Difference between revisions of "Scanning:Scan Results"

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(Blackeye Verified to have 3000 always.)
(→‎Nebulas: Location from eve wiki)
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|-
 
|-
 
| [[Flame Nebula]]
 
| [[Flame Nebula]]
| Unknown
+
| Heimatar (unverified)
| High?
+
| High/Low (Unverfied)
 
| 2 clouds of vermilion mykoserocin (quantity unknown).
 
| 2 clouds of vermilion mykoserocin (quantity unknown).
 
|-
 
|-
 
| [[Ghost Nebula]]
 
| [[Ghost Nebula]]
| Unknown
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| Molden Heath (Unverified)
 
| High/low
 
| High/low
 
| 2 clouds of azure mykoserocin (quantity unknown).
 
| 2 clouds of azure mykoserocin (quantity unknown).
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|-
 
|-
 
| [[Sister Nebula]]
 
| [[Sister Nebula]]
| Unknown
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| Derelik (Unverified)
 
| High/low?
 
| High/low?
 
| Unknown
 
| Unknown

Revision as of 17:41, 27 June 2014

This article should be cleaned up or improved. The reason is: unspecified

This page lists various exploration sites that have been found and catalogued. There are also some more sites detailed on Evelopedia.

General Exploration Points

  • The more difficult a site is to scan down, the better the site will be.
  • There is a specific, constant amount of each type of site.
  • When a site is completed it spawns somewhere else almost immediately.
  • Sites have a 3 day timer, if they are not completed within that time they despawn at the next server downtime and will spawn somewhere else.
  • Sites are given a 3 letter - 3 number identification tag, for example ILN-883. This identification tag is changed each day at sever downtime.
  • The Group normally shows at around 30% signal strength; and the Type around 70%.
  • You are normally prevented from opening cans when defenders are near, so combat skills will be needed for sites where NPCs are spawned at the start - cloaked ships especially won't be able to sneak in and take the loot.
  • Site quality is also tied to system security, with greater risks come greater rewards


Ore Sites

  • Pre-Odyssey these were called Gravimetric Sites, they now no-longer require scanning and will show up when you enter a system or undock.
  • This site will despawn when it is completely mined or when its 3 day timer expires.
  • The Asteroids will be those that are found in the security level below the current level of the solar system and/or will be larger than normal.
  • When spawned each site will have all flavors of each type of asteroid. For example a Small Omber Deposit will have Golden, Silvery, and regular Omber Asteroids in the site.
  • NPC Pirates can and do spawn in these asteroid fields.
  • As these sites now appear without scanning they can be as busy as normal asteroid belts.
  • There is an emote given in local when you complete (mine out) the site.
  • When a site is first found, all the asteroids of that particular site may not be spawned initially. Some spawn over time. This has given rise to an old myth of gravimetric asteroid fields "refilling"; if at least one asteroid is left and not mined in the field. <Has this be verified post Odyssey?>


Specific Ore Sites found in High Security Systems

Specific Ore Sites found in Low Security Systems

Specific Gravimetric Sites found in Null Security Systems

Gas Sites (Known Space)

  • This site will despawn when fully mined or when the 3 day timer expires.
  • Some sites may have loot cans with Blueprints and skillbooks that are associated with drug manufacturing.
  • Also see Mining:Gas Clouds

Nebulas

  • Nebulas in known space contain mykoserocin and cytoserocin gases, which are used in booster production.
  • Mykoserocin gases are the least profitable (so unprofitable that they are generally not worth the effort of mining), and the only gases found in high security space. They are also found in low security space. These gases are used in the production of synth boosters, which are very weak but legal in empire space.
  • Cytoserocin gases are usually worth mining, but are only found in low and null security space. These gases are used in the production of more powerful, illegal boosters.
  • Nebulas in nullsec space will often have pirate spawns; the gas clouds in nullsec are also unstable, and will periodically deal approximately 1,000 damage to a mining ship.
Nebula Type Region(s) Security Level Contents
Blackeye Nebula Aridia High/low 3,000 units of malachite mykoserocin (verified).
Boisterous Nebula Feythabolis Null 1,000 units of vermilion cytoserocin (unverified).
Bright Nebula Placid High/low? 2 clouds of viridian mykoserocin (quantity unknown).
Calabash Nebula Solitude High/low 1,000 units of celadon mykoserocin.
Cobra Nebula Delve Null 250 units of malachite cytoserocin (unverified).
Crab Spider Nebula Delve Null 750 units of malachite cytoserocin (unverified). 3 pirate battleships.
Crimson Nebula Aridia Low 500 units of malachite cytoserocin (minimum; full quantity unknown).
Crystal Nebula Wicked Creek Null 5,000 units of azure cytoserocin (unverified).
Diablo Nebula The Forge High/low 3,000 units of amber mykoserocin (unverified).
Flame Nebula Heimatar (unverified) High/Low (Unverfied) 2 clouds of vermilion mykoserocin (quantity unknown).
Ghost Nebula Molden Heath (Unverified) High/low 2 clouds of azure mykoserocin (quantity unknown).
Glass Nebula Solitude High/low 3,000 units of celadon mykoserocin.
Phoenix Nebula Solitude Low 500 units of celadon cytoserocin.
Pipe Nebula Unknown High/low? Unknown.
Sister Nebula Derelik (Unverified) High/low? Unknown
Sparkling Nebula Placid High/low? 3,000 units of viridian mykoserocin.
Sunspark Nebula The Forge High/low? 1,000 units of amber mykoserocin (unverified).
Wild Nebula Aridia High/low 1,000 units of malachite mykoserocin.

Chemical Labs

  • Chemical labs are illegal drug processing facilities run by NPC pirate factions.
  • These are combat sites, and also have hackable data containers. They do not contain minable gas.
Nebula Type Region(s) Security Level Contents
Blood Raider Chemical Lab Aridia Low Unknown.
Elohim Sooth Sayer Distribution Base Unknown Low Combat/data site.
Serpentis Chemical Lab Solitude Low Combat/data site.

Relic Sites

  • This site will despawn when someone attempts to open a can and everyone leaves the site (whether successful or not) or the 3 day timer expires.
  • The loot from these sites usually consist of T2 Rig BPCs, normal salvaged materials (sometimes even rare salvaged materials), salvaging and rigging skillbooks.
  • Usually the loot corresponds to the specific region, for example Alloyed Tritanium Bars from Angel sites in Minmatar space.

Specific Relic Sites found in High Security Systems

Specific Relic Sites found in Low Security Systems

Specific Relic Sites found in Null Security Systems

Data Sites

  • This site will despawn after someone attempts to open a can and everyone leaves the site (whether successful or not) or the 3 day timer expires.
  • The loot from the containers normally has to do with invention such as decryptors, data cores, interface BPCs, other things used in T2 manufacturing, or skillbooks.
  • Usually the loot corresponds to the specific region, for example Minmatar Encryption Methods skillbook from Angel sites in Minmatar space.

Specific Data Sites found in High Security Systems

Specific Data Sites found in Low Security Systems

Specific Data Sites found in Null Security Systems

Combat

  • Combat sites will despawn when the "trigger" is activated and everyone leaves the site, or the 3 day timer expires.
  • Normally the "trigger" when activated can (maybe 5% of the time) lead to an escalation (another site that shows up in the journal under expeditions)
  • These escalations often can have better loot or even lead to further escalations (if a further escalation is available, there is usually a much higher chance for the site to escalate)
  • Most of the sites listed have been found in or near Aldrat: other sites exist that are similar in composition and name, but adjusted for different regions and pirate factions.

Specific Combat Sites found in High Security Systems

Specific Combat Sites found in Low Security Systems

Specific Combat Sites found in Null Security Systems