Difference between revisions of "Skills:Corporation Management"

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(Update for Crius 1.0)
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Memory and Charisma are needed to become skilled in the subjects in this category.
 
Memory and Charisma are needed to become skilled in the subjects in this category.
 
The Rubicon 1.3 release in March 2014 doubled the number of additional corporation members that each of those skills provides.  The updated numbers are shown.
 
  
 
The following are the skills in the Corporation Management section (in alphabetical order):
 
The following are the skills in the Corporation Management section (in alphabetical order):
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|mult=7x
 
|mult=7x
 
|price=1M
 
|price=1M
|pre=[[Skills:Corporation_Management#Anchoring|Anchoring V]]
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|pre={{sk|Anchoring|IV}}
 
|notes=See also [http://wiki.eveonline.com/en/wiki/Starbase_Defense_Management Starbase Defense Management] on the official wiki.
 
|notes=See also [http://wiki.eveonline.com/en/wiki/Starbase_Defense_Management Starbase Defense Management] on the official wiki.
 
}}
 
}}
  
Rubicon 1.3
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Crius 1.0

Revision as of 06:10, 22 July 2014

Overview

This skill category is trained by people who want be involved with creating and managing player owned corporations. Running a well-oiled operation is a fine art, and these skills are your brushes.

Memory and Charisma are needed to become skilled in the subjects in this category.

The following are the skills in the Corporation Management section (in alphabetical order):



Icon skillbook2.png Anchoring

Skill at Anchoring Deployables. Can not be trained on Trial Accounts.
Implants.png Attributes: Memory.pngCharisma.png
Multiplier.png Multiplier: 3x
Isk.png Price: 75k ISK
Alpha.png Alpha max level: I
Icon skillbook2.png Prerequisites: None
Icon skillbook2.png V required for: Starbase Defense Management; Outpost Construction
Notes.png Notes:



Icon skillbook2.png Corporation Management

Basic corporation operation. +20 corporation members allowed per level.
Notice: the CEO must update his corporation through the corporation user interface before the skill takes effect.
Implants.png Attributes: Memory.pngCharisma.png
Multiplier.png Multiplier: 1x
Isk.png Price: 30k ISK
Alpha.png Alpha max level: I
Icon skillbook2.png Prerequisites: None
Icon skillbook2.png II required for: Diplomatic Relations; Megacorp Management
Notes.png Notes:



Icon skillbook2.png Diplomatic Relations

Skill at negotiating ally fees with Concord. Reduces cost to hire allies in wars by 5% per level.
Implants.png Attributes: Memory.pngCharisma.png
Multiplier.png Multiplier: 2x
Isk.png Price: 50k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Corporation Management II; Social III
Notes.png Notes: This skilled replaced Ethnic Relations with the release of Inferno. That skill allowed a CEO to have corp members not of his/her race. It is no longer necessary to have a special skill to do that.



Icon skillbook2.png Empire Control

Advanced corporation operation. +400 corporation members allowed per level. Notice: the CEO must update his corporation through the corporation user interface before the skill takes effect
Implants.png Attributes: Memory.pngCharisma.png
Multiplier.png Multiplier: 5x
Isk.png Price: 10M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Megacorp Management V; Corporation Management V
Icon skillbook2.png V required for: Sovereignty
Notes.png Notes:



Icon skillbook2.png Megacorp Management

Advanced corporation operation. +100 members per level. Notice: the CEO must update his corporation through the corporation user interface before the skill takes effect
Implants.png Attributes: Memory.pngCharisma.png
Multiplier.png Multiplier: 3x
Isk.png Price: 400k ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Corporation Management V
Notes.png Notes:



Icon skillbook2.png Sovereignty

Advanced corporation operation. +2000 corporation members allowed per level. Notice: the CEO must update his corporation through the corporation user interface before the skill takes effect
Implants.png Attributes: Memory.pngCharisma.png
Multiplier.png Multiplier: 8x
Isk.png Price: 500M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Empire Control V; Megacorp Management V; Corporation Management V
Notes.png Notes:



Icon skillbook2.png Starbase Defense Management

Skill at using starbase weapon systems. Allows control of one array per level. Arrays must be placed outside of the forcefield to be controlled. Can not be trained on Trial Accounts.
Implants.png Attributes: Memory.pngCharisma.png
Multiplier.png Multiplier: 7x
Isk.png Price: 1M ISK
Alpha.png Alpha max level: Alpha pilot can not train this skill.
Icon skillbook2.png Prerequisites: Anchoring IV
Notes.png Notes: See also Starbase Defense Management on the official wiki.


Crius 1.0