3|Gistum Centurion/ Liquidator}}
 
|{{NPCTableRow|Battleship|3|Gist Malakim/ Throne}}
 
}}
 
        | Room1Group4                = 3rd Reinforcement Spawn
 
            | Room1Group4Text        =
 
            | Room1Group4InLocal    =
 
            | Room1Group4Table      =
 
{{NPCTable
 
|{{NPCTableRow|Elite Frigate|3|Arch Gistii Hijacker/ Rogue}}
 
|{{NPCTableRow|Battleship|3|Gist Cherubim/ Seraphim}}
 
}}
 
        | Room1Group5                = 4th Reinforcement Spawn
 
            | Room1Group5Text        =
 
            | Room1Group5InLocal    =
 
            | Room1Group5Table      =
 
{{NPCTable
 
|{{NPCTableRow|Battlecruiser|3|Gistatis Legionnaire/ Tribunus}}
 
|{{NPCTableRow|Battleship|4|Gist Cherubim}}
 
}}
 
        | Room1Group6                =  5th Reinforcement Spawn
 
            | Room1Group6Text        =
 
            | Room1Group6InLocal    =
 
            | Room1Group6Table      =
 
{{NPCTable
 
|{{NPCTableRow|Elite Cruiser|3|Arch Gistum Centurion/ Liquidator/ Marauder}}
 
|{{NPCTableRow|Battleship|3|Gist Cherubim/ Seraphim}}
 
}}
 
        | Room1Group7                = 6th Reinforcement Spawn
 
            | Room1Group7Text        =
 
            | Room1Group1InLocal    =
 
            | Room1Group7Table      =
 
{{NPCTable
 
|{{NPCTableRow|Battleship|3|Gist Throne}}
 
 
}}
 
}}
 +
==Walkthrough==
 +
Single ungated normal space pocket. Warping to beacon for close range would require a very good tank to handle the Hostiles' incoming damage. You can warp to the site at range instead.
 +
 +
{{NPCTableHead|Initial Defenders (5- 12km)}}
 +
{{NPCTableRow|Elite Cruiser|2|Arch Gistum Centurion/ Marauder}}
 +
{{NPCTableRow|Battleship|1|Gist Nephilim|ewar=TP}}
 +
|}
 +
 +
{{NPCTableHead|1st Reinforcement Spawn}}
 +
{{NPCTableRow|Elite Frigate|2|Arch Gistii Hunter/ Raider}}
 +
{{NPCTableRow|Battleship|3|Gist Nephilim/ Saint|ewar=TP}}
 +
|}
 +
 +
{{NPCTableHead|2nd Reinforcement Spawn}}
 +
{{NPCTableRow|Cruiser|3|Gistum Centurion/ Liquidator}}
 +
{{NPCTableRow|Battleship|3|Gist Malakim/ Throne}}
 +
|}
 +
 +
{{NPCTableHead|3rd Reinforcement Spawn}}
 +
{{NPCTableRow|Elite Frigate|3|Arch Gistii Hijacker/ Rogue}}
 +
{{NPCTableRow|Battleship|3|Gist Cherubim/ Seraphim}}
 +
|}
 +
 +
{{NPCTableHead|4th Reinforcement Spawn}}
 +
{{NPCTableRow|Battlecruiser|3|Gistatis Legionnaire/ Tribunus}}
 +
{{NPCTableRow|Battleship|4|Gist Cherubim}}
 +
|}
 +
 +
{{NPCTableHead|5th Reinforcement Spawn}}
 +
{{NPCTableRow|Elite Cruiser|3|Arch Gistum Centurion/...}}
 +
{{NPCTableRow|Battleship|3|Gist Cherubim/ Seraphim}}
 +
|}
 +
 +
{{NPCTableHead|6th Reinforcement Spawn}}
 +
{{NPCTableRow|Battleship|3|Gist Throne}}
 +
|}
  
  | EscalationSectionY/N =
 
    | Escalation=
 
    | EscalationSectionText=
 
    | EscalationChance =
 
| RewardsSectionY/N = Y
 
    | RewardsSectionText=
 
    | TotalBountyValue = 21 mil
 
    | TotalGeneralLootValue= 7.6 mil
 
    | TotalSalvageValue = 2.3 mil
 
    | AverageRareLootValue=
 
    | ValuableLootTable =
 
    | ExplorationLogTable =
 
    | FactionDropLootVaryY/N =
 
}}
 
  
 
[[Category:Combat Anomalies]]
 
[[Category:Combat Anomalies]]

Revision as of 18:21, 24 July 2017

Site Details
Angel Forsaken Rally Point
Type Combat Anomaly
Rating Class 6 Level 3
Found in Null
Max ship size Not Gated
Pirate faction Angel
Damage to deal Explosive damage Ex
Kinetic damage Kin
Damage to
Resist
62% Explosive damage Ex
22% Kinetic damage Kin
Sig. Strength 100% Anomaly

The Angel Forsaken Rally Point is a combat anomaly found in Angel infested regions. It is a level 3 variant of the Angel Rally Point. The site is easily done with sniper Battleship T2 fit.

Total expected enemies
Enemy Type Count
Icon red frigate.png Frigates 5
Icon red cruiser.png Cruiser 8
Icon red battlecruiser.png Battlecruisers 3
Icon red battleship.png Battleships 19

Walkthrough

Single ungated normal space pocket. Warping to beacon for close range would require a very good tank to handle the Hostiles' incoming damage. You can warp to the site at range instead.


Initial Defenders (5- 12km)
WD EWAR L


Elite Cruiser 2 x Elite Cruiser Arch Gistum Centurion/ Marauder
Battleship 1 x Battleship Gist Nephilim Target Painter


1st Reinforcement Spawn
WD EWAR L


Elite Frigate 2 x Elite Frigate Arch Gistii Hunter/ Raider
Battleship 3 x Battleship Gist Nephilim/ Saint Target Painter


2nd Reinforcement Spawn
WD EWAR L


Cruiser 3 x Cruiser Gistum Centurion/ Liquidator
Battleship 3 x Battleship Gist Malakim/ Throne


3rd Reinforcement Spawn
WD EWAR L


Elite Frigate 3 x Elite Frigate Arch Gistii Hijacker/ Rogue
Battleship 3 x Battleship Gist Cherubim/ Seraphim


4th Reinforcement Spawn
WD EWAR L


Battlecruiser 3 x Battlecruiser Gistatis Legionnaire/ Tribunus
Battleship 4 x Battleship Gist Cherubim


5th Reinforcement Spawn
WD EWAR L


Elite Cruiser 3 x Elite Cruiser Arch Gistum Centurion/...
Battleship 3 x Battleship Gist Cherubim/ Seraphim


6th Reinforcement Spawn
WD EWAR L


Battleship 3 x Battleship Gist Throne