Difference between revisions of "Blood Rally Point"

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(Updated template - using info provided)
(Took out of full template)
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{{CMBSite | Blood Rally Point
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{{CMBSite | Blood Rally Point}}
| Variation=
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| OverviewSectionY/N= Y
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The '''Blood Rally Point''' is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raider Covenant|Blood Raiders]] infested regions.
    | OverviewSectionText= The '''Blood Rally Point''' is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Blood Raider Covenant|Blood Raiders]] infested regions.
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    | OverviewRecShips = Faction, T2 or T3 Cruiser, Battleship class
+
 
    | OverviewEstPayout= 4- 6 mil.
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==Walkthough==
    | Diff&ShipRecSectionY/N= Y
+
 
        | Diff&ShipRecSectionText=
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The site consists of single ungated pocket. Reinforcement spawns are triggered by the last hostile ship destroyed. All enemy ships spawn around the Blood Raider Lookout structure.
    | TotalExpEnemiesSectionY/N= Y
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        | TotalExpEnemiesSectionText = With the initial defending fleet and 7 triggered spawns, a total of 37- 39 ships.
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With the initial defending fleet and 7 triggered spawns, a total of 37- 39 ships.
 +
{{Expected NPC
 
         | TotalExpFrigates      = 12- 13
 
         | TotalExpFrigates      = 12- 13
 
         | TotalExpDestroyers    = 3- 4
 
         | TotalExpDestroyers    = 3- 4
Line 16: Line 17:
 
         | TotalExpCapitals      =  
 
         | TotalExpCapitals      =  
 
         | TotalExpSentries      = 4
 
         | TotalExpSentries      = 4
| WalkthroughSectionY/N= Y
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}}
    | WarpToSitePopupText=
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    | WalkthroughSectionText= Reinforcement spawns are triggered by the last hostile ship destroyed. All enemy ships spawn around the Blood Raider Lookout structure.
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[[image:br_rally_point_pretty_site_picture.png|text-top|300px|thumb|.]]
    | Room1= Single Pocket
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        | Room1WarpToPopupText=
 
        | Room1Text= The site is an open Deadspace pocket, one may warp to preferred distance.
 
        | Room1Image                = br_rally_point_pretty_site_picture.png
 
        | Room1ImageCaption          =
 
        | Room1Structures            =
 
 
{{StructureTable
 
{{StructureTable
 
|{{StructureTableRow|Structure|1|Fuel Depot|cargo = Random charges}}
 
|{{StructureTableRow|Structure|1|Fuel Depot|cargo = Random charges}}
 
|{{StructureTableRow|Structure|1|Blood Raider Lookout}}
 
|{{StructureTableRow|Structure|1|Blood Raider Lookout}}
 
}}
 
}}
        | Room1Group1              = Initial Defending Fleet
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            | Room1Group1Text    =
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{{NPCTableHead|Initial Defending Fleet}}
            | Room1Group1InLocal =
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{{NPCTableRow|Frigate|3- 4|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
            | Room1Group1Table  =
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{{NPCTableRow|Destroyer|3- 4|Corpior Cleric/ Converter/ Friar/ Visionary}}
{{NPCTable
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{{NPCTableRow|Sentry|2|Tower Sentry Blood I}}
|{{NPCTableRow|Frigate|3- 4|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
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{{NPCTableRow|Sentry|2|Blood Heavy Missile Battery}}
|{{NPCTableRow|Destroyer|3- 4|Corpior Cleric/ Converter/ Friar/ Visionary}}
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|}
|{{NPCTableRow|Sentry|2|Tower Sentry Blood I}}
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|{{NPCTableRow|Sentry|2|Blood Heavy Missile Battery}}
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{{NPCTableHead|1st Reinforcement Spawn}}
}}
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{{NPCTableRow|Frigate|3|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
        | Room1Group2                = 1st Reinforcement Spawn
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{{NPCTableRow|Cruiser|4|Corpum Dark Priest/ Shadow Sage}}
            | Room1Group2Text        =
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|}
            | Room1Group2InLocal    =
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            | Room1Group2Table      =
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{{NPCTableHead|2nd Reinforcement Spawn}}
{{NPCTable
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{{NPCTableRow|Elite Frigate|2|Elder Corpii Raider}}
|{{NPCTableRow|Frigate|3|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
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{{NPCTableRow|Battlecruiser|2|Corpatis Dark Priest/ Shadow Sage}}
|{{NPCTableRow|Cruiser|4|Corpum Dark Priest/ Shadow Sage}}
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|}
}}
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        | Room1Group3                = 2nd Reinforcement Spawn
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{{NPCTableHead|3rd Reinforcement Spawn}}
            | Room1Group3Text        =
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{{NPCTableRow|Frigate|3|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
            | Room1Group3InLocal    =
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{{NPCTableRow|Cruiser|3|Corpum Engraver/ Exorcist/ Reaver/ Revenant/ Sage}}
            | Room1Group3Table      =
+
|}
{{NPCTable
+
 
|{{NPCTableRow|Elite Frigate|2|Elder Corpii Raider}}
+
{{NPCTableHead|th Reinforcement Spawn}}
|{{NPCTableRow|Battlecruiser|2|Corpatis Dark Priest/ Shadow Sage}}
+
{{NPCTableRow|Elite Frigate|1|Elder Corpii Engraver}}
}}
+
{{NPCTableRow|Cruiser|2|Corpum Engraver/ Exorcist/ Reaver/ Revenant/ Sage}}
        | Room1Group4                = 3rd Reinforcement Spawn
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|}
            | Room1Group4Text        =
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            | Room1Group4InLocal    =
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{{NPCTableHead|5th Reinforcement Spawn}}
            | Room1Group4Table      =
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{{NPCTableRow|Cruiser|3|Corpum Engraver/ Exorcist/ Reaver/ Revenant/ Sage}}
{{NPCTable
+
|}
|{{NPCTableRow|Frigate|3|Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper}}
+
 
|{{NPCTableRow|Cruiser|3|Corpum Engraver/ Exorcist/ Reaver/ Revenant/ Sage}}
+
{{NPCTableHead|6th Reinforcement Spawn}}
}}
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{{NPCTableRow|Cruiser|3|Corpum Exorcist/ Phantom}}
        | Room1Group5                = 4th Reinforcement Spawn
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{{NPCTableRow|Elite Cruiser|2|Elder Corpum Dark Priest}}
            | Room1Group5Text        =
+
|}
            | Room1Group5InLocal    =
+
 
            | Room1Group5Table      =
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{{NPCTableHead|7th Reinforcement Spawn}}
{{NPCTable
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{{NPCTableRow|Battlecruiser|3|Corpatis Bishop/ Fanatic/ Seer/ Shade/ Phantom}}
|{{NPCTableRow|Elite Frigate|1|Elder Corpii Engraver}}
+
{{NPCTableRow|Battleship|2|Corpus Arch Bishop}}
|{{NPCTableRow|Cruiser|2|Corpum Engraver/ Exorcist/ Reaver/ Revenant/ Sage}}
+
|}
}}
 
        | Room1Group6                =  5th Reinforcement Spawn
 
            | Room1Group6Text        =
 
            | Room1Group6InLocal    =
 
            | Room1Group6Table      =
 
{{NPCTable
 
|{{NPCTableRow|Cruiser|3|Corpum Engraver/ Exorcist/ Reaver/ Revenant/ Sage}}
 
}}
 
        | Room1Group7                = 6th Reinforcement Spawn
 
            | Room1Group7Text        =
 
            | Room1Group1InLocal    =
 
            | Room1Group7Table      =
 
{{NPCTable
 
|{{NPCTableRow|Cruiser|3|Corpum Exorcist/ Phantom}}
 
|{{NPCTableRow|Elite Cruiser|2|Elder Corpum Dark Priest}}
 
}}
 
        | Room1Group8                = 7th Reinforcement Spawn
 
            | Room1Group8Text        =
 
            | Room1Group1InLocal    =
 
            | Room1Group8Table      =
 
{{NPCTable
 
|{{NPCTableRow|Battlecruiser|3|Corpatis Bishop/ Fanatic/ Seer/ Shade/ Phantom}}
 
|{{NPCTableRow|Battleship|2|Corpus Arch Bishop}}
 
}}
 
 
   
 
   
  | EscalationSectionY/N = Y
+
==Escalation==
    | Escalation= Crimson Hand Supply Depot
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This site can escalate to [[Crimson Hand Supply Depot]].
    | EscalationSectionText=
 
    | EscalationChance =
 
| RewardsSectionY/N = Y
 
    | RewardsSectionText=
 
    | TotalBountyValue = 4 mil
 
    | TotalGeneralLootValue= 
 
    | TotalSalvageValue = 
 
    | AverageRareLootValue=
 
    | ValuableLootTable =
 
    | ExplorationLogTable =
 
    | FactionDropLootVaryY/N =
 
}}
 
 
   
 
   
 
[[Category:Combat Anomalies]]
 
[[Category:Combat Anomalies]]

Revision as of 16:51, 13 June 2017

Site Details
Blood Rally Point
Type Combat Anomaly
Rating Class 6 Level 1
Found in Low/ Null
Max ship size Not Gated
Pirate faction Blood Raider
Damage to deal Electromagnetic damage EM
Thermal damage Th
Damage to
Resist
50% Electromagnetic damage EM
48% Thermal damage Th
Sig. Strength 100% Anomaly

The Blood Rally Point is a combat anomaly found in Blood Raiders infested regions.


Walkthough

The site consists of single ungated pocket. Reinforcement spawns are triggered by the last hostile ship destroyed. All enemy ships spawn around the Blood Raider Lookout structure.

With the initial defending fleet and 7 triggered spawns, a total of 37- 39 ships.

Total expected enemies
Enemy Type Count
Icon red frigate.png Frigates 12- 13
Icon red destroyer.png Destroyers 3- 4
Icon red cruiser.png Cruiser 15
Icon red battlecruiser.png Battlecruisers 5
Icon red battleship.png Battleships 2
Icon red tower.png Sentries 4


.

Template:StructureTable


Initial Defending Fleet
WD EWAR L


Frigate 3- 4 x Frigate Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper
Destroyer 3- 4 x Destroyer Corpior Cleric/ Converter/ Friar/ Visionary
Sentry 2 x Sentry Tower Sentry Blood I
Sentry 2 x Sentry Blood Heavy Missile Battery


1st Reinforcement Spawn
WD EWAR L


Frigate 3 x Frigate Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper
Cruiser 4 x Cruiser Corpum Dark Priest/ Shadow Sage


2nd Reinforcement Spawn
WD EWAR L


Elite Frigate 2 x Elite Frigate Elder Corpii Raider
Battlecruiser 2 x Battlecruiser Corpatis Dark Priest/ Shadow Sage


3rd Reinforcement Spawn
WD EWAR L


Frigate 3 x Frigate Corpii Collector/ Deviner/ Herald/ Follower/ Seeker/ Upholder/ Worshiper
Cruiser 3 x Cruiser Corpum Engraver/ Exorcist/ Reaver/ Revenant/ Sage


th Reinforcement Spawn
WD EWAR L


Elite Frigate 1 x Elite Frigate Elder Corpii Engraver
Cruiser 2 x Cruiser Corpum Engraver/ Exorcist/ Reaver/ Revenant/ Sage


5th Reinforcement Spawn
WD EWAR L


Cruiser 3 x Cruiser Corpum Engraver/ Exorcist/ Reaver/ Revenant/ Sage


6th Reinforcement Spawn
WD EWAR L


Cruiser 3 x Cruiser Corpum Exorcist/ Phantom
Elite Cruiser 2 x Elite Cruiser Elder Corpum Dark Priest


7th Reinforcement Spawn
WD EWAR L


Battlecruiser 3 x Battlecruiser Corpatis Bishop/ Fanatic/ Seer/ Shade/ Phantom
Battleship 2 x Battleship Corpus Arch Bishop

Escalation

This site can escalate to Crimson Hand Supply Depot.