Difference between revisions of "Rubicon"

From EVE University Wiki
Jump to: navigation, search
(Added forum post on interdictors to references.)
Line 6: Line 6:
  
 
==Announced Features==
 
==Announced Features==
*Player Controlled Hi-Sec Customs Offices
+
===New Ships & Balancing===
**Existing Customs offices will transfer to Interbus and players will be allowed to destroy them.
+
*New Sisters of EVE Faction Frigate, [[Astero]] and Cruiser, [[Stratios]] [https://forums.eveonline.com/default.aspx?g=posts&t=283120&find=unread Forum Post] [http://themittani.com/news/ships-sisi-videos TheMittani.com Videos]
**Player Corps can construct replacement High Sec Customs Offices that will function just like current POCOs. They can be destroyed by other players only during a declared war.
+
*Electronic Attack Frigate Rebalance [https://forums.eveonline.com/default.aspx?g=posts&t=283119&find=unread Forum Post]
**Planetary Interaction can not be completely disrupted since the launch pad can still be used.<ref>[http://community.eveonline.com/news/dev-blogs/player-owned-customs-offices-in-hi-sec/ Dev Blog - POCOs in High Sec]</ref>
+
*Interceptor Rebalance [https://forums.eveonline.com/default.aspx?g=posts&t=283145&find=unread Forum Post]
*Deploy Temporary Mobile Structures
+
*Interdictor [https://forums.eveonline.com/default.aspx?g=posts&t=286842&find=unread Forum Post]
*Sisters of EVE Faction Frigate, [[Astero]] and Cruiser, [[Stratios]]
+
*Marauder Rabalance with new Bastion Mechanic [https://forums.eveonline.com/default.aspx?g=posts&t=273500&find=unread Forum Post] [http://themittani.com/news/ships-sisi-videos TheMittani.com Videos]
*Rebalance of Electronic Attack Frigate, Interceptor, Interdictor<ref name=Interdictor>[https://forums.eveonline.com/default.aspx?g=posts&m=3739441#post3739441 Dev post in the forums about changes]</ref>, and Marauder class hulls
+
*Highly influential Warp Acceleration Changes [https://forums.eveonline.com/default.aspx?g=posts&t=283132&find=unread Forum Post]
*Guerilla-style Warfare Support
+
*New Rapid Heavy Missile Launcher [https://forums.eveonline.com/default.aspx?g=posts&t=284479&find=unread Forum Post]
**Small Gang Warfare improvements
+
 
*Interbus Ship Identification System  
+
===New Features & UI===
**Changes to the Certificate system<ref name=Cert>[http://community.eveonline.com/news/dev-blogs/license-to-kill-certificate-overhaul/ Dev Blog - Certificate Overhaul]</ref>
+
*Players will be able to control Hisec Customs Offices(POCO's) by shooting the interbust owned down and installing their own. [http://community.eveonline.com/news/dev-blogs/player-owned-customs-offices-in-hi-sec/ Dev Blog]
*Gunnery "Tiericide"
+
*New Deployable Structures
**Specializing in smaller turrets will not be required to for T2 larger turrets.<ref name=Cert>[http://community.eveonline.com/news/dev-blogs/license-to-kill-certificate-overhaul/ Dev Blog - Certificate Overhaul]</ref>
+
**Siphon to steal materials from enemy POS owners.
 +
**Cyno Blocker which prevents cynos from being lit and player jumps to your location. Range hinted between 50-100km.
 +
**Mobile Fitting Bay that you can deploy and use to refit or store some items in.
 +
**Tractoring Deployable which will tractor wrecks and empty them. Won't salvage.
 +
*New Interbus Ship Identification System(ISIS) will add a new UI element which will show ship progression in a clearer manner. [https://forums.eveonline.com/default.aspx?g=posts&t=284529&find=unread Discussion Thread] [http://www.youtube.com/watch?v=myyrrBQ6FWI Youtube Video]
 +
*The Certificate System has been overhauled to be more understandable and helpful. [http://community.eveonline.com/news/dev-blogs/license-to-kill-certificate-overhaul/ Dev Blog]
 +
*Training into Tech 2 turret systems will no longer require the smaller-sized equivalent to be trained. [http://community.eveonline.com/news/dev-blogs/license-to-kill-certificate-overhaul/ Dev Blog]
 +
*New Ghost Sites and Ascendancy Implants which increase warp speeds. Implants will be player built using materials from Ghost Sites. [https://forums.eveonline.com/default.aspx?g=posts&t=288232&find=unread Forum Post]
 +
 
 +
===Graphics & Visuals===
 +
*DirectX 11 support is being added. No DX11 specific changes announced.
 +
*Command Ships will be switched to the alternative Tech 1 hull type. [https://forums.eveonline.com/default.aspx?g=posts&t=283149&find=unread Forum Post]
 +
*Warp Disruption module and probe(bubbles) effect updated. [http://themittani.com/news/rubicon-visual-changes TheMittani.com Article with Screenshots]
 +
*Corpses will have racial variations.
 +
*New Character Selection Screen. [https://forums.eveonline.com/default.aspx?g=posts&t=285712&find=unread Forum Post]
 +
 
 +
===Miscellaneous===
 +
*Implants can be plugged in without pausing skill training.
 +
*Strategic Cruiser(Tech 3) subsystem will be refit-able in space near Ship Maintenance Arrays or Ship Maintenance Bays. [https://forums.eveonline.com/default.aspx?g=posts&t=292816&find=unread Forum Post]
 +
*Ship Maintenance Arrays will drop ships as loot. [https://forums.eveonline.com/default.aspx?g=posts&t=292294&find=unread Forum Post]
 +
*Fleet Window Improvements [https://forums.eveonline.com/default.aspx?g=posts&t=289324 Forum Post]
  
 
==See Also==
 
==See Also==

Revision as of 15:37, 4 November 2013

Template:Current

Rubicon

EVE Online: Rubicon, is an upcoming expansion for EVE Online, scheduled to launch on the 19th of November 2013. This expansion will include ship balancing updates, quality of life improvements and graphical upgrades. The term Rubicon means point of no return. It comes from the phrase, "Crossing the Rubicon", which is a metaphor for deliberately proceeding past a point of no return.[1]

It was announced September 26, 2013 and "Features will include Marauder, Interceptor and Interdictor rebalancing, as well as changes to existing game mechanics, new personal deployable structures and twitch.tv integration into the EVE Online Client."[2]

Announced Features

New Ships & Balancing

New Features & UI

  • Players will be able to control Hisec Customs Offices(POCO's) by shooting the interbust owned down and installing their own. Dev Blog
  • New Deployable Structures
    • Siphon to steal materials from enemy POS owners.
    • Cyno Blocker which prevents cynos from being lit and player jumps to your location. Range hinted between 50-100km.
    • Mobile Fitting Bay that you can deploy and use to refit or store some items in.
    • Tractoring Deployable which will tractor wrecks and empty them. Won't salvage.
  • New Interbus Ship Identification System(ISIS) will add a new UI element which will show ship progression in a clearer manner. Discussion Thread Youtube Video
  • The Certificate System has been overhauled to be more understandable and helpful. Dev Blog
  • Training into Tech 2 turret systems will no longer require the smaller-sized equivalent to be trained. Dev Blog
  • New Ghost Sites and Ascendancy Implants which increase warp speeds. Implants will be player built using materials from Ghost Sites. Forum Post

Graphics & Visuals

  • DirectX 11 support is being added. No DX11 specific changes announced.
  • Command Ships will be switched to the alternative Tech 1 hull type. Forum Post
  • Warp Disruption module and probe(bubbles) effect updated. TheMittani.com Article with Screenshots
  • Corpses will have racial variations.
  • New Character Selection Screen. Forum Post

Miscellaneous

  • Implants can be plugged in without pausing skill training.
  • Strategic Cruiser(Tech 3) subsystem will be refit-able in space near Ship Maintenance Arrays or Ship Maintenance Bays. Forum Post
  • Ship Maintenance Arrays will drop ships as loot. Forum Post
  • Fleet Window Improvements Forum Post

See Also

References

External links