Recon Ships are cruiser-sized electronic warfare and (true to their name) reconnaissance platforms. Recon Ships are divided into two types, with similar sets of core EWAR abilities but different secondary roles:
- Force Recon ships can fit Covert Ops Cloaking Devices, and thus warp while cloaked. Furthermore, Force Recon ships are also capable of fitting both standard and covert Cynsural Field Generators, allowing them to bring in either a covert ops hit squad, or a fleet of capital ships to reinforce a battle. They are one of the few ship types capable of fitting Cynosural Generators: do not underestimate their backup, and remove them from the battlefield as soon as possible.
- Combat Recon ships have superior weapons, electronics, and defenses. While they do not have cloaking (as once the ship is in combat, cloaking technically becomes useless), they instead cannot be detected by Directional scan. A number of these ships like the Curse are famous hull names that can quickly cripple any ship, and are very scary to see on grid with you, and what's worse, due to their D-scan immunity it is very hard to see them coming.
While Recon ships have declined in popularity somehwat due to the flexibility of Strategic Cruisers or T3Cs (which can fit a cloaking subsystem and sometimes an EWAR system), Recons are used in a capital fleet environment where their Cyno capabilities become essential, along with seeing use in large fleet fights where they are easier to replace than T3Cs.
Amarrian recon ships feature a mixture of combat drones, energy neutralizers, and tracking disruptors. While both ships have powerful neutralizer bonuses, the combat Curse has larger bonuses to range and is thus a much safer platform. Also, somewhat confusingly, Amarrian recon ships are commonly found Shield-tanked rather than Armor-tanked (as a result of their many Mid and few Low slots).
Caldari recon ships have the strongest bonuses to ECM jammers in the game, and can thus be extremely disruptive ships on the field. While the Rook can field a full compliment of launchers and drones, neither of these ships is considered a damage threat. To maximize ECM applications, these ships sometimes have no defenses at all, and survive only by staying outside the enemies' effective range. Due to changes which made ECM ships vulnerable to their target (previously the enemy could target nothing at all, not even the attacking ECM ship), they are no longer as popular EWAR platforms and are more popular as a strong cyno ship.
Gallente recons have bonuses to remote sensor dampeners, and the range of warp disruptors and scramblers. This makes them extremely dangerous ships in small gang situations, as they can choose individual targets and all but ensure their death. These ships may be found shield or armor-tanked.
Minmatar recons bring two offensive support tools to the table: extremely long-ranged Stasis Webifiers, and amplified Target Painters. This makes them very good at selecting enemy ships for destruction by their allies. The combat Huginn fits projectile turrets, while the force Rapier fits missiles.
The CONCORD Enforcer comes with CovOps cloaking, bonuses to both web and warp disruptor range, and the ability to choose any form of weapons to fight with. It also gains the CONCORD bonus of amplified local shield and armor repair modules, based on the pilot's Security Status.
- Force Recon - Enforcer