Difference between revisions of "Blood Hub"

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{{Complex|Blood Hub}}
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{{CMBSite | Blood Hub
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| Variation=
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| OverviewSectionY/N= Y
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    | OverviewSectionText= The Blood Hub is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raider]] infested regions.
 +
    | OverviewRecShips = Battleship.
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    | OverviewEstPayout= 10.5 mil or more.
 +
    | Diff&ShipRecSectionY/N= Y
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        | Diff&ShipRecSectionText= Easily done with sniper Battleship T2 fit.
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    | TotalExpEnemiesSectionY/N= Y
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        | TotalExpEnemiesSectionText = With the initial group and 3 triggered spawns, a total of 27 ships.
 +
        | TotalExpFrigates      = 3
 +
        | TotalExpDestroyers    = 3
 +
        | TotalExpCruisers        = 3
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        | TotalExpBattlecruisers = 4
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        | TotalExpBattleships  = 10
 +
        | TotalExpCapitals      =
 +
        | TotalExpSentries      = 4
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| WalkthroughSectionY/N= Y
 +
    | WarpToSitePopupText= The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains while they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region.
 +
    | WalkthroughSectionText= Warping to beacon for close range would require a very good tank to handle the swarm’s incoming damage. Using a propulsion module or a Micro Jump Drive is recommended.
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    | Room1= Single Pocket
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        | Room1WarpToPopupText=
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        | Room1Text= The site is an open Deadspace pocket, one may warp to preferred distance.
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        | Room1Image                = blood_hub_pretty_picture.png
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        | Room1ImageCaption      = View of Anomaly Site.
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        | Room1Group1            = Initial Defenders
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            | Room1Group1Text    =
 +
            | Room1Group1InLocal =
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            | Room1Group1Table  =
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{{NPCTable
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|{{NPCTableRow|Elite Cruiser|3|Arch Sage/ Dark Priest Corpum}}
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|{{NPCTableRow|Battleship|2|Monsignor/ Cardinal Corpus}}
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|{{NPCTableRow|Sentry|2|Cruise Missile Battery}}
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|{{NPCTableRow|Sentry|2|Heavy Missile Battery}}
 +
}}
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        | Room1Group2                = 1st Reinforcement Spawn
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            | Room1Group2Text        =
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            | Room1Group2InLocal    =
 +
            | Room1Group2Table      =
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{{NPCTable
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|{{NPCTableRow|Destroyer|3|Devoter/ Friar/ Pope Corpior}}
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|{{NPCTableRow|Battleship|3|Patriarch/ Pope Corpus}}
 +
}}
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        | Room1Group3                = 2nd Reinforcement Spawn
 +
            | Room1Group3Text        =
 +
            | Room1Group3InLocal    =
 +
            | Room1Group3Table      =
 +
{{NPCTable
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|{{NPCTableRow|Frigate|3|Raider / Engraver Corpii}}
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|{{NPCTableRow|Battleship|2|Cardinal / Monsignor Corpus}}
 +
}}
 +
        | Room1Group4                = 3rd Reinforcement Spawn (23- 28km)
 +
            | Room1Group4Text        =
 +
            | Room1Group4InLocal    =
 +
            | Room1Group4Table      =
 +
{{NPCTable
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|{{NPCTableRow|Battlecruiser|4|Phantom Corpatis}}
 +
|{{NPCTableRow|Battleship|3|Apostle Corpus}}
 +
}}
  
{{MessageBox|On warp in:
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  | EscalationSectionY/N = Y
|The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or as highly feared, as the Blood Raiders. The Blood Raiders are a sect of an ancient cult called Sani Sabik, who use blood in their rituals. The Blood Raiders believe that cloned bodies have "purer" blood than other bodies, and this explains while they operate mainly in space, attacking unwary spacefarers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED's most wanted list for many years now. Under Sarikusa's leadership, the Blood Raiders have become more organized, establishing several bases in the Bleak Lands region.
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    | Escalation= Blood Raider Prison Camp
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    | EscalationSectionText=
 +
    | EscalationChance =
 +
| RewardsSectionY/N = Y
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    | RewardsSectionText=
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    | TotalBountyValue = 9 mil
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    | TotalGeneralLootValue= 1.5 mil
 +
    | TotalSalvageValue =  mil
 +
    | AverageRareLootValue=
 +
    | ValuableLootTable =
 +
    | ExplorationLogTable =
 +
    | FactionDropLootVaryY/N =
 
}}
 
}}
  
Killing all the NPCs will trigger the next wave
 
 
Recommendations: 400+ DPS minimum to out-damage the battleships armor repairs. Try to stay 50+ km away to reduce incoming damage.
 
 
=The Site Itself=
 
[[File:blood_hub_pretty_picture.png|400px]]
 
 
==Walkthrough==
 
 
{{NPCTableHead|Initial Spawn}}
 
{{NPCTableRow|Sentry|2|Cruise Missile Batteries}}
 
{{NPCTableRow|Sentry|2|Heavy Missile Batteries}}
 
{{NPCTableRow|Elite Cruiser|3|Arch Sage / Dark Priest Corpum}}
 
{{NPCTableRow|Battleship|2|Monsignor / Cardinal Corpus}}
 
|}
 
 
{{NPCTableHead|First Spawn}}
 
{{NPCTableRow|Destroyer|3|Devoter / Friar / Pope Corpior}}
 
{{NPCTableRow|Battleship|3|Patriarch / Pope Corpus}}
 
|}
 
 
{{NPCTableHead|Second Spawn}}
 
{{NPCTableRow|Frigate|3|Raider / Engraver Corpii}}
 
{{NPCTableRow|Battleship|2|Cardinal / Monsignor Corpus}}
 
|}
 
 
{{NPCTableHead|Commander spawn}}
 
{{NPCTableRow|Battlecruiser|4|Phantom Corpatis}}
 
{{NPCTableRow|Battleship|3|Apostle Corpus}}
 
{{NPCTableRow|?|0-1|?|cargo=?}}
 
|}
 
 
==Rewards==
 
Loot : ~1.5 million ISK
 
 
Salvage : ~? million ISK
 
 
Bounty : ~9 million ISK
 
 
=Escalation=
 
 
This site can escalate to [[Blood Raider Prison Camp]]
 
{{Complex|Blood Raider Prison Camp}}
 
 
[[Category:Cosmic Anomalies]]
 
[[Category:Cosmic Anomalies]]

Revision as of 17:27, 17 May 2017

Site Details
Blood Hub

Type Combat Anomaly
Rating Class 8 Level 1
Found in Low/ Null
Max ship size Not Gated
Pirate faction Blood Raider
Damage to deal Electromagnetic damage EM
Thermal damage Th
Damage to
Resist
50% Electromagnetic damage EM
48% Thermal damage Th
Sig. Strength 100% Anomaly