Difference between revisions of "New Player"

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Most of these activities are available to both [[Clone_states#Alpha_clones|alpha]] and [[Clone_states#Omega_clones|omega]] accounts, but with some restrictions for alphas mentioned in (brackets) above.
 
Most of these activities are available to both [[Clone_states#Alpha_clones|alpha]] and [[Clone_states#Omega_clones|omega]] accounts, but with some restrictions for alphas mentioned in (brackets) above.
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As well as picking an activity for now, it is worth thinking about where you want to be long term. For instance if you enjoy missioning you may want to look at [[Incursions]] further down the line, they use similar skill sets and let you do well paying PvE in a group setting (plus our incursion folk are very friendly).
  
 
People in game may tell you a couple of things that you need to just ignore (at least for now). One of those is that you are not being efficient - if you are having fun who cares! The other is that <damn can't remember what I was going to add here!>. Don't be in a rush to do everything, train every skill or fly every ship. Eve is a game for the long term and, I believe, you will enjoy it more if you take it at your own pace. Don't let people tell you that you need to use [[Skill_trading#Skill_Injectors|Skill Injectors]] or buy [[Accounts#PLEX|Plex]] with RL$ to get you ahead, as part of the fun is learning your own way around the game and how to make your own ISK. It also gives you time to learn more about the enormous world of Eve.
 
People in game may tell you a couple of things that you need to just ignore (at least for now). One of those is that you are not being efficient - if you are having fun who cares! The other is that <damn can't remember what I was going to add here!>. Don't be in a rush to do everything, train every skill or fly every ship. Eve is a game for the long term and, I believe, you will enjoy it more if you take it at your own pace. Don't let people tell you that you need to use [[Skill_trading#Skill_Injectors|Skill Injectors]] or buy [[Accounts#PLEX|Plex]] with RL$ to get you ahead, as part of the fun is learning your own way around the game and how to make your own ISK. It also gives you time to learn more about the enormous world of Eve.
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E-Uni is often at war and there are some ships that are best flown on an [[Alternate_characters|alt]] to avoid the unnecessary risk. The same goes for visiting [[Trade Hubs]], these are often camped by both [http://www.eveuniversity.org/audio_classes/Disco%20Uncertainty%20-%20The%20Dark%20Side%20of%20Eve.mp3 gankers] and [[Corporation_diplomacy#Wars|war targets]], using an [[Moving_your_items|OOC Hauler]] and reading the advice for [[Hauling|Haulers]] can remove a lot that risk for just a little effort. Another thing that can help considerably is most campuses have access to the [[Hauling_Department|Hauling Service]] and also have a [[Buyback_Program|Buy-Back Program]], both of these things can make your life a lot simpler and avoid painfully expensive losses while trying to haul things to or from the market.
 
E-Uni is often at war and there are some ships that are best flown on an [[Alternate_characters|alt]] to avoid the unnecessary risk. The same goes for visiting [[Trade Hubs]], these are often camped by both [http://www.eveuniversity.org/audio_classes/Disco%20Uncertainty%20-%20The%20Dark%20Side%20of%20Eve.mp3 gankers] and [[Corporation_diplomacy#Wars|war targets]], using an [[Moving_your_items|OOC Hauler]] and reading the advice for [[Hauling|Haulers]] can remove a lot that risk for just a little effort. Another thing that can help considerably is most campuses have access to the [[Hauling_Department|Hauling Service]] and also have a [[Buyback_Program|Buy-Back Program]], both of these things can make your life a lot simpler and avoid painfully expensive losses while trying to haul things to or from the market.
 +
 +
As you [[Skills_and_learning#Training_skills|skill up]], its worth remembering that training skills to level 4 and 5 becomes increasing time consuming for only minor amounts of gain, so its usually better to get a [[Magic 14|good foundation]] before you start to specialise too much. In that same idea you can quickly cross-train to other races ships, tank and weapon systems, particularly at cruiser level and below, which opens up a lot more options when joining [[The_Rookie%27s_Guide_to_Fleet_Ops|fleet ops]].

Revision as of 13:55, 23 September 2020

Where to start as a new player ...

Eve Online can seem like an overwhelming place when you first start the game, but Eve University is here to help you.

The first two things you need to do on your journey into Eve is find an activity that you enjoy doing, the second is to find an activity that pays for the first, that you don't mind doing. If you are lucky they may be the same activity!

If you are not sure what you like doing, make sure to do the Tutorial and Career Agent missions as these will give you a small taster for some of the activities available to you.

When choosing that first activity make sure it is something you enjoy doing otherwise why play this game, it does not have to be the most efficient thing you can do, but if you don't like doing it you won't like playing Eve. The same applies to a lesser extent to your ISK making activity, generally its not going to be the most enjoyable thing long term, and may end up feeling like a bit of a grind, but make sure it's something . Another thing to consider is that Eve has lots of opportunities, so don't be afraid to jump from one activity to another. (That said, Eve is huge so don't try to master everything at once, there will be plenty of time for that as you progress in the game.)

The activities you can do include (but are not limited to):

  • Exploration (no cloak)
  • Mining (no barges)
  • Combat Missions (can't pull L4/L5)
  • PvP - Fleet or Solo
  • Industry and Manufacturing (limited slots & adv skills)
  • Trading / Market (limited slots & adv skills)
  • Planetary Interaction (n/a)
  • Hauling (basic industrials only)

Most of these activities are available to both alpha and omega accounts, but with some restrictions for alphas mentioned in (brackets) above.

As well as picking an activity for now, it is worth thinking about where you want to be long term. For instance if you enjoy missioning you may want to look at Incursions further down the line, they use similar skill sets and let you do well paying PvE in a group setting (plus our incursion folk are very friendly).

People in game may tell you a couple of things that you need to just ignore (at least for now). One of those is that you are not being efficient - if you are having fun who cares! The other is that <damn can't remember what I was going to add here!>. Don't be in a rush to do everything, train every skill or fly every ship. Eve is a game for the long term and, I believe, you will enjoy it more if you take it at your own pace. Don't let people tell you that you need to use Skill Injectors or buy Plex with RL$ to get you ahead, as part of the fun is learning your own way around the game and how to make your own ISK. It also gives you time to learn more about the enormous world of Eve.

Don't be afraid of losing ships, but at the same time try not to make too many stupidly expensive mistakes. Eve has a simple rule "Don't fly what you can't afford to lose".

E-Uni is often at war and there are some ships that are best flown on an alt to avoid the unnecessary risk. The same goes for visiting Trade Hubs, these are often camped by both gankers and war targets, using an OOC Hauler and reading the advice for Haulers can remove a lot that risk for just a little effort. Another thing that can help considerably is most campuses have access to the Hauling Service and also have a Buy-Back Program, both of these things can make your life a lot simpler and avoid painfully expensive losses while trying to haul things to or from the market.

As you skill up, its worth remembering that training skills to level 4 and 5 becomes increasing time consuming for only minor amounts of gain, so its usually better to get a good foundation before you start to specialise too much. In that same idea you can quickly cross-train to other races ships, tank and weapon systems, particularly at cruiser level and below, which opens up a lot more options when joining fleet ops.