Difference between revisions of "Rubicon"

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[[File:Rubicon Logo.jpg|thumb|300px|Rubicon]]
 
[[File:Rubicon Logo.jpg|thumb|300px|Rubicon]]
EVE Online: '''Rubicon''', is an upcoming expansion for EVE Online, scheduled to launch on the 19th of November 2013. This expansion will include ship balancing updates, quality of life improvements and graphical upgrades. The term Rubicon means point of no return. It comes from the phrase, "Crossing the Rubicon", which is a metaphor for deliberately proceeding past a point of no return.<ref>[http://en.wikipedia.org/wiki/Point_of_no_return Wikipedia:Point of No Return]</ref>
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EVE Online: '''Rubicon''', is an expansion for EVE Online which launched on the 19th of November 2013. This expansion will include ship balancing updates, quality of life improvements and graphical upgrades. The term Rubicon means point of no return. It comes from the phrase, "Crossing the Rubicon", which is a metaphor for deliberately proceeding past a point of no return.<ref>[https://en.wikipedia.org/wiki/Point_of_no_return Wikipedia:Point of No Return]</ref>
  
It was announced September 26, 2013 and "Features will include [[Marauder]], [[Interceptor]] and [[Interdictor]] rebalancing, as well as changes to existing game mechanics, new personal deployable structures and twitch.tv integration into the EVE Online Client."<ref>[http://www.eveonline.com/news/eve-online-winter-exp-announcement-september-26/ CCP: Rubicon Announcement]</ref>
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It was announced September 26, 2013 and "Features will include [[Marauders|Marauder]], [[Interceptor]] and [[Interdictor]] rebalancing, as well as changes to existing game mechanics, new personal deployable structures and twitch.tv integration into the EVE Online Client."<ref>[https://www.eveonline.com/news/eve-online-winter-exp-announcement-september-26/ CCP: Rubicon Announcement]</ref>
  
 
==Announced Features==
 
==Announced Features==
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===New Features & UI===
 
===New Features & UI===
*Players will be able to control Hisec Customs Offices(POCO's) by shooting the Interbus owned ones down and installing their own. [http://community.eveonline.com/news/dev-blogs/player-owned-customs-offices-in-hi-sec/ Dev Blog]
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*Players will be able to control Hisec Customs Offices(POCO's) by shooting the InterBus owned ones down and installing their own. [https://www.eveonline.com/news/view/player-owned-customs-offices-in-hi-sec Dev Blog]
*New Deployable Structures. [http://community.eveonline.com/news/dev-blogs/better-living-through-mobile-structures/ Dev Blog] [[Mobile Structure|Wiki article]]
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*New Deployable Structures. [https://www.eveonline.com/news/view/better-living-through-mobile-structures Dev Blog] [[Mobile Structure|Wiki article]]
 
**Siphon to steal materials from enemy POS owners.
 
**Siphon to steal materials from enemy POS owners.
**Cyno Blocker which prevents cynos from being lit and player jumps to your location. Range hinted between 50-100km.
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**Cyno Blocker which prevents cynos from being lit and player jumps to your location. Range confirmed to be 100km.
 
**Mobile Fitting Bay that you can deploy and use to refit or store some items in.
 
**Mobile Fitting Bay that you can deploy and use to refit or store some items in.
 
**Tractoring Deployable which will tractor wrecks and empty them. Won't salvage.
 
**Tractoring Deployable which will tractor wrecks and empty them. Won't salvage.
*New Interbus Ship Identification System(ISIS) will add a new UI element which will show ship progression in a clearer manner. [https://forums.eveonline.com/default.aspx?g=posts&t=284529&find=unread Discussion Thread] [http://www.youtube.com/watch?v=myyrrBQ6FWI Youtube Video]
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*New Interbus<sup>[sic]</sup> Ship Identification System(ISIS) will add a new UI element which will show ship progression in a clearer manner. [https://forums.eveonline.com/default.aspx?g=posts&t=284529&find=unread Discussion Thread] [https://www.youtube.com/watch?v=myyrrBQ6FWI Youtube Video]
*The Certificate System has been overhauled to be more understandable and helpful. [http://community.eveonline.com/news/dev-blogs/license-to-kill-certificate-overhaul/ Dev Blog]
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*The Certificate System has been overhauled to be more understandable and helpful. [https://www.eveonline.com/news/view/license-to-kill-certificate-overhaul/ Dev Blog]
*Training into Tech 2 turret systems will no longer require the smaller-sized equivalent to be trained. [http://community.eveonline.com/news/dev-blogs/license-to-kill-certificate-overhaul/ Dev Blog]
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*Training into Tech 2 turret systems will no longer require the smaller-sized equivalent to be trained. [https://www.eveonline.com/news/view/license-to-kill-certificate-overhaul Dev Blog]
 
*New Ghost Sites and Ascendancy Implants which increase warp speeds. Implants will be player built using materials from Ghost Sites. [https://forums.eveonline.com/default.aspx?g=posts&t=288232&find=unread Forum Post]
 
*New Ghost Sites and Ascendancy Implants which increase warp speeds. Implants will be player built using materials from Ghost Sites. [https://forums.eveonline.com/default.aspx?g=posts&t=288232&find=unread Forum Post]
  
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*Ship Maintenance Arrays will drop ships as loot. [https://forums.eveonline.com/default.aspx?g=posts&t=292294&find=unread Forum Post]
 
*Ship Maintenance Arrays will drop ships as loot. [https://forums.eveonline.com/default.aspx?g=posts&t=292294&find=unread Forum Post]
 
*Fleet Window Improvements [https://forums.eveonline.com/default.aspx?g=posts&t=289324 Forum Post]
 
*Fleet Window Improvements [https://forums.eveonline.com/default.aspx?g=posts&t=289324 Forum Post]
*A few autocannons will be renamed to aviod confusion. [https://forums.eveonline.com/default.aspx?g=posts&t=288754&find=unread Forum Post]
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*A few autocannons will be renamed to avoid confusion. [https://forums.eveonline.com/default.aspx?g=posts&t=288754&find=unread Forum Post]
 
*Twitch.tv support will be added to the in-game browser.
 
*Twitch.tv support will be added to the in-game browser.
  
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==External links==
 
==External links==
* [http://www.eveonline.com/rubicon/ CCP:Rubicon]
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* [https://web.archive.org/web/20130927001528/http://www.eveonline.com/rubicon/ CCP:Rubicon archive]
* [http://www.eveonline.com/news/eve-online-winter-exp-announcement-september-26/ September 26 Announcement]
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* [https://www.eveonline.com/news/view/eve-online-winter-expansion-announcement-sep-26 September 26 Announcement]
* [http://community.eveonline.com/news/news-channels/eve-online-news/announcing-eve-online-rubicon-november-19th-2013/ CCP News: Rubicon Announcement]
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* [https://www.eveonline.com/news/view/announcing-eve-online-rubicon-november-19th-2013 CCP News: Rubicon Announcement]
  
 
[[Category:Expansions]]
 
[[Category:Expansions]]

Latest revision as of 07:46, 6 October 2022

Rubicon

EVE Online: Rubicon, is an expansion for EVE Online which launched on the 19th of November 2013. This expansion will include ship balancing updates, quality of life improvements and graphical upgrades. The term Rubicon means point of no return. It comes from the phrase, "Crossing the Rubicon", which is a metaphor for deliberately proceeding past a point of no return.[1]

It was announced September 26, 2013 and "Features will include Marauder, Interceptor and Interdictor rebalancing, as well as changes to existing game mechanics, new personal deployable structures and twitch.tv integration into the EVE Online Client."[2]

Announced Features

New Ships & Balancing

New Features & UI

  • Players will be able to control Hisec Customs Offices(POCO's) by shooting the InterBus owned ones down and installing their own. Dev Blog
  • New Deployable Structures. Dev Blog Wiki article
    • Siphon to steal materials from enemy POS owners.
    • Cyno Blocker which prevents cynos from being lit and player jumps to your location. Range confirmed to be 100km.
    • Mobile Fitting Bay that you can deploy and use to refit or store some items in.
    • Tractoring Deployable which will tractor wrecks and empty them. Won't salvage.
  • New Interbus[sic] Ship Identification System(ISIS) will add a new UI element which will show ship progression in a clearer manner. Discussion Thread Youtube Video
  • The Certificate System has been overhauled to be more understandable and helpful. Dev Blog
  • Training into Tech 2 turret systems will no longer require the smaller-sized equivalent to be trained. Dev Blog
  • New Ghost Sites and Ascendancy Implants which increase warp speeds. Implants will be player built using materials from Ghost Sites. Forum Post

Graphics & Visuals

  • DirectX 11 support is being added. No DX11 specific changes announced.
  • Command Ships will be switched to their alternative Tech 1 hull type. Forum Post
  • Warp Disruption module and probe(bubbles) effect updated. TheMittani.com Article with Screenshots
  • Corpses will have racial variations.
  • New Character Selection Screen. Forum Post

Miscellaneous

  • Implants can be plugged in without pausing skill training.
  • Strategic Cruiser(Tech 3) subsystems will be refit-able in space near Ship Maintenance Arrays or Ship Maintenance Bays. Forum Post
  • Ship Maintenance Arrays will drop ships as loot. Forum Post
  • Fleet Window Improvements Forum Post
  • A few autocannons will be renamed to avoid confusion. Forum Post
  • Twitch.tv support will be added to the in-game browser.

See Also

References

External links