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==Locating & Difficulty==
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{{CMBSiteInfo
This is a type of hidden combat site that can be scanned down with scanner probes, and can be found in high-security systems around Aldrat. It's gate allows Battlecruisers or smaller to enter, and a (well equipped) Battlecruiser or HAC is my sugestion for what you should bring. ''Work In Progress, contributions are welcome.''
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|name=Angel Vigil
 +
|type=unrated
 +
|rating=Unrated
 +
|location=High
 +
|ship limit=Battlecruiser
 +
|faction=Angel
 +
|signature strength=2.5% in High
 +
}}
  
Loot:  For the initial site (Two Pockets) - 5M isk in bounties  + loot, salvage, possible implant. Asteroids for mining listed in each pocket.
+
'''Angel Vigil''' is a unrated [[combat sites|combat site]] that can be found via [[exploration]] by scanning down signatures with scanner probes in high-security systems. Its gate allows Battlecruisers or smaller to enter, and a (well equipped) Battlecruiser or HAC is suggested to bring into the site. (Addition: after completing in a Hurricane Dooobles notes that resists over 60% exp/kinetic, robust T2 tank with substantial buffer, exp/kinetic dmg dealing, web, and tracking gear are ESSENTIAL; the incoming damage is very high and the mobs kite.) The largest ship allowed to enter is a Command Ship (T2 Battlecruiser).
  
On warp in, you arrive at an acceleration gate.  A pop up - - "Previous Explorers have commented that one of the gates requires a passkey.  Alternatively, it can be bypassed by convincing the commander to unlock it.  The overseer guards his shipyard vigorously.
+
{{MessageBox
 +
|On warp in:
 +
|''Previous Explorers have commented that one of the gates requires a passkey.  Alternatively, it can be bypassed by convincing the commander to unlock it.  The overseer guards his shipyard vigorously.''}}
  
===First pocket===
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{{clear}}
8-10 turrets (Angel Tower Sentry), lots of BCs and smaller (3 Gistatis Legionnaire, 2 Gistum Centurion, and 1 Gistatis Smugler), no web or scram that I noticed. The 'Gistatis Smuggler Guardian' spawns a wave of reinforcements (I left this to last after killing all the ships in the pocket and all the turrets, and no reinforcements appeared when I killed him, so I'm not entirely sure he does spawn a wave or if that's a way of bypassing his spawn). I usually kill off the BCs and frigs/destys first, then finish the turrets. To unlock the gate, shoot the 'Smuggler's Gate' stucture. It'll spawn 3 BCs and 3 frigs (2 Gistii Ambusher, 2 Gistatis Tribuni, and 1 Gistatis Smuggler for me), kill them. Gate unlocked. Miners: This pocket seemed to have a lot of Plag and Pyroxes, maybe 30 rocks all up. Just a note.  (30 Plag, 16 Pyrox, 45 Veldspar asteroids).  Also 6 cargo containers - each containing a small amount of ammo.
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== Walkthrough ==
When you shoot the gate this pops in the local channel.  Smuggler Commander:  Must I do EVERYTHING myself around here?  I'll have all you maggots thrown into the slave pens after this is over.  Gist ships have just come through the gate.  The acceleration gate is now open for all to use.
+
==== First Room ====
  
===Second pocket===
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The gate in the first room can be unlocked either by using an Angel Gold Tag or by killing the Gistatis Smuggler Commander in the Gate Spawn. It is possible to trigger the Gate Spawn preemptively by shooting the smuggler gate.
4 missile turrets, 2 stasis turrets, lots of BCs and smaller.  (Gistior Haunter, 3 Gistior Defiler, 4 Gistatis Legionnaire, 3 Gistatis Centurion) '''Turrets trigger large waves'''. First focus on lowering the number of enemys in the pocket. The incomming damage is quite substantial so something with a decent tank, or warp-outs are nessacery. You will be webbed down to ~50% velocity or less(With both towers on my drake, my speed was reduced to 14.0 m/s), so speed tanking isn't a good idea. After the area is cleared of most of the enemys, shoot one of the stasis turrets. You should get a spawn of a decent chunk more BCs and frigs (3 Gistatis Legionnaire, 2 Gistatis Primus, 3 Gistum Marauder, 2 Gistum Centurion, 2 Arch Gistii Nomad, 1 Arch Gistii Ruffian). It seems like there's a chance for each turret (including the missile turrets) to spawn waves (stasis 1 spawned a wave, stasis 2 didn't, missile 1 did, etc) (I got the exact same spawns with stasis 1 spawning, stasis 2 no spawn, missile 1 spawn, no others spawned). This pocket can easily become tank-melting if you target the turrets early on and kill several of them. After all the turrets are gone and everything's dead, shoot 'Pat's Shipyard' for the final spawn and kill him off.  (Final spawn:  2 Wead Guardian, 3 Wead Fighter, named: Pat Wead).  2 cargo containers (containing a small amount of ammo, one had faction ammo).  120 Veldspar Asteroids in this pocket.  Pat Wead dropped a Low-Grade Halo Beta when I ran this.
 
  
On shooting 'Pat's Shipyard', this emoted in local - Pat Wead:  Alright, that's it.  You barge in here uninvited, mess with my subordinates, and now you have the nerve to attack my shipyard!  I see I'll have to take care of our little problem myself ...  Pat Wead and his cohorts have exited the shipyard, ready for action.
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{{NPCTableHead|Initial Defenders}}
 +
{{NPCTableRow|Cruiser|3|Gistum Liquidator/Marauder}}
 +
{{NPCTableRow|Battlecruiser|3|Gistatis Primus}}
 +
{{NPCTableRow|Commander Battlecruiser|1|Gistatis Smuggler Guard|trigger=Reinforcements}}
 +
{{NPCTableRow|Sentry|10|Angel Tower Sentry}}
 +
|}
  
==Escalation: The Big Blue==
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{{NPCTableHead|Reinforcements}}
This is a series of escallations.  Each has a chance of spawning the next stage or ending.  They start with an escallation from Angel Vigil when you destroy Pat Wead.  Popup: " Scanning through Pat Wead's logs reveals that this druglord was surprisingly well connected, long lists of buyers and sellers throughout the neighboring regions would make this document a dream read of any law enforcement agent in the galaxy, if only all the vital parts were not in some completely alien code.  No matter how much you let your central computer chew on this stuff, you get no feedback on any names or places, execpt perhaps one... this seems to be a hasty entry from almost a year back, not in code.  At least the coordinates do reflect a true point in space."  The initial escallation from Angel Vigil is thought to be around 10%, but each stage escallating higher is thought to be around 75%.  High level angel drops are possible at each stage.
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{{NPCTableRow|Destroyer|3|Gistior Shatterer}}
 +
{{NPCTableRow|Cruiser|2|Gistum Crusher|ewar=TP}}
 +
{{NPCTableRow|Battlecruiser|2|Gistatis Tribuni/Praefectus}}
 +
|}
  
===The Big Blue (Stage 1)===
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{{MessageBox
 +
|Message on Gate Spawn:
 +
|Gist ships have just come through the gate. <br><br> Smuggler Commander: Must I do EVERYTHING myself around here? I'll have all you maggots thrown into the slave pens after this is over.
 +
|collapsed=yes}}
  
[[File:The_Big_Blue_Stage_1.JPG]]
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{{NPCTableHead|Gate Spawn}}
 +
{{NPCTableRow|Frigate|2|Gistii Impaler}}
 +
{{NPCTableRow|Battlecruiser|2|Gistatis Tribuni}}
 +
{{NPCTableRow|Battlecruiser|1|Gistatis Smuggler Commander|trigger = Unlocks Acceleration Gate upon death}}
 +
|}
  
====Loot: (What it dropped for me)====
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{{MessageBox
 +
|Message on Smuggler Commander death:
 +
|The acceleration gate is now open for all to use.
 +
|collapsed=yes}}
  
*Total: 3.0M
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{{NPCTableHead|Structures}}
     
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{{NPCTableRow|Accl Gate|1|Acceleration Gate|note = }}
*Bounties 1.6M
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{{NPCTableRow|Structure|1|Smuggler Gate|trigger = Attacking triggers the Gate Spawn}}
*Loot        538K
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{{NPCTableRow|Structure|6|Cargo Container|destructible = yes|drop=T1 Ammo}}
*Salvage  831K
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{{NPCTableRow|Asteroid|30|Plagioclase}}
*Plus 1000 Arch Angel Carbonized Lead M
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{{NPCTableRow|Asteroid|16|Pyroxeres}}
*Plus Implant Low-Grade Halo Alpha
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{{NPCTableRow|Asteroid|45|Veldspar}}
 +
|}
  
 +
==== Second Room ====
 +
----
 +
{{NPCTableHead|Initial Defenders}}
 +
{{NPCTableRow|Destroyer|6-7|Gistior Defiler/Haunter}}
 +
{{NPCTableRow|Cruiser|2-3|Gistum Centurion/Phalanx}}
 +
{{NPCTableRow|Battlecruiser|3-4|Gistatis Legionnaire/Primus}}
 +
{{NPCTableRow|Sentry|2|Angel Stasis Tower|ewar=Web|trigger = Attacking triggers Stasis Spawn}}
 +
{{NPCTableRow|Sentry|2|Angel Light Missile Battery|trigger = Attacking triggers Battery Spawn}}
 +
{{NPCTableRow|Sentry|2|Angel Heavy Missile Battery|trigger = Attacking triggers Battery Spawn}}
 +
|}
  
 +
{{MessageBox
 +
|On Stasis Tower destruction:
 +
|Pat Wead: You allowed them to destroy one of our Stasis towers, you numbskulls! Second division,
 +
get your asses in here NOW!
 +
|collapsed=yes}}
  
Faction: Angel Cartel
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{{MessageBox
 +
|On Battery Tower destruction:
 +
|Pat Wead: And now you let them destroy one of our missile batteries! Inconceivable!
 +
|collapsed=yes}}
  
Mission Type: Exploration - Escallation
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{{MessageBox
 +
|On Stasis Spawn and Battery Spawn:
 +
|More Gist ships have warped in!
 +
|collapsed=yes}}
  
Space Type:  Normal? (No warp in gate)
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{{NPCTableHead|Stasis Spawn}}
 +
{{NPCTableRow|Elite Frigate|6-7|Arch Gistii Nomad/Ruffian|ewar = TP }}
 +
{{NPCTableRow|Cruiser|4-6|Gistum Centurion/Liquididator/Marauder/Phalanx}}
 +
{{NPCTableRow|Battlecruiser|4-6|Gistatis Legionnaire/Primus}}
 +
|}
  
Damage Dealt:  Explosive/ Kinetic (Need Confirmation)
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{{NPCTableHead|Battery Spawn}}
 +
{{NPCTableRow|Elite Frigate|2|Arch Gistii Ambusher/Raider}}
 +
{{NPCTableRow|Destroyer|4-6|Gistor Defacer/Defiler/Seizer/Shatterer/Trasher}}
 +
{{NPCTableRow|Battlecruiser|5-6|Gistatis Legionnaire/Primus}}
 +
|}
  
Web/ Scramble: Arch Gistii Rogues
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{{MessageBox
 +
|On Overseer Spawn:
 +
|Pat Wead: Alright, that's it. You barge in here uninvited, mess with my subordinates, and now you have the nerve to attack my shipyard! I see I'll have to take care of our little problem myself ... <br><br> Pat Wead and his cohorts have exited the shipyard, ready for action.
 +
|collapsed=yes}}
  
Extras:  Domination Smasher - Target Paints
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{{NPCTableHead|Gate Spawn}}
 +
{{NPCTableRow|Frigate|3|Wead Fighter (Arch Gistii Ambusher/Raider)}}
 +
{{NPCTableRow|Battlecruiser|2-3|Wead Guardian (Gistatis Primus/Tribuni)}}
 +
{{NPCTableRow|Commander Cruiser|1|Pat Wead (Domination Depredator)|note = Escalation Trigger|cargo = Faction modules and T2 salvage, possible implants}}
 +
|}
  
Recommended Damage Dealing:  Explosive/ Kinetic (Need Confirmation)
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{{NPCTableHead|Structures}}
 +
{{NPCTableRow|Structure|1|Pat's Shipyard|note = Attacking triggers Overseer Spawn}}
 +
|}
  
Recommended Ships:  Drake
 
  
Notes:  New spawns can target your drones.
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== Strategy ==
 +
Before shooting any tower, focus on lowering the number of enemies in the pocket. The incoming damage is quite substantial so something with a decent tank, or warp-outs are necessary. You will be webbed down to ~10% velocity or less (14.0 m/s in a BC), so speed tanking isn't possible. After the area is cleared of most of the enemies, shoot one of the stasis towers. This pocket can easily become tank-melting if you target the turrets before clearing the initial ships. After all the turrets are gone and everything's dead, shoot 'Pat's Shipyard' for the final spawn and kill him off. There are multiple cargo containers in the pocket (containing a small amount of ammo, one had faction ammo).  A large number of Veldspar asteroids are in this pocket.  
  
 +
Pat Wead dropped a Low-Grade Halo Beta when I ran this.  (*Pat Wead drop for Dooobles Sept 22, 2010 - Domination 220mm autocannon, Domination Copper tag, 1000 Angel faction ammo)
  
 +
-Update 15 Feb 23 - Pat Wead dropped Mid-grade Halo Omega (valued at 329M isk, 220M isk Jita).
  
Pocket 1 (Only one pocket)
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'''Blitzing this pocket is possible but fairly impractical.'''  Shoot Pat's Shipyard and kill Pat.  You will probably want to kill all initial ships as you will be moving at the snail's pace of 14 m/s and the damage will be significant. Then kill stasis towers and Wave B. Ignoring missile turrets and Wave A will still allow you to complete the site and qualify for a potential escalation.
  
4 Angel Bunkers (No loot)
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Blitz info edit:
 +
As stated above you only need to shoot the smugglers gate in the first pocket once to spawn gate keeper (smuggler commander) and the gate is open once he is destroyed. Do it quickly as his DPS is quite high.
  
17 Ruined Drug Factory (No loot - took a lot to destroy (checked 3))
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In second room I suggest heading towards Pat's shipyard (obviously slowly due to webs) and take out the dessies and cruisers first (remove the dps). Once they are gone, shoot the shipyard to spawn Pat's wave as the bc's and Pat's wave don't have enough DPS to break a decent tank. Destroy the weed frigates and bc's while you wait for Pat to get closer. Once Pat is close, take him out and scoop wreck, and hopefully receive escalation. While slow boating to wreck (which is usually only 5000m away if done correctly) shoot other ships at your discretion - but never the towers. I find this easy to do in a Loki with a DC2, Anti-Explosive Shield Hardener 2, shield boost amp 2 and med shield booster running. Even though it seems a slow way to do the mission, it is still faster than shooting everything.
  
1 Angel Lookout
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== Rewards ==
 +
For the initial exploration site (two pockets)
 +
*5M isk in bounties  + loot, salvage, possible implant. 
 +
*Asteroids for mining listed in each pocket.
 +
*Commander can drop Domination faction modules or implants.
  
1 Angel Elevator
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== Escalation ==
 +
This site can escalate to [[The Big Blue (expedition)]].
 +
{{MessageBox|Expeditions: [[The Big Blue (expedition)]]
 +
|Scanning through Pat Wead´s logs reveals that this druglord was surprisingly well connected, long lists of buyers and sellers throughout the neighboring regions would make this document a dream read of any law enforcement agent in the galaxy, if only all the vital parts were not in some completely alien code. No matter how much you let your central computer chew on this stuff, you get no feedback on any names or places, except perhaps one... this seems to be a hasty entry from almost a year back, not in code. At least the coordinates do reflect a true point in space.}}
  
6* Frigate (Angel Salvager - Gistii Nomad)
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[[Category:Unrated Complexes]]
 
 
4* Destroyer (Gistior Seizer)
 
 
 
1* Destroyer (Gistior Trasher)
 
 
 
 
 
Spawn 1 (About 30 seconds from warp in)
 
 
 
4* Elite Frigate (Arch Gistii Rogue) - Web/ Scram
 
 
 
4* Battlecruiser (Gistatis Legatus)
 
 
 
 
 
Spawn 2 (Trigger - ? )
 
 
 
4* Elite Frigate (Arch Gistii Ambusher)
 
 
 
3* Cruiser (Gistum Marauder)
 
 
 
1* Commander (Domination Smasher) - Target Paints
 
 
 
 
 
Destroying the Commander will either end the expedition (if unlucky) or give you a popup to the next escallation.  Escallation popup : "Among the debris of this old factory, you find a homing beacon next to a container bearing the Salvation Angel seal.  It looks as if they have been going through the rubble, gathering whatever the attackers have spared.  It seems the beacon is malfunctioning and periodically sending out some garbled messages, something that is not so remarkable in itself, but the messages are getting answered... your instruments quickly nail down the location of the responder."
 
 
 
 
 
 
 
 
 
===The Big Blue (Stage 2)===
 
 
 
[[File:The_Big_Blue_Stage_2.JPG]]
 
 
 
 
 
Loot: (What it dropped for me)
 
 
 
*Total: 3.8M     
 
*Bounties 1.3M
 
*Loot        1.2M (Includes minerals from Drones)
 
*Salvage  1.3M
 
*Plus 1000 Arch Angel Carbonized Lead M
 
*Plus Implant Low-Grade Halo Delta
 
 
 
 
 
Faction: Angel Cartel and Drone
 
 
 
Mission Type:  Exploration - Escallation
 
 
 
Space Type:  Normal? (No warp in gate)
 
 
 
Damage Dealt:  Explosive/ Kinetic (Need Confirmation)
 
 
 
Web/ Scramble:  None, but others have said the elite frigates web and scram
 
 
 
Extras:  None
 
 
 
Recommended Damage Dealing:  Explosive/ Kinetic (Need Confirmation)
 
 
 
Recommended Ships:  Drake
 
 
 
Notes:  New spawns can target your drones.  The 3 Drone salvagers may have done different damage types
 
 
 
 
 
Pocket 1 (Only one pocket)
 
 
 
On arrival you get a message in local: "Broken Message:  Th* is *nder invegrrrrrrr rrrrrr rrrrr by DED.  It seems someone has disabled the warning beacon."
 
 
 
2 Angel Bunkers (No loot)
 
 
 
50+ Ruined Drug Factory
 
 
 
 
 
Spawn 1
 
 
 
3* Elite Frigate (Arch Gistii Raider)
 
 
 
4* Destroyer (Gistior Shatterer)
 
 
 
 
 
Spawn 2 (I believe this is triggered by destroying one of the Arch Gistii Raiders)
 
 
 
2* Elite Frigate (Arch Gistii Ambusher)
 
 
 
2* Cruiser (Gistum Defeater)
 
 
 
3* Cruiser (Drone Salvager - Atomizer Alvium)
 
 
 
 
 
Spawn 3 (Trigger -Attacking one of the Drone Salvager ? )
 
 
 
2* Frigate (Gistii Outlaw)
 
 
 
3* Frigate (Gistii Thug)
 
 
 
 
 
Spawn 4 (Trigger - Spawn 3 Destroyed ? )
 
 
 
3* Elite Frigate (Arch Gistii Raider
 
 
 
2* Battlecruiser (Gistatis Tribunus)
 
 
 
1* Commander (Domination Breaker)
 
 
 
 
 
Destroying the Commander will either end the expedition (if unlucky) or give you a popup to the next escallation.  Escallation popup : "Another Salvation Angels beacon and this time fully functional probably put here by a surveying ship.  It gives directions to another location not far away."
 
 
 
 
 
 
 
===The Big Blue (Stage 3)===
 
 
 
 
 
[[File:The_Big_Blue_Stage_3.JPG]]
 
 
 
 
 
Loot: (What it dropped for me)
 
 
 
 
 
*Total:      4.7M
 
*Bounties 2.5M
 
*Loot        521K
 
*Salvage  1.7M
 
*Plus 1000 Arch Angel Proton M
 
 
 
 
 
Faction: Angel Cartel
 
 
 
Mission Type:  Exploration - Escallation
 
 
 
Space Type:  Normal? (No warp in gate)
 
 
 
Damage Dealt:  Explosive/ Kinetic (Need Confirmation)
 
 
 
Web/ Scramble:  None
 
 
 
Extras:  Arch Gistii Nomads target paint, Domination Crusher target paints
 
 
 
Recommended Damage Dealing:  Explosive/ Kinetic (Need Confirmation)
 
 
 
Recommended Ships:  Drake
 
 
 
Notes:  New spawns can target your drones.
 
 
 
 
 
Pocket 1 (Only one pocket)
 
 
 
 
 
Spawn 1 (Warps in after about 15 seconds)
 
 
 
4* Elite Frigate (Arch Gistii Nomad) - Target paints
 
 
 
4* Elite Cruiser  (Arch Gistum Liquidator) Scourge missiles did low damage to these
 
 
 
 
Spawn 2 (Trigger - Timed - 30 seconds ?)
 
 
 
3* Battlecruiser (Gistatis Primus)
 
 
 
 
 
Spawn 3 (Trigger - Destroying the last Arch Gistum Liquidator ?)
 
 
 
2* Elite Frigate (Arch Gistii Ruffian)
 
 
 
3* Battlecruiser (Gistatis Praefectus)
 
 
 
1* Commander (Domination Crusher)
 
 
 
 
 
Destroying the Commander will either end the expedition (if unlucky) or give you a popup to the next escallation.  Escallation popup : "Luckily your instruments got a lock on the escaping ships destination."
 
 
 
 
 
 
===The Big Blue (Stage 4) '''LOW-SEC'''===
 
 
 
 
 
[[File:The_Big_Blue_Stage_4.JPG]]
 
 
 
 
 
 
 
Loot: (What it dropped for me)
 
 
 
*Total:      2.25M
 
*Bounties 1.5M
 
*Loot        750k
 
*Salvage - I did not salvage since it was low sec
 
*18 Blue Pill
 
 
 
 
 
Faction: Angel Cartel
 
 
 
Mission Type:  Exploration - Escallation
 
 
 
Space Type:  Normal? (No warp in gate)
 
 
 
Damage Dealt:  Explosive/ Kinetic (Need Confirmation)
 
 
 
Web/ Scramble:  Arch Gistii Hijacker
 
 
 
Extras:  Arch Gistii Ruffians target paint
 
 
 
Recommended Damage Dealing:  Explosive/ Kinetic (Need Confirmation)
 
 
 
Recommended Ships:  Drake (PVP fit)
 
 
 
Notes:  This takes place in low sec so a ship you are willing to lose and fit for pvp are reccommended.  A clean jump clone might be wise.  Destroying the web/ scramble ships quickly may be even more important
 
in low sec systems (But that may be the trigger for the next spawn).  New spawns can target your drones.  Bring a lot of ammo for the Drug factory.
 
 
 
 
 
Pocket 1 (Only one pocket)
 
 
 
 
 
Upon warp in the 'Drug Factory - Angels in Heaven' and a few other structures are all that are visible.
 
 
 
 
 
Spawn 1 (Warps in after about 30 seconds)
 
 
 
4* Angel Heavy Missile Battery
 
 
 
4* Elite Frigate (Arch Gistii Hijacker) - Web/ Scramble
 
 
 
4* Elite Frigate (Arch Gistii Ruffian) - Target Paints
 
 
 
3* Destroyer (Gistior Shatterer)
 
 
 
 
 
Spawn 2 (I believe this is triggered by doing any damage to any of the Arch Gistii Hijackers)
 
 
 
3* Battlecruiser (Gistatis Tribunus)
 
 
 
 
 
Spawn 3 (Trigger - Destroying one of the Gistatis Tribunus - maybe?)
 
 
 
2* Elite Frigate (Arch Gistii Impaler)
 
 
 
4* Battlecruiser (Gistatis Legatus)
 
 
 
3* Destroyer (Gistior Shatterer)
 
 
 
 
 
Spawn 4 (Taking the Drug factory 1/2 into structure - this takes a ton of damage to accomplish) (Took me 868 Scourge missiles doing 229 damage (to the structure) each.)
 
 
 
1* Angel Hauler
 
 
 
 
 
Spawn 5 (about 10 seconds after the Hauler spawns)
 
 
 
About 6 - 8 ships including one cargo vessel.  These warp off quickly. (Before I could target one.)
 
 
 
 
 
Final Notes:  Destroying the Angel Hauler drops the main loot and completes the expedition (18 Blue  Pills for me, but I have heard up to a Dramiel BPC)  Finish destroying the lab nets you a few T1 modules, items, and some ammo.
 
 
 
Since I was in low sec, I fitted a cloak - Using the cloak means losing all targets and your deployed drones become inactive and can not be returned to the drone bay (You can only scoop them to the cargohold). 
 
 
 
You can leave the area and return if you have not triggered the Angel Hauler or your expedition timer has not expired.
 
 
 
Final completion popup : With all this Blue Pill out of circulation, you probably just sent some thousands of BP munches on a cold turkey.  Then again, you could perhaps make nice profit selling it to them yourself.  Choices...Choices...
 
 
 
[[Category:PvE]]
 
[[Category:Exploration]]
 
[[Category:Exploration Complex]]
 

Latest revision as of 22:54, 15 February 2023

Site Details
Angel Vigil
Type Unrated Complex
Rating Unrated
Found in High
Max ship size Battlecruiser
Faction Angel Cartel
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Sig. strength 2.5% in High

Angel Vigil is a unrated combat site that can be found via exploration by scanning down signatures with scanner probes in high-security systems. Its gate allows Battlecruisers or smaller to enter, and a (well equipped) Battlecruiser or HAC is suggested to bring into the site. (Addition: after completing in a Hurricane Dooobles notes that resists over 60% exp/kinetic, robust T2 tank with substantial buffer, exp/kinetic dmg dealing, web, and tracking gear are ESSENTIAL; the incoming damage is very high and the mobs kite.) The largest ship allowed to enter is a Command Ship (T2 Battlecruiser).

On warp in:
Previous Explorers have commented that one of the gates requires a passkey. Alternatively, it can be bypassed by convincing the commander to unlock it. The overseer guards his shipyard vigorously.

Walkthrough

First Room

The gate in the first room can be unlocked either by using an Angel Gold Tag or by killing the Gistatis Smuggler Commander in the Gate Spawn. It is possible to trigger the Gate Spawn preemptively by shooting the smuggler gate.


Initial Defenders
WD EWAR L


Cruiser 3 x Cruiser Gistum Liquidator/Marauder
Battlecruiser 3 x Battlecruiser Gistatis Primus
Commander Battlecruiser 1 x Commander Battlecruiser Gistatis Smuggler Guard Reinforcements
Sentry 10 x Sentry Angel Tower Sentry


Reinforcements
WD EWAR L


Destroyer 3 x Destroyer Gistior Shatterer
Cruiser 2 x Cruiser Gistum Crusher Target Painter
Battlecruiser 2 x Battlecruiser Gistatis Tribuni/Praefectus
Message on Gate Spawn:
Gist ships have just come through the gate.

Smuggler Commander: Must I do EVERYTHING myself around here? I'll have all you maggots thrown into the slave pens after this is over.


Gate Spawn
WD EWAR L


Frigate 2 x Frigate Gistii Impaler
Battlecruiser 2 x Battlecruiser Gistatis Tribuni
Battlecruiser 1 x Battlecruiser Gistatis Smuggler Commander Unlocks Acceleration Gate upon death
Message on Smuggler Commander death:
The acceleration gate is now open for all to use.


Structures
WD EWAR L


Acceleration Gate 1 x Acceleration Gate
Structure 1 x Smuggler Gate Attacking triggers the Gate Spawn
Structure 6 x Cargo Container T1 Ammo
Asteroid 30 x Plagioclase
Asteroid 16 x Pyroxeres
Asteroid 45 x Veldspar

Second Room


Initial Defenders
WD EWAR L


Destroyer 6-7 x Destroyer Gistior Defiler/Haunter
Cruiser 2-3 x Cruiser Gistum Centurion/Phalanx
Battlecruiser 3-4 x Battlecruiser Gistatis Legionnaire/Primus
Sentry 2 x Sentry Angel Stasis Tower Attacking triggers Stasis Spawn Stasis Webifier
Sentry 2 x Sentry Angel Light Missile Battery Attacking triggers Battery Spawn
Sentry 2 x Sentry Angel Heavy Missile Battery Attacking triggers Battery Spawn
On Stasis Tower destruction:
Pat Wead: You allowed them to destroy one of our Stasis towers, you numbskulls! Second division,

get your asses in here NOW!

On Battery Tower destruction:
Pat Wead: And now you let them destroy one of our missile batteries! Inconceivable!
On Stasis Spawn and Battery Spawn:
More Gist ships have warped in!


Stasis Spawn
WD EWAR L


Elite Frigate 6-7 x Elite Frigate Arch Gistii Nomad/Ruffian Target Painter
Cruiser 4-6 x Cruiser Gistum Centurion/Liquididator/Marauder/Phalanx
Battlecruiser 4-6 x Battlecruiser Gistatis Legionnaire/Primus


Battery Spawn
WD EWAR L


Elite Frigate 2 x Elite Frigate Arch Gistii Ambusher/Raider
Destroyer 4-6 x Destroyer Gistor Defacer/Defiler/Seizer/Shatterer/Trasher
Battlecruiser 5-6 x Battlecruiser Gistatis Legionnaire/Primus
On Overseer Spawn:
Pat Wead: Alright, that's it. You barge in here uninvited, mess with my subordinates, and now you have the nerve to attack my shipyard! I see I'll have to take care of our little problem myself ...

Pat Wead and his cohorts have exited the shipyard, ready for action.


Gate Spawn
WD EWAR L


Frigate 3 x Frigate Wead Fighter (Arch Gistii Ambusher/Raider)
Battlecruiser 2-3 x Battlecruiser Wead Guardian (Gistatis Primus/Tribuni)
Commander Cruiser 1 x Commander Cruiser Pat Wead (Domination Depredator) Escalation Trigger Faction modules and T2 salvage, possible implants


Structures
WD EWAR L


Structure 1 x Pat's Shipyard Attacking triggers Overseer Spawn


Strategy

Before shooting any tower, focus on lowering the number of enemies in the pocket. The incoming damage is quite substantial so something with a decent tank, or warp-outs are necessary. You will be webbed down to ~10% velocity or less (14.0 m/s in a BC), so speed tanking isn't possible. After the area is cleared of most of the enemies, shoot one of the stasis towers. This pocket can easily become tank-melting if you target the turrets before clearing the initial ships. After all the turrets are gone and everything's dead, shoot 'Pat's Shipyard' for the final spawn and kill him off. There are multiple cargo containers in the pocket (containing a small amount of ammo, one had faction ammo). A large number of Veldspar asteroids are in this pocket.

Pat Wead dropped a Low-Grade Halo Beta when I ran this. (*Pat Wead drop for Dooobles Sept 22, 2010 - Domination 220mm autocannon, Domination Copper tag, 1000 Angel faction ammo)

-Update 15 Feb 23 - Pat Wead dropped Mid-grade Halo Omega (valued at 329M isk, 220M isk Jita).

Blitzing this pocket is possible but fairly impractical. Shoot Pat's Shipyard and kill Pat. You will probably want to kill all initial ships as you will be moving at the snail's pace of 14 m/s and the damage will be significant. Then kill stasis towers and Wave B. Ignoring missile turrets and Wave A will still allow you to complete the site and qualify for a potential escalation.

Blitz info edit: As stated above you only need to shoot the smugglers gate in the first pocket once to spawn gate keeper (smuggler commander) and the gate is open once he is destroyed. Do it quickly as his DPS is quite high.

In second room I suggest heading towards Pat's shipyard (obviously slowly due to webs) and take out the dessies and cruisers first (remove the dps). Once they are gone, shoot the shipyard to spawn Pat's wave as the bc's and Pat's wave don't have enough DPS to break a decent tank. Destroy the weed frigates and bc's while you wait for Pat to get closer. Once Pat is close, take him out and scoop wreck, and hopefully receive escalation. While slow boating to wreck (which is usually only 5000m away if done correctly) shoot other ships at your discretion - but never the towers. I find this easy to do in a Loki with a DC2, Anti-Explosive Shield Hardener 2, shield boost amp 2 and med shield booster running. Even though it seems a slow way to do the mission, it is still faster than shooting everything.

Rewards

For the initial exploration site (two pockets)

  • 5M isk in bounties + loot, salvage, possible implant.
  • Asteroids for mining listed in each pocket.
  • Commander can drop Domination faction modules or implants.

Escalation

This site can escalate to The Big Blue (expedition).

Expeditions: The Big Blue (expedition)
Scanning through Pat Wead´s logs reveals that this druglord was surprisingly well connected, long lists of buyers and sellers throughout the neighboring regions would make this document a dream read of any law enforcement agent in the galaxy, if only all the vital parts were not in some completely alien code. No matter how much you let your central computer chew on this stuff, you get no feedback on any names or places, except perhaps one... this seems to be a hasty entry from almost a year back, not in code. At least the coordinates do reflect a true point in space.