The Industry Career Agent is one of the five career agents in the game, which show new players different types of PvE activities in EVE. The industry career agent missions teach you about mining, reprocessing, manufacturing, and hauling. In total these missions pay about 1.5M ISK in rewards.
Making Mountains of Molehills (1 of 10)
|Objective||Mine 1,000 units of Veldspar.|
|Rewards||Miner I (granted upon acceptance)|
- Miner I has a better mining rate but longer cycle time compared to Civilian Miner.
- Since this mission does not have any scripted combat, you may want to unfit your weapons and mount as many miner modules as your ship allows to expedite the process.
- You may get a warning about "insufficient cargo space" if you're flying a Venture - you can safely ignore it, as the game somehow "forgot" that your Venture has a special ore bay which can hold many times more ore than you need to mine for this mission.
- The mission has created a "private" deadspace pocket for you with a single Veldspar asteroid. Once you warp there, target-lock the asteroid and activate your mining lasers.
- If you aim to complete this and all subsequent missions without buying any ores/minerals off the market, you will need to mine about 6,000 units of Veldspar.
- Once you pass a checkpoint by starting to mine in the mission location and receiving a message from the agent, the source of the Veldspar does not matter as long as you have at least 1,000 units at the time of turn-in.
Making Mountains of Molehills (2 of 10)
|Objective||Reprocess Veldspar into at least 150 units of Tritanium minerals.|
- Should you wish, you can instead buy Tritanium off the market or use any leftovers to complete the mission.
- Reprocessing can be done by docking in a station, moving the ore to the Item Hangar, right-clicking on the ore and selecting "Reprocess". Note that you pay a small fee for reprocessing.
- Ores can only be reprocessed in increments of 100 - if you have 99, for example, you need to acquire at least one more unit to reprocess them.
- If you have a new character (with around 50% reprocessing yield), you will need at least 300 Veldspar to acquire 150 Tritanium through reprocessing.
- You can divide a stack of ores (or any other item) by pressing shift and drag-and-dropping it.
Making Mountains of Molehills (3 of 10)
|Objective||Manufacture (or otherwise acquire) two units of 1MN Civilian Afterburner.|
|Rewards||1MN Civilian Afterburner BPC (granted upon acceptance); Expanded Cargohold I|
- To manufacture items, you can right-click on the BPC, select "Use Blueprint", and supply the required minerals for building them. To produce two modules, increase the "number of runs" to 2 to get an updated quote. Wait for the manufacturing to finish, open the industry tab in the station menu on the upper right side of your screen, and click "Deliver" to obtain the items.
- You cannot produce more than two modules from the BPC you were given - BPCs (unlike Blueprint Originals (BPOs)) can only be used a limited number of times (in this case, 2).
- Producing all two of the required modules costs 128 Tritanium.
- As in several other missions, you can simply buy the modules off the market and turn them in instead. In addition, you can also use the "corvette trick". Take out the 1MN Civilian Afterburner module from your corvette, trash the ship, and click "Board my Corvette" button on the station menu - a new one with all the default modules will be produced, allowing you to take out another afterburner module.
- Expanded Cargohold I increases the size of your ship's cargohold capacity at the expense of reduced structure hitpoints and maximum velocity.
Making Mountains of Molehills (4 of 10)
|Type||Mining / Industry|
|Objective||Destroy hostile NPCs and mine enough Veldspar to reprocess into 7,000 units of Tritanium.|
- You have to destroy two rogue drone NPCs (rats) as part of the mission. Fit any ship with at least one weapon, warp to the deadspace area, and destroy the rats.
- Then you can either go back to the deadspace location in a mining ship (the rats will not respawn) and mine enough Veldspar (about 3,500 units) to refine into 7,000 units of Tritanium, or you can buy the Tritanium from the market.
- If you were following this guide, you may well have enough Veldspar and/or Tritanium left over from previous missions such as mission 1 to complete the mission without any additional mining or market purchase.
Making Mountains of Molehills (5 of 10)
|Objective||Transport Crates of Electronic Parts (40 m³) to another station.|
|Rewards||1MN Afterburner (granted upon acceptance); Expanded Cargohold I|
- Don't forget to put the mission item into your ship's cargohold before you undock.
- Clicking the "set destination" button will plot a course to the station where you have to drop off the item; the next stargate/station on your route will be highlighted in yellow on your overview.
- Once you get to the destination station, you can start a conversation with your agent remotely to complete the mission, but you must return to them to start the next one.
- If you're not sure where to return to, you can look up any agents you have previously interacted with in your address book (accessible through the "People & Places" button on the NeoCom).
Making Mountains of Molehills (6 of 10)
|Objective||Manufacture (or otherwise acquire) 20 units of Cap Booster 25.|
|Rewards||Cap Booster 25 BPC (granted upon acceptance)|
- As with many other missions, the quickest way to complete this mission is to buy the Cap Boosters from the market.
- To manufacture items, you can right-click on the BPC, select "Use Blueprint", and supply the required minerals for building them. To produce 20 modules, increase the "number of runs" to 2 (this item is manufactured in batches of 10) to get an updated quote. Wait for the manufacturing to finish, open the industry tab in the station menu on the upper right side of your screen, and click "Deliver" to obtain the items.
- Producing all two of the required modules costs 329 Tritanium, 80 Pyerite, and 25 Mexallon.
Making Mountains of Molehills (7 of 10)
|Objective||Transport 20 x Cap Booster 25 (20 m³) to another station.|
|Rewards||Overdrive Injector System I|
- As usual for hauling missions, don't forget to put the mission item into your ship's cargohold before undocking.
- Overdrive Injector System I increases the ship's velocity at the expense of reduced cargohold capacity.
Making Mountains of Molehills (8 of 10)
|Objective||Manufacture a faction-specific Civilian Shuttle.|
|Rewards||Faction-appropriate Civilian Shuttle BPC (granted upon acceptance)|
- To manufacture the shuttle, you can right-click on the BPC, select "Use Blueprint", and supply the required minerals for building them. Wait for the manufacturing to finish, open the industry tab in the station menu on the upper right side of your screen, and click "Deliver" to obtain the item.
- Production costs 2,640 units of Tritanium.
- Unfortunately, you cannot circumvent the manufacturing by buying the shuttle off the market this time - your agent wants a specific kind of Civilian Shuttle which isn't available on the market.
Making Mountains of Molehills (9 of 10)
|Objective||Mine some ore, destroy the ambushing rat, and retrieve Production Assistant.|
- Fit your ship with both a weapon and a mining module.
- When you mine Kernite ores inside the mission's deadspace pocket for a minute or two, a single rat shows up.
- The rat drops a cargo container when destroyed and you can loot Production Assistant that you need to turn in.
- As you fly back to the station, feel free to check the amusing description of the Production Assistant you just "rescued", along with the fact that they fall under the "Livestock" item category.
Making Mountains of Molehills (10 of 10)
- The easiest way to complete the mission is to simply turn in the same frigate granted to you when you accept Exploration Career mission 2. To do so, repackage the frigate if it was assembled before handing it in.
- You may also buy the frigate off the market, as usual.
- Actually manufacturing the frigate requires a wide variety of minerals, some of which are reprocessed from ores only found in low-sec or null-sec systems.
- The table below lists the required amount of minerals (note that each BPC could have different material requirements depending on the material efficiency - the table uses 2% material efficiency as given from the agent)
Minerals Required for Manufacturing Objectives
|Ship to Build
- Note that in EVE manufacturing, time can be exchanged for money and vice-versa. Keep this in mind should you go deeper into manufacturing - you can try to acquire all the necessary materials yourself, or you can pay someone else to do it for you (by buying their ore, minerals, or modules/ships via the market), and it's up to you to find the right balance and make the most of both your time and (in-game) money.
- The fast industrial ship given out as reward can be useful in moving your ships and other goods to another station in the future. When you fit Expanded Cargohold I to all of the low slots available (4 for Badger, 5 for Nereus and Wreathe, and 6 for Sigil), then you can haul at least two frigates (2,500m³ each) or a destroyer (5,000m³) in it.