Difference between revisions of "User:Qwer Stoneghost"

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Here is a typical cruiser fitted with a passive shield tank for PvP:
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Here is a typical cruiser fitted with an armor tank:
 
{{Color box | color=#222222 | border=#ffeeee |  
 
{{Color box | color=#222222 | border=#ffeeee |  
'''Ship''': Minmatar [[Rupture]]
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'''Ship''': Amarr [[Maller]]
  
 
'''High Slots'''
 
'''High Slots'''
* [[Turrets#Autocannon|Projectile Turret]] x 4, Free slot: launcher or drone module
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*[[Turrets#Energy_turrets|Energy Turrets]] or [[Nosferatu]] x 5
 
'''Mid Slots'''
 
'''Mid Slots'''
*[[Tanking#Fitting_a_shield_tank|Large Shield Extender]]
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*Pilot Choice
*Compact Thermal [[Tanking#Fitting_a_shield_tank|Shield Hardener]]
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*Pilot Choice
*Compact Kinetic [[Tanking#Fitting_a_shield_tank|Shield Hardener]]
 
 
*[[Afterburner]]
 
*[[Afterburner]]
 
'''Low Slots'''
 
'''Low Slots'''
*[[Tanking#Fitting_a_shield_tank|Shield Power Relay]] x 2
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*[[Tanking#Armor_tanking_modules|Armor Plates]] x 3
*[[Turrets#Related_modules_summary|Gyrostabilizer]] x 2
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*[[Tanking#Armor_tanking_modules|Reactive Armor Hardener]]
*[[Turrets#Related_modules_summary|Tracking Enhancer]]
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*[[Tanking#Armor_tanking_modules|Energized Adaptive Nanomembrane]]
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*[[Tanking#Armor_tanking_modules|Damage Control]]
 
'''Rigs'''
 
'''Rigs'''
*Medium [[Tanking#Fitting_a_shield_tank|Core Defense Purger]] x 3
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*[[Tanking#Armor_tanking_modules|Medium Trimark Armor Pump]] x 3
'''[[Drones]]''' x 6}}
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'''[[Drones]]''' x 3}}
  
This ship has four mid level fitting slots. Five would be better, but the ship can still mount an effective passive shield tank.  
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This ship has six low level fitting slots. This is typical of armor tanked ships - and with only three mid slots, a shield fit would be difficult in any case.
  
The high slots support four turrets - most likely projectile weapons. These are used here because the Rupture has bonuses for projectiles. Note that the more power and cpu used by the weapons, the less power and cpu available to the shields. This is the trade-off that every player must make. Your first choice would probably be Tech II autocannons. But, if your gunnery skills are high and your engineering skills low, you might want to downgrade the turrets in order to have more cpu and power available for shields. (There are a large number of possible combinations among these modules.)
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The high slots support five turrets. Since the ship has a bonus for medium energy turret damage, those will likely be the choice. Additionally, this fit easily supports nosferatu modules for [[capacitor warfare]].  
  
The fifth high slot cannot be used for a turret, but it can mount a launcher or other module. Many ships have this kind of unusual twist - a capacity that doesn't directly connect to the pilot's primary goal. In this case the slot is often filled with a missile launcher (for added damage), a drone control module (for added damage), or a probe launcher (for scouting).
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One mid slot will likely be a propulsion module. The other two are not needed to support the armor tank and can be used to support the pilot's goal, whatever it may be.
  
In the mid slots, the shield extender increases the shield's toughness in general. Note that this is a Large module rather than the usual Medium fit. The thermal hardener increases thermal resistance, and the same for the kinetic hardener. The hardeners can be swapped out to match the damage giving [[NPC_damage_types|characteristics of the NPCs]] to be engaged. Some players will choose to fit two shield extenders and only one hardener.
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The low slot fittings provide the bulk of the tank. Armor plates are the base. The other slots are usually filled with armor support modules. There are a variety of these (and there are fits that use only plates). A player will want to experiment and adjust the balance to his or her combat style.
  
The low slot fittings represent another choice for balance. The two shield power relays reduce capacitor recharge to rebuild the shields. The two gyrostabilizers increase the projectile damage and rate of fire. The tracking enhancer improves the accuracy of the projectiles. A player may want to change this balance to in order to trade offense for defense, or vice-versa.
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The rigs are all trimark armor pumps. These increase the general armor strength but reduce ship speed. They are arguable the most popular rig for armor tanked ships, but they may be replaced by offensive rigs if you wish to trade defense for damage potential.
  
The rigs are all core defense field purgers. These increase the shield recharge rate. If, however, your skills leave you short on capacitor, you may want to install rigs to remedy that.
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The three drones should be chosen to match expected NPC damage types.
  
The six drones provide a substantial damage boost and should be chosen to match expected NPC damage types.
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A Maller fit similar to this on can be viewed at [https://www.eveworkbench.com/fitting/maller/6106d23d-ee87-47de-d7e5-08d86a1f6f94| EVE Workbench]. Other ships that often benefit from passive shield fits include the: [[Moa]] (cruiser), [[Hurricane]] (battlecruiser), [[Ferox]] (battlecruiser), [[Rokh]] (battleship) and [[Maelstrom]] (battleship).
 
 
A Rupture fit similar to this on can be viewed at [https://www.eveworkbench.com/fitting/rupture/07a26f99-41ec-4d37-9656-08d7a5bfb70f| EVE Workbench]. Other ships that often benefit from passive shield fits include the: [[Moa]] (cruiser), [[Hurricane]] (battlecruiser), [[Ferox]] (battlecruiser), [[Rokh]] (battleship) and [[Maelstrom]] (battleship).
 

Revision as of 23:50, 30 October 2020

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Here is a typical cruiser fitted with an armor tank:

Ship: Amarr Maller

High Slots

Mid Slots

Low Slots

Rigs

Drones x 3

This ship has six low level fitting slots. This is typical of armor tanked ships - and with only three mid slots, a shield fit would be difficult in any case.

The high slots support five turrets. Since the ship has a bonus for medium energy turret damage, those will likely be the choice. Additionally, this fit easily supports nosferatu modules for capacitor warfare.

One mid slot will likely be a propulsion module. The other two are not needed to support the armor tank and can be used to support the pilot's goal, whatever it may be.

The low slot fittings provide the bulk of the tank. Armor plates are the base. The other slots are usually filled with armor support modules. There are a variety of these (and there are fits that use only plates). A player will want to experiment and adjust the balance to his or her combat style.

The rigs are all trimark armor pumps. These increase the general armor strength but reduce ship speed. They are arguable the most popular rig for armor tanked ships, but they may be replaced by offensive rigs if you wish to trade defense for damage potential.

The three drones should be chosen to match expected NPC damage types.

A Maller fit similar to this on can be viewed at EVE Workbench. Other ships that often benefit from passive shield fits include the: Moa (cruiser), Hurricane (battlecruiser), Ferox (battlecruiser), Rokh (battleship) and Maelstrom (battleship).