Difference between revisions of "User:Noemie belacqua"

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* Look into [[Special:LonelyPages]] (and other listed on [[Special:SpecialPages]])
 
* Look into [[Special:LonelyPages]] (and other listed on [[Special:SpecialPages]])
 
* [[Missile Damage]] could use with a clearer structure, more links, and some graphs.
 
* [[Missile Damage]] could use with a clearer structure, more links, and some graphs.
* Update [[Ship type quick reference]] with the new industrials (and is there a better guide to the different ship types? [[Tech I Role Reference]]? [[Ship]]?)
+
* Update [[Ship type quick reference]] with the new industrials (and is there a better guide to the different ship types? [[Tech I Role Reference]]? [[Ship]]? [[Ship Class Tactical Overview]]?)
 
** [[Natural Resistances]] is very pretty but nearly unusable
 
** [[Natural Resistances]] is very pretty but nearly unusable
 
* http://forum.eveuniversity.org/viewtopic.php?f=29&t=74769 to info about inventory management
 
* http://forum.eveuniversity.org/viewtopic.php?f=29&t=74769 to info about inventory management

Revision as of 09:59, 17 June 2014

References

Wiki editing

UniWiki CSS

  • Body text color: #CCCCCC
  • Content background: #111111
  • Menu background: #080808
  • Wikitable: border 1px #AAAAAA, background #FFFFFF
  • Links: color orange (#FFA500)
Other colors
  • text color: wheat (#F5DEB3)
  • text color: slate blue (#6A5ACD) - used for ice products
  • text color: white (#FFFFFF)
  • text color: salmon (#FA8072)
  • text color: sandybrown (#F4A460)

Items

Market

PI

To do

My own personal to-do list. Yes, it's growing faster than I can tick things off it :)

Mining

Modules

  • Afterburner Details is a good start, but could use expanding and integrating into the broader Wiki world
  • Fitting Modules and Rigs Guide is great, but how about expanding it with the stats of the various modules?
  • Module could use some love (add some info about how "Show Info" works?)
    • What module variants are (link to tech, tiers and meta levels), high/med/low/rig etc slots, continuous effects/start-of-cycle/end-of-cycle, link to short-cycling (mining modules), what is is cycle time and why is it important
  • Faction Modules and You and Techs, Tiers and Meta levels should be harmonised as well
    • Information about the icons used and where to get them from (meta 0 are manufactured with NPC-sold BPOs, etc)
  • Merge Module Stacking and Speed Modules and Stacking penalties
    • And merge in Eve math while I'm at it (it's a good page, and could be linked to from many other places!). This also needs an explanation of skill bonuses (they are additive per skill level, not multiplicative).
    • Related class: Fitting Math 101
  • Fitting Guidelines should tie into all this (as a starting page to the different race, ship and tank types?)

Exploration

Missions & PvE

Faction Warfare

    • To be clarified:
      • Is just LP rewards from plexing that's removed from the system pool, or also from PvP?
      • Complexes: what's the difference between "outposts" and "facilities"? Only cosmetic?
      • Confirm i-Hub stats
      • Confirm ship restrictions for FW missions? [1]
      • Is there an LP reward for destroying an i-Hub? Perhaps 40,000 LP (basic payout).
      • Are there items which are only available in the FW LP stores?
  • Start a page on Faction Warfare Missions (based on this legendary thread). A list of FW missions, how FW missions are different from normal missions, LP payout (depending on tier), running missions in SBs (+ fits, + tactics), running in other ships
    • damage types
    • higher payout for agents in low-sec, train security connections, high faction tier
    • what ships to run, how to run each mission
  • generally check the page on FW standings - what affects standings with whom (link back to access to FW agents)
    • how FW impacts your standings (faction / FW corp)
    • how to either get to 0.0 to join, or how to hold your faction standings

Drones

Tanking

Templates

General cleanup

Done