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  • ...ter Ring, Stain, Syndicate and Venal) are claimed by a number of different NPC factions, either pirate or corporation. These factions allow capsuleers to ...ly on the Military Development Index, which can be increased by destroying NPC ships within the system. The Military Development Index will degrade if no
    18 KB (2,902 words) - 19:53, 28 October 2023
  • ...ip sized missile launchers) and bomb launchers, which fire [[bombs|area-of-effect weapons]] that can only be used in [[nullsec]] or wormhole space. Stealth b ...a damage bonus for bombs and torpedoes which do its empire's associated [[NPC damage types|damage type]].
    5 KB (734 words) - 04:43, 17 March 2024
  • | style="font-weight:bold;" | NPC Trinket Start | style="font-weight:bold;" | NPC Trinket End
    22 KB (3,066 words) - 01:06, 3 December 2023
  • ...t off your festival launchers. Test your snowball launching prowess on any NPC. || [[File:Event icon.png|32px|link=]] 5 points ...Base.jpg|thumb|400px|The view inside Wightstorm Forwards Base. The snowing effect is visible in all systems affected by the storm.]]
    20 KB (2,789 words) - 01:07, 3 December 2023
  • ...en the trader and the corporation and faction that own the station. Has no effect when trading in player owned structures. ...The broker fee can be reduced with the {{sk|Broker Relations}} skill and [[NPC standings]].
    20 KB (3,213 words) - 15:56, 4 March 2024
  • ...t neutralizers to break a target, neutralizers can still have a meaningful effect on them. A pilot whose ship is hovering at around 30% capacitor needs to st ...Heavy drones. Like all other drone-based EWAR, pilot EWAR skills have no effect on the drones. There are no stacking penalties when using Neutralizer Drone
    45 KB (6,560 words) - 11:50, 16 March 2024
  • ...gh it will still be vulnerable to [[smartbombs]] and other [[Bombs|area-of-effect weapons]]). I keep one with each of my jump clones. ...uick buck.) Subtract that market’s [[sales tax]] (8% at [[NPC corporations|NPC]] markets, as low as 3.6% with {{sk|Accounting|V}}) and [[Tax#Sales tax|bro
    30 KB (4,694 words) - 12:17, 28 April 2024
  • ...ereignty information under the system name will tell you whether you're in NPC space or not. There are NPC stations in 0.0, though they are few and far between. There are also player
    16 KB (2,814 words) - 13:06, 14 March 2024
  • * The boundary around the event battlefields appears with a blue graphical effect which becomes more obvious the closer you fly toward it. Unlike the red bou Fundamentally all of these fits work the same way, you should orbit the NPC battleship at 500m with your afterburner and use the webifier against the b
    22 KB (3,327 words) - 09:04, 12 May 2024
  • ...ist of NPC info can be found here: [https://edencom.space/npcs.php Pochven NPC info] Invasion systems have roaming NPC fleets for both EDENCOM and Triglavian sides. Pochven has additional Drifte
    16 KB (2,402 words) - 02:31, 13 March 2024
  • ...ed complication that you'd have a [[Timers#Weapon_Timer|weapons timer]] in effect and could not jump or dock-up. *EVE University will [[Skillbook Program|reimburse]] you for the NPC seeded cost (1 million ISK) for the needed Infomorph Psychology skillbook.
    10 KB (1,834 words) - 08:40, 29 November 2023
  • This will determine your starting Dropsuit Blueprints provided but has no effect on your skill. -1 ** Mercenary is where you will find Faction Warfare contracts issued by NPC.
    6 KB (973 words) - 14:01, 3 February 2023
  • ...ule<br>25% bonus to Missile velocity<br>50% bonus to Command Burst area of effect range<br> ! style="width: 30%;" | Effect
    14 KB (2,189 words) - 13:16, 14 November 2023
  • ...that when you enter a wormhole, there is a visible brightening and a sound effect to indicate that the hole has been activated, so if someone is watching a w ...determine its class, statics, possible signatures and anomalies with their NPC composition and damage from them. To do this, you can use the [https://whdb
    19 KB (3,112 words) - 13:10, 2 March 2024
  • ...ers and player items (like mobile depots) this way, celestials, anomalies, NPC ships etc will have their default appearance no matter what you do. ...ab that does show them. Once you do that, the new settings will be in full effect.
    18 KB (3,019 words) - 00:18, 8 August 2022
  • ...e to the general public. Capsuleers can acquire them from the LP stores of NPC corporations, provided they have enough LP and ISK, and possibly some insig * but the T2 module has a more dramatic effect: it cuts the target's velocity by 60%, while the faction version only cuts
    15 KB (2,378 words) - 02:27, 10 April 2024
  • | valign="top" style="padding:0px;" | [[File:flag_npc.jpg|68px|'''NPC''' flag]] ...ound:#151515;" | {{co|orange|'''Non-Capsuleer Log-Off Timer'''}} a.k.a. '''NPC-flag'''<br>'''Cause:''' Combat with a non-capsuleer<br>'''Consequence:''' S
    27 KB (4,374 words) - 01:54, 26 April 2024
  • 50% bonus to Command Burst area of effect range ...tocannon might mean more incoming DPS (as you will have to fight closer to NPC enemies) and slower completion times (as you will have to travel into range
    9 KB (1,240 words) - 20:46, 19 April 2023
  • '''CONCORD''' is a special NPC faction in EVE. In [[System security#High security|high security space]]— ...ore, CONCORD is a regulation and policing organisation that arose from the NPC empires, but now operates independently of them.
    14 KB (2,179 words) - 10:01, 18 March 2024
  • ...ng is to use tactical [[bookmarks]] so that you do not land in the area of effect, and to ensure that you have at least a little tank fitted to your ship to ...ist only shows stations where E-UNI has an office as well as your starting NPC corp)
    11 KB (1,929 words) - 09:35, 28 April 2024

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