Difference between revisions of "Faction warfare standings"

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Some pilots may be concerned that joining Factional Warfare will result in irreparable damage to some of their faction standings, leaving them excluded from some empire space for the rest of their eve career. This isn't necessarily the case, as pilots can participate in Factional Warfare without ruining their standings, if they don't want to.
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[[File:FW faction alliances.png|thumb|200px|right|The Amarr and the Caldari fight against the Minmatar and the Gallente.]]
 
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Some pilots may be concerned that joining [[Factional Warfare]] will result in irreparable damage to some of their [[Faction Standings|faction standings]], either excluding them from half of [[Empire]] space for the rest of their EVE career, or forcing them to [[Gaining faction standings fast|grind their standings back up]]. This page aims to clarify how your standings are affected by participating in Factional Warfare.  
In summary, you don't actually lose faction standing for killing other pvp pilots (you do lose enemy faction war corporation standing, but who cares about that?!?).
 
 
 
You'll only lose enemy faction standing for killing faction NPC's in plexes, or by getting 'promoted' by your own (npc) faction warfare corporation, which will happen as a result of completing plexes or missions. You don't have to complete plexes to get the pvp you desire (but can still go in them to use their tactical benefits). You don't need to do missions.
 
  
 
== Actions that affect standings ==
 
== Actions that affect standings ==
 +
Participating in Factional Warfare can impact your standings with the four NPC militia corporations (24th Imperial Crusade, State Protectorate, Federal Defence Union, and Tribal Liberation Force) as well as the four NPC empire factions (Amarr, Caldari, Gallente, and Minmatar). Your actions affect your standing with your NPC militia corporation change irrespective of whether you are a member of the NPC corporation or not (i.e. whether you enlisted in Factional Warfare as a solo player or as part of a player corporation).
  
The following actions affect your standing with various bodies in different ways:
+
Note that even though you are at war with two of the four empire factions, your standings with them don't actually drop merely by joining Factional Warfare; they only drop through actions you might perform (see table). Since all the standings-affecting mechanics are purely optional (e.g. you are not forced to capture complexes just because you have enlisted in Factional Warfare), you can control how much you want to affect your faction standings.  
 
 
=== Killing/podding a player who is a member of an NPC FW corporation ===
 
 
 
If you kill/pod a player in an NPC FW corporation, then your standing with that corporation will decrease. Your standing with that player's FW faction will remain unchanged.
 
 
 
E.g. A member of [[Thukk U]] kills a member of the 24th Imperial Crusade (Amarr NPC corp). The [[Thukk U]] pilot will lose standing with the 24th Imperial Crusade, but not with the Amarr faction.
 
 
 
=== Killing/podding a player who is a member of a player FW corporation ===
 
 
 
If you kill/pod a player in an player FW corporation, then all standings will remain unchanged.
 
 
 
=== Killing NPCs in a FW plex ===
 
 
 
If you kill NPCs in a FW [http://wiki.eveonline.com/wiki/Factional_Warfare_Dungeons plex], then you will lose standing with that faction, much like you would if you killed those NPCs in a regular mission.
 
 
 
=== Completing a FW plex ===
 
 
 
If you complete a plex (which simply requires that you are present in it at the moment it is captured), you gain standing for your own NPC FW corporation. You gain this standing regardless of whether you are a member of that NPC faction, or in a player corporation.
 
 
 
E.g. A member of [[Thukk U]] would gain standing with Tribal Liberation Force for completing a plex, as would a member of Tribal Liberation Force itself.
 
 
 
=== Completing a FW control bunker capture ===
 
 
 
TBC
 
 
 
=== Completing a FW mission ===
 
 
 
TBC
 
 
 
=== Being promoted by the FW corp ===
 
 
 
When your standing with your own NPC FW corporation reaches certain points, you will get promoted to a new [http://wiki.eveonline.com/wiki/Ranks rank].
 
 
 
When this happens you will get a boost to that factions standing too, and the corresponding gains and losses to all other factions in the game, much like you do when you complete a storyline mission.
 
 
 
E.g. When a member of [[Thukk U]] gained enough standing with Tribal Liberation Force to be promoted, he will gain standing for Minmatar, Galentte etc, and lose standing for Amarr, Caldari etc.
 
 
 
== Empire space travel restrictions in Factional Warfare ==
 
 
 
If you enter opposition hi-sec territory whilst part of Factional Warfare, the NPC navies of that faction will spawn on you. There are no navy spawns entering opposition low-sec. E.g. A member of [[Thukk U]] entering Amarr or Caldari hi-sec will have those faction navies spawned on them.
 
 
 
Note: This doesn't mean that those areas of empire are totally inaccessible.
 
 
 
If you leave Factional Warfare, you are free to enter all empire, as long as your faction standing is above -5.
 
 
 
== FAQ ==
 
 
 
=== Do you need to run plexes? ===
 
 
 
Plexes can be useful tactically, as the acceleration gates restrict certain class ships entering them. This can enable you to get some slightly fairer PvP action.
 
 
 
You don't need to complete the plex to achieve this. If others in your group wanted to complete the plex you could warp out just before it captured to avoid gaining standing.
 
 
 
=== Do you need to shoot NPCs in plexes ===
 
 
 
In defensive plexes, the NPCs are you own faction - don't shoot them!!!
 
 
 
In offensive plexes, the NPCs are from your opposition factions. You can choose to shoot them or speed tank them if you wish to complete the plex. If you just want to use the complex tactically, you can stay out of aggro range.
 
  
=== Do you need to run missions? ===
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{| class=wikitable style="font-size:90%; text-align:center; border-style:none"
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|-
 +
! style="background-color:#111111; border-style:none" |
 +
! colspan=2 style="background-color:#222222;" | Friendly
 +
! colspan=2 style="background-color:#222222;" | Allied
 +
! colspan=2 style="background-color:#222222;" | Enemy
 +
! colspan=2 style="background-color:#222222;" | Allies of enemy
 +
|-
 +
! style="background-color:#111111; border-style:none" |
 +
! style="background-color:#222222;padding: 0.2em 0.5em" | Militia<br>corporation
 +
! style="background-color:#222222;padding: 0.2em 0.5em" | Faction
 +
! style="background-color:#222222;padding: 0.2em 0.5em" | Militia<br>corporation
 +
! style="background-color:#222222;padding: 0.2em 0.5em" | Faction
 +
! style="background-color:#222222;padding: 0.2em 0.5em" | Militia<br>corporation
 +
! style="background-color:#222222;padding: 0.2em 0.5em" | Faction
 +
! style="background-color:#222222;padding: 0.2em 0.5em" | Militia<br>corporation
 +
! style="background-color:#222222;padding: 0.2em 0.5em" | Faction
 +
|-
 +
| style="text-align:left; background-color:#222222;" | Killing enemy militia (in NPC corp) <sup>(3)</sup>
 +
|
 +
|
 +
|
 +
|
 +
|<span title="Standings loss">[[File:Icon arrow down.png|16px]]</span>
 +
|/
 +
|
 +
|
 +
|-
 +
| style="text-align:left; background-color:#222222;" | Killing enemy militia (in player corp)
 +
|
 +
|
 +
|
 +
|
 +
|/
 +
|/
 +
|
 +
|
 +
<!-- |-
 +
| style="text-align:left; background-color:#222222;" | Podding enemy militia
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| -->
 +
|-
 +
| style="text-align:left; background-color:#222222;" | Killing allied militia
 +
| /
 +
| /
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| style="text-align:left; background-color:#222222;" | Killing friendly militia
 +
| <span title="Standings loss">[[File:Icon arrow down.png|16px]]</span>
 +
| <span title="Standings loss">[[File:Icon arrow down.png|16px]]</span>
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| style="text-align:left; background-color:#222222;" | Killing faction NPC (complex) <sup>(4)</sup>
 +
| /
 +
| /
 +
 +
| /
 +
|
 +
| /
 +
|
 +
| /
 +
<!--|-
 +
| style="text-align:left; background-color:#222222;" | Killing faction NPC (navy)
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-->
 +
|-
 +
| style="text-align:left; background-color:#222222;" | Killing faction NPC (mission)
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| <span title="Standings loss">[[File:Icon arrow down.png|16px]]</span> <sup>(2)</sup>
 +
|
 +
| <span title="Standings loss">[[File:Icon arrow down.png|16px]]</span> <sup>(2)</sup>
 +
<!--|-
 +
| style="text-align:left; background-color:#222222;" | Killing friendly NPC (plex)
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| style="text-align:left; background-color:#222222;" | Killing friendly NPC (navy)
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
| -->
 +
|-
 +
| style="text-align:left; background-color:#222222;" | Capturing complex
 +
| <span title="Standings gain">[[File:Icon arrow up.png|16px]]</span>
 +
| /
 +
|
 +
| /
 +
|
 +
| /
 +
|
 +
| /
 +
|-
 +
| style="text-align:left; background-color:#222222;" | Destroying i-Hub
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| style="text-align:left; background-color:#222222;" | Completing mission
 +
| <span title="Standings gain">[[File:Icon arrow up.png|16px]]</span>
 +
| /
 +
|
 +
| /
 +
|
 +
| /
 +
|
 +
| /
 +
|-
 +
| style="text-align:left; background-color:#222222;" | Declining/failing mission
 +
| <span title="Standings loss">[[File:Icon arrow down.png|16px]]</span>
 +
| <span title="Standings loss">[[File:Icon arrow down.png|16px]]</span>
 +
|
 +
| <span title="Standings loss">[[File:Icon arrow down.png|16px]]</span> <sup>(1)</sup>
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| style="text-align:left; background-color:#222222;" | Being promoted
 +
| /
 +
| <span title="Standings gain">[[File:Icon arrow up.png|16px]]</span>
 +
|
 +
| <span title="Standings gain">[[File:Icon arrow up.png|16px]]</span> <sup>(1)</sup>
 +
|
 +
| <span title="Standings loss">[[File:Icon arrow down.png|16px]]</span> <sup>(1)</sup>
 +
|
 +
| <span title="Standings loss">[[File:Icon arrow down.png|16px]]</span> <sup>(1)</sup>
 +
|-
 +
! colspan=9 style="background-color:#222222; text-align:left;font-size:95%;line-height:130%;font-weight:normal;" |
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<sup>(1)</sup> These are derived standing changes, caused by the [[Faction_Standings#Derived_modifications|inter-faction relationships]].<br>
 +
<sup>(2)</sup> Depending on the mission; not every NPC kill decreases your faction standings.<br>
 +
<sup>(3)</sup> Killing an enemy player who is a member of the NPC militia corporation (i.e. who joined Factional Warfare as a solo player, and not as part of a corporation).<br>
 +
<sup>(4)</sup> Killing the NPCs defending complexes ("plexes").
 +
|-
 +
|}
  
No, not at all.
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=== Promotions ===
 +
When your standings with your NPC militia corporation reach an integer number (i.e. 1.0, 2.0, 3.0 etc), you receive a "promotion", which is reflected in a higher "[https://wiki.eveonline.com/en/wiki/Ranks rank]" (visible on your character sheet). The first time you reach a new rank, you also receive a one-off bonus to your standings with your faction (and a corresponding drop in your standings with the enemy factions).  
  
=== So I could take part in FW without hurting my faction standings in any way? ===
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== Joining Factional Warfare  ==
 +
Keep in mind that, in order to [[Factional Warfare#Joining Factional Warfare|join Factional Warfare]], you need a faction standing of 0.0 or higher (''without'' taking social skills into account). If your standing is too low, you can run missions for a corporation belonging to that faction (the [[Missions#Storyline_Missions|storyline mission]] you get after running 16 regular missions raises your faction standing), the one-off [[Gaining faction standings fast|COSMOS and Data Center missions]], or the [[The_Blood-Stained_Stars|Sisters of Eve epic mission arc]].
  
Yes. As long as you never complete complexes, shoot faction NPCs or do FW missions.
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== Maintaining enemy faction standing ==
 +
If, while enlisted in Factional Warfare, you find your standings with the enemy factions slipping, you can raise them by running missions for corporations belonging to those factions (the storyline mission you get after running 16 regular missions raises your faction standing). However, most agents reside in space controlled by their faction, and the [[Factional Warfare#Permanent war|NPC faction navies]] make it unfeasible to run missions in enemy-controlled [[high-sec]] space. Therefore, there are two options:
 +
* Find agents in friendly high-sec space. A number of agents reside in high-sec space not controlled by their faction (for instance, the Minmatar corporation [http://evemaps.dotlan.net/npc/Core_Complexion_Inc./agents Core Complexion Inc.] has agents in Amarr space, such as three in the [http://evemaps.dotlan.net/system/Knophtikoo/agents Knophtikoo system]). To find these, make a note of which [http://evemaps.dotlan.net/map regions are controlled by friendly factions], then use the in-game [[Agent Finder]] to find agents belonging to the enemy faction in those regions.
 +
* Run missions in [[low-sec]] space. As the NPC faction navies only patrol high-sec systems, you have unfettered access to agents of the enemy faction in low-sec. While low-sec mission running is more dangerous than high-sec mission running, active Factional Warfare players should be reasonably proficient at staying safe in low-sec.  
  
To put that in perspective, the author has lost a grand total of 0.01 standing with the Amarr since joining [[Thukk U]] about three weeks ago.
+
Note that this will only help you with your faction standings; your standings with the enemy NPC militia corporation will likely drop continuously. However, unless you plan on switching sides and running missions for them, you can safely ignore your standings with the enemy NPC militia corporation.  
  
 
[[Category:Guides]]
 
[[Category:Guides]]
[[Category:PvP]]
 
 
[[Category:Factional Warfare]]
 
[[Category:Factional Warfare]]

Revision as of 11:19, 25 June 2014

The Amarr and the Caldari fight against the Minmatar and the Gallente.

Some pilots may be concerned that joining Factional Warfare will result in irreparable damage to some of their faction standings, either excluding them from half of Empire space for the rest of their EVE career, or forcing them to grind their standings back up. This page aims to clarify how your standings are affected by participating in Factional Warfare.

Actions that affect standings

Participating in Factional Warfare can impact your standings with the four NPC militia corporations (24th Imperial Crusade, State Protectorate, Federal Defence Union, and Tribal Liberation Force) as well as the four NPC empire factions (Amarr, Caldari, Gallente, and Minmatar). Your actions affect your standing with your NPC militia corporation change irrespective of whether you are a member of the NPC corporation or not (i.e. whether you enlisted in Factional Warfare as a solo player or as part of a player corporation).

Note that even though you are at war with two of the four empire factions, your standings with them don't actually drop merely by joining Factional Warfare; they only drop through actions you might perform (see table). Since all the standings-affecting mechanics are purely optional (e.g. you are not forced to capture complexes just because you have enlisted in Factional Warfare), you can control how much you want to affect your faction standings.

Friendly Allied Enemy Allies of enemy
Militia
corporation
Faction Militia
corporation
Faction Militia
corporation
Faction Militia
corporation
Faction
Killing enemy militia (in NPC corp) (3) Icon arrow down.png /
Killing enemy militia (in player corp) / /
Killing allied militia / /
Killing friendly militia Icon arrow down.png Icon arrow down.png
Killing faction NPC (complex) (4) / / / / /
Killing faction NPC (mission) Icon arrow down.png (2) Icon arrow down.png (2)
Capturing complex Icon arrow up.png / / / /
Destroying i-Hub
Completing mission Icon arrow up.png / / / /
Declining/failing mission Icon arrow down.png Icon arrow down.png Icon arrow down.png (1)
Being promoted / Icon arrow up.png Icon arrow up.png (1) Icon arrow down.png (1) Icon arrow down.png (1)

(1) These are derived standing changes, caused by the inter-faction relationships.
(2) Depending on the mission; not every NPC kill decreases your faction standings.
(3) Killing an enemy player who is a member of the NPC militia corporation (i.e. who joined Factional Warfare as a solo player, and not as part of a corporation).
(4) Killing the NPCs defending complexes ("plexes").

Promotions

When your standings with your NPC militia corporation reach an integer number (i.e. 1.0, 2.0, 3.0 etc), you receive a "promotion", which is reflected in a higher "rank" (visible on your character sheet). The first time you reach a new rank, you also receive a one-off bonus to your standings with your faction (and a corresponding drop in your standings with the enemy factions).

Joining Factional Warfare

Keep in mind that, in order to join Factional Warfare, you need a faction standing of 0.0 or higher (without taking social skills into account). If your standing is too low, you can run missions for a corporation belonging to that faction (the storyline mission you get after running 16 regular missions raises your faction standing), the one-off COSMOS and Data Center missions, or the Sisters of Eve epic mission arc.

Maintaining enemy faction standing

If, while enlisted in Factional Warfare, you find your standings with the enemy factions slipping, you can raise them by running missions for corporations belonging to those factions (the storyline mission you get after running 16 regular missions raises your faction standing). However, most agents reside in space controlled by their faction, and the NPC faction navies make it unfeasible to run missions in enemy-controlled high-sec space. Therefore, there are two options:

  • Find agents in friendly high-sec space. A number of agents reside in high-sec space not controlled by their faction (for instance, the Minmatar corporation Core Complexion Inc. has agents in Amarr space, such as three in the Knophtikoo system). To find these, make a note of which regions are controlled by friendly factions, then use the in-game Agent Finder to find agents belonging to the enemy faction in those regions.
  • Run missions in low-sec space. As the NPC faction navies only patrol high-sec systems, you have unfettered access to agents of the enemy faction in low-sec. While low-sec mission running is more dangerous than high-sec mission running, active Factional Warfare players should be reasonably proficient at staying safe in low-sec.

Note that this will only help you with your faction standings; your standings with the enemy NPC militia corporation will likely drop continuously. However, unless you plan on switching sides and running missions for them, you can safely ignore your standings with the enemy NPC militia corporation.