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{{structures}}
 
{{structures}}
{{stub}}
 
Engineering Complexes are a new type of structure introduced during the [[Expansion#Ascension|Ascension expansion]] (Nov 2016). These structures, and the service modules that came with them, are intended to replace research and manufacturing functionality currently available in [[Outposts]] and [[POS|Starbases]]. Engineering Complexes have role bonuses to manufacturing and science jobs, as well as bonuses to Engineering Service Module fuel consumption.
 
  
== Size variants ==
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Upwell Structures are player-built structures that can be anchored in space to provide services to capsuleers. Beginning with Citadels in the [[Expansions#Citadel|Citadel expansion]] (April 2016), these new structures are intended to as a complete overhaul of the previous structure system, replacing Outposts and Player Owned Starbases. Ships can dock in a suitable large Upwell Structure, and Upwell Structures provide hanger space
There are currently three different sizes of Engineering Complexes; the medium '''Raitaru''', the large '''Azbel''' and the extra-large '''Sotiyo'''.
 
{| style="text-align:center;"
 
| valign="top" | [[image:raitaru.png|thumb|212px|'''Raitaru''' (medium)]]
 
| valign="top" | [[image:azbel.jpg|thumb|212px|'''Azbel''' (large)]]
 
| valign="top" | [[image:sotiyo.jpg|thumb|212px|'''Sotiyo''' (extra-large)]]
 
|}
 
  
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== Anchoring ==
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{{main|Anchoring structures}}
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Upwell Structures are anchored from ships with a packaged structure in its cargo hold. They can be anchored nearly anywhere in space, expect certain important systems, too close to to other structures or asteroid belts, or in deadspace pockets. To anchor a system, a player must have the Station Manager or Director role in their corporation. Once a position is selected, a structure takes 24 hours to anchor, after which it becomes vulnerable immediately for 15 minutes, and must be defended.
  
== Anchoring an Engineering Complex ==
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== Fitting ==
{{main|Anchoring structures}}
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Upwell Structures have a fitting screen much like ships. Each structure has a number of high, mid, low, and rig slots, which can be filled with station modules. Like ships, high slots are primarily for weapons and some remote assistance modules. Mid slots primarily fit electronic warfare and remote assistance modules, while low slots fit passive and engineering modules. Rigs offer bonuses that specialize the stations operation. In addition, Upwell Structures can fit new service modules, which provide station services to players docked in the structure, but require fuel to put and keep online.
In order to anchor an Engineering Complex you'll need a ship with an appropriately sized cargo hold or fleet hangar, the right roles and a suitable spot to anchor your structure. After that the whole building process, while automatic, takes 24 hours.
 
  
 
== Tethering ==
 
== Tethering ==
{{main|Tethering}}
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Tethering is a feature unique to Upwell Structures. Any players with dock permission will tether to the structure if they are within 10 km of the docking ring, preventing them from being targeted and repairing any damage to the ship or drones.
Tethering allows players with permission to dock in the Engineering Complex to remain in space without being targetable, essentially making them invulnerable. While tethered the structure will also repair any damaged modules fitted to your ship and drones currently in your drone bay. While you can move around as long as you stay close to the structure, several actions break the tether as well as stopping you from tethering to begin with.
 
{|
 
| valign="top" | [[image:tethering.png|thumb|190px|While tethered, you'll see this icon on top of your HUD.]]
 
| valign="top" | [[image:tethering_visuals.png|thumb|250px|You'll also see a faint cyan-coloured effect coming from the structure, while you're tethered.]]
 
| valign="top" | [[image:tethering_repairs.png|thumb|200px|Damage will be repaired while tethered, indicated by a repair icon over your HUD and a very noticeable translucent effect on you entire ship.]]
 
|}
 
 
 
== Vulnerability ==
 
{{main|Vulnerability States}}
 
You cannot attack a Engineering Complex unless it's in its vulnerability state. Engineering Complexes go in and out of vulnerability states depending on how the owners have set up its vulnerability hours, with the '''Raitaru''' being vulnerable for 9 hours, the '''Azbel''' for 14 hours and the '''Sotiyo''' for 26 hours.
 
 
 
==Engineering Complex Destruction==
 
{{see also|Asset Safety}}
 
Upon destruction of a Engineering Complex it offlines, becoming a wreck and ejects all online players with their active ship. The wreck remains behind ejecting a Hanger Container that holds dropped loot from the Engineering Complex.
 
 
 
Player and Corporation assets (items, ships, etc) that were stored in the Engineering Complex can be recovered at a different station through the [[Asset Safety]] system.
 
 
 
*Additional test needed for players that are offline when destroyed.<br/>
 
  
==Difference in Citadels== /*Move to top?*/
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== Combat ==
Astrahus: Medium citadel, only allows subcapital ships to dock, Unable to fit Market Service Module, 20,000m3 Ammo Bay, Unable to use Guided Bomb Launcher, Point Defence, Doomsday, 3 vulnerable hours per week.
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=== Vulnerability ===
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Upwell Structures can be attacked and destroyed by other players or corporations.  To offset the difficulty in constantly needing to defend a static structure, Upwell Structures can only be attacked in a specific vulnerability window. The size of this window varies with the type and size of the structure.
  
Fortizar: Large citadel, allows subcapital and capital ships to dock, unable to use Doomsday, 6 vulnerable hours per week.
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Once an attack is launched, the structure enters a "repair" state with a shorter timer than the vulnerability window.  If the timer for the repair window ticks to zero, the structure reenters the vulnerability state. If the vulnerability timer also expires, the structure repairs completely, setting hull, armor, and shield layers to their maximum values.
  
Keepstar: Extra-Large citadel, allows all ships to dock, able to fit all citadel modules, 21 vulnerable hours per week.
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If the attackers succeed in depleting either the shield or the armor layer, the structure enters an invulnerability state, allowing the defenders to reinforce.  This reinforcement phase lasts 24 hours after destroying the shields, and in known space, another 6 days after destroying the armor. In wormhole space, the timer for both invulnerable states is 24 hours, to account for the increased difficulty in sustaining offensive operations. If the attackers succeed in depleting the structure hit points, the structure is immediately destroyed.
  
==Fitting==
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=== Weapons ===
Fitting a Citadel
 
  
Fitting a citadel is much like fitting a ship: if you have the roles required to take control of a citadel, you can just open up the fitting window and drop module in just like a ship.
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While Upwell Structures will require a defense fleet to turn away most serious attacks, the structures themselves are not entirely defenseless, and can be fitted with a variety of offensive modules to assist the defending fleet.  
[http://i.imgur.com/JFqDtR9.png]
 
  
To 'online' the service you must have fuel in the fuel bay which only seems accessible while controlling the citadel.
 
[http://i.imgur.com/Gq4yjtc.png]
 
This is the same with the fighter bay (which works like the carrier version, if not more buggy) and the ammo hold (if you want the Missile/bomb launcher to reload automatically the ammo must be place in there
 
[http://i.imgur.com/etneky6.png]
 
[http://i.imgur.com/0vOxoVy.png]
 
  
Citadel fits can be saved and shared like ship fits, but currently fitting from a saved fit is bugged [http://i.imgur.com/3Cy60Bv.png]
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[[Category:Structures]]
[http://i.imgur.com/uNDx3zh.png]
 

Latest revision as of 14:22, 17 September 2022


Upwell Structures are player-built structures that can be anchored in space to provide services to capsuleers. Beginning with Citadels in the Citadel expansion (April 2016), these new structures are intended to as a complete overhaul of the previous structure system, replacing Outposts and Player Owned Starbases. Ships can dock in a suitable large Upwell Structure, and Upwell Structures provide hanger space

Anchoring

Main article: Anchoring structures

Upwell Structures are anchored from ships with a packaged structure in its cargo hold. They can be anchored nearly anywhere in space, expect certain important systems, too close to to other structures or asteroid belts, or in deadspace pockets. To anchor a system, a player must have the Station Manager or Director role in their corporation. Once a position is selected, a structure takes 24 hours to anchor, after which it becomes vulnerable immediately for 15 minutes, and must be defended.

Fitting

Upwell Structures have a fitting screen much like ships. Each structure has a number of high, mid, low, and rig slots, which can be filled with station modules. Like ships, high slots are primarily for weapons and some remote assistance modules. Mid slots primarily fit electronic warfare and remote assistance modules, while low slots fit passive and engineering modules. Rigs offer bonuses that specialize the stations operation. In addition, Upwell Structures can fit new service modules, which provide station services to players docked in the structure, but require fuel to put and keep online.

Tethering

Tethering is a feature unique to Upwell Structures. Any players with dock permission will tether to the structure if they are within 10 km of the docking ring, preventing them from being targeted and repairing any damage to the ship or drones.

Combat

Vulnerability

Upwell Structures can be attacked and destroyed by other players or corporations. To offset the difficulty in constantly needing to defend a static structure, Upwell Structures can only be attacked in a specific vulnerability window. The size of this window varies with the type and size of the structure.

Once an attack is launched, the structure enters a "repair" state with a shorter timer than the vulnerability window. If the timer for the repair window ticks to zero, the structure reenters the vulnerability state. If the vulnerability timer also expires, the structure repairs completely, setting hull, armor, and shield layers to their maximum values.

If the attackers succeed in depleting either the shield or the armor layer, the structure enters an invulnerability state, allowing the defenders to reinforce. This reinforcement phase lasts 24 hours after destroying the shields, and in known space, another 6 days after destroying the armor. In wormhole space, the timer for both invulnerable states is 24 hours, to account for the increased difficulty in sustaining offensive operations. If the attackers succeed in depleting the structure hit points, the structure is immediately destroyed.

Weapons

While Upwell Structures will require a defense fleet to turn away most serious attacks, the structures themselves are not entirely defenseless, and can be fitted with a variety of offensive modules to assist the defending fleet.