Difference between revisions of "Homefront operation"

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'''Homefront operations''' are [[Cosmic Anomaly|Cosmic Anomalies]] in [[High Security|highsec]] that require a group of (~5) pilots covering specific roles from standard roles like dps and logi to less common roles in fleets such as hacking and hauling. There are currently 6 types of them, each having its own scenario and requiring its own group composition and strategy.
+
'''Homefront operations''' are [[Cosmic Anomaly|Cosmic Anomalies]] in [[High Security|highsec]] that require a group of (~5) pilots covering specific roles from standard roles like dps and logi to less common roles in fleets such as hacking and hauling. There are currently 6 types of them, each having its own scenario and requiring its own group composition and strategy. The acceleration gate on the entrance allows T1 cruisers or smaller hulls.
  
 
== Goal == <!-- Source: Viridian: Expansion notes -->
 
== Goal == <!-- Source: Viridian: Expansion notes -->
Line 21: Line 21:
 
! Site !! Damage types !! EWAR !! style="background-color: #222222" |  !! Site !! Damage types !! EWAR
 
! Site !! Damage types !! EWAR !! style="background-color: #222222" |  !! Site !! Damage types !! EWAR
 
|-
 
|-
|[[Suspicious Signal: Stop the Siphon]] || Kinetic/Thermal || ECM ||style="background-color: #222222" | || [[Suspicious Signal: Stop the Sabotage]] || EM/Thermal || Neuts/Trackin & guidance disruption
+
|[[Suspicious Signal: Stop the Siphon]] || {{Damage to resist|Caldari}} || [[File:Icon_target_max.png|16px]] ECM ||style="background-color: #222222" | || [[Suspicious Signal: Stop the Sabotage]] || {{Damage to resist|Amarr}} || [[File:Icon_energy_neutralizer_i.png|16px]] Neuts/ [[File:Icon_track_disruptor_64.png|16px]][[File:Icon_missile_guidance_computer_i.png|16px]] Weapon disruption
 
|-
 
|-
| [[Dread Assault: Primacy Base]] || Explosive/EM || Neuts/ECM || style="background-color: #222222" | || [[Dread Assault: Cartel Racket]] || Explosive/Kinetic || Paints/ECM
+
| [[Dread Assault: Primacy Base]] || {{Damagetype|ex|em}}<!--Gallentia Primacy--> || [[File:Icon_energy_neutralizer_i.png|16px]] Neuts/[[File:Icon_target_max.png|16px]] ECM || style="background-color: #222222" | || [[Dread Assault: Cartel Racket]] || {{Damage to resist|Angel}} || [[File:Icon_target_painter_i.png|16px]] Paints/[[File:Icon_target_max.png|16px]] ECM
 
|-
 
|-
| [[Raid: Narcotics Lab]] || Thermal/Kinetic || Damps || style="background-color: #222222" | || [[Raid: Deserters Hideout]] || Thermal/EM || ECM
+
| [[Raid: Narcotics Lab]] || {{Damage to resist|Serpentis}} || [[File:Icon_remote_sensor_dampening.png|16px]] Damps || style="background-color: #222222" | || [[Raid: Deserters Hideout]] || {{Damagetype|th|em}}<!-- Ashes of Turnur--> || [[File:Icon_target_max.png|16px]] ECM
 
|-
 
|-
| [[Emergency Aid: Automated Factory]] || EM/Thermal || Webs || style="background-color: #222222" | || [[Emergency Aid: Clan Holding]] || Explosive/Kinetic || Paints
+
| [[Emergency Aid: Automated Factory]] || {{Damagetype|em|th}}<!--Rogue Drones--> || [[File:Icon_stasis_webifier_i.png|16px]] Webs || style="background-color: #222222" | || [[Emergency Aid: Clan Holding]] || {{Damage to resist|Angel}} || [[File:Icon_target_painter_i.png|16px]] Paints
 
|-
 
|-
| [[Metaliminal Meteoroid: Gallente Mining]] || EM/Thermal || Webs || style="background-color: #222222" | || [[Metaliminal Meteoroid: Minmatar Mining]] || Thermal/EM || ECM
+
| [[Metaliminal Meteoroid: Gallente Mining]] || {{Damagetype|em|th}}<!--Rogue Drones--> || [[File:Icon_stasis_webifier_i.png|16px]] Webs || style="background-color: #222222" | || [[Metaliminal Meteoroid: Minmatar Mining]] || {{Damagetype|th|em}}<!-- Ashes of Turnur--> || [[File:Icon_target_max.png|16px]] ECM
 
|- style="background-color: #222222"
 
|- style="background-color: #222222"
 
|  ||  ||  ||  ||  ||  ||  
 
|  ||  ||  ||  ||  ||  ||  
Line 37: Line 37:
 
! Site !! Damage types !! EWAR !! style="background-color: #222222" | !! Site !! Damage types !! EWAR
 
! Site !! Damage types !! EWAR !! style="background-color: #222222" | !! Site !! Damage types !! EWAR
 
|-
 
|-
| [[Suspicious Signal: Block the Broadcast]] || Kin/Thermal || Damps || style="background-color: #222222" | || [[Suspicious Signal: Secure the Intel]] || Explosive/Kinetic || Paints
+
| [[Suspicious Signal: Block the Broadcast]] || {{Damage to resist|Gallente}} || [[File:Icon_remote_sensor_dampening.png|16px]] Damps || style="background-color: #222222" | || [[Suspicious Signal: Secure the Intel]] || {{Damage to resist|Minmatar}} || [[File:Icon_target_painter_i.png|16px]] Paints
 
|-
 
|-
| [[Dread Assault: Occupied Industry]] || Explosive/EM || Neuts/ECM || style="background-color: #222222" | || [[Dread Assault: Blood Raider Temple]] || EM/Thermal ||Trackin & guidance disruption/ECM
+
| [[Dread Assault: Occupied Industry]] || {{Damagetype|ex|em}}<!--United Champions of Freedom --> || [[File:Icon_energy_neutralizer_i.png|16px]] Neuts/[[File:Icon_target_max.png|16px]] ECM || style="background-color: #222222" | || [[Dread Assault: Blood Raider Temple]] || {{Damage to resist|Blood raiders}} || [[File:Icon_track_disruptor_64.png|16px]][[File:Icon_missile_guidance_computer_i.png|16px]] Weapon disruption/[[File:Icon_target_max.png|16px]] ECM
 
|-
 
|-
| [[Raid: Black Market]] || Kinetic/Thermal || ECM || style="background-color: #222222" | || [[Raid: Hall of Sacrifice]] || EM/Thermal || Neuts/Trackin & guidance disruption
+
| [[Raid: Black Market]] || {{Damage to resist|Guristas}} || [[File:Icon_target_max.png|16px]] ECM || style="background-color: #222222" | || [[Raid: Hall of Sacrifice]] || {{Damage to resist|Blood raiders}} || [[File:Icon_energy_neutralizer_i.png|16px]] Neuts/ [[File:Icon_track_disruptor_64.png|16px]][[File:Icon_missile_guidance_computer_i.png|16px]] Weapon disruption
 
|-
 
|-
| [[Emergency Aid: Convoy]] || Kinetic/Thermal || ECM || style="background-color: #222222" | || [[Emergency Aid: Holy Mission]] || Thermal/Explosive || ECM
+
| [[Emergency Aid: Convoy]] || {{Damage to resist|Guristas}} || [[File:Icon_target_max.png|16px]] ECM || style="background-color: #222222" | || [[Emergency Aid: Holy Mission]] || {{Damagetype|th|ex}}<!--Disciples of Purity --> || [[File:Icon_target_max.png|16px]] ECM
 
|-
 
|-
| [[Metaliminal Meteoroid: Caldari Mining]] || Kinetic/Thermal || ECM || style="background-color: #222222" | || [[Metaliminal Meteoroid: Amarr Mining]] || Thermal/Explosive || ECM
+
| [[Metaliminal Meteoroid: Caldari Mining]] || {{Damage to resist|Guristas}} || [[File:Icon_target_max.png|16px]] ECM || style="background-color: #222222" | || [[Metaliminal Meteoroid: Amarr Mining]] || {{Damagetype|th|ex}}<!--Disciples of Purity --> || [[File:Icon_target_max.png|16px]] ECM
 
|- style="background-color: #222222"
 
|- style="background-color: #222222"
 
|  ||  ||  ||  ||  ||  ||  
 
|  ||  ||  ||  ||  ||  ||  
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! colspan=7 | All Empires
 
! colspan=7 | All Empires
 
|-
 
|-
| colspan=2 | [[Abyssal Artifact Recovery]] || colspan=2 | All types || colspan=3 | Warp Bubble - Neuts/Trackin & guid disrupt/Webs/Paints/Damps
+
| colspan=2 | [[Abyssal Artifact Recovery]] || colspan=2 | {{Damage to resist|Triglavians}} || colspan=3 | Warp Bubble - Neuts/Trackin & guid disrupt/Webs/Paints/Damps
 
|}
 
|}
 +
 +
== Type of ships allowed ==
 +
Only the following type of ships are allowed to use the acceleration gate and enter the sites:
 +
 +
* Tech 1 frigates, navy and pirate frigates
 +
* Tech 1 destroyers, navy and pirate destroyers
 +
* Tech 1 cruisers
 +
* Tech 1 haulers, including [[Squall]]
 +
* [[Venture]]s
  
 
== Site summary == <!-- Source: Hippla Tsero post on the uni forum -->
 
== Site summary == <!-- Source: Hippla Tsero post on the uni forum -->
 
=== Emergency Aid ===
 
=== Emergency Aid ===
Your aim is to keep a friendly target alive for 10 minutes. You can provide either shield boosts or armor repairs as you wish{{verify}}. You will have several rats on grid with you. Killing those rats simply results in new replacement rats to spawn.
+
Your aim is to keep a friendly target alive for 10 minutes. You can provide either shield boosts or armor repairs as you wish. You will have several rats on grid with you. Killing those rats simply results in new replacement rats to spawn.
  
This means the Emergency Aid site can be run solely with Logistics ships. T1 Logistic cruisers like [[Osprey]]s or [[Scythe]] work well.
+
This means the Emergency Aid site can be run solely with Logistics ships. T1 Logistic cruisers like [[Osprey]]s or [[Auguror]]s work well.
  
 
=== Dread Assault ===
 
=== Dread Assault ===
 
The aim of the Dread Assault is to fill the capacitor of a friendly Dreadnought to full 3 times (3000 cap each time). After each time there is a 90 second period while the Dreadnought attacks a structure and is not ready to receive cap.  
 
The aim of the Dread Assault is to fill the capacitor of a friendly Dreadnought to full 3 times (3000 cap each time). After each time there is a 90 second period while the Dreadnought attacks a structure and is not ready to receive cap.  
  
Once again, killing enemy ships is futile, as they simply respawn. Enemy ships apply neuts, so it is recommended to bring T1 Logistic cruisers with 3-4 medium remote cap transfers (also large can be used in some strategies) and maintain cap chain with one of them.
+
Once again, killing enemy ships is futile, as they simply respawn. Enemy ships apply neuts, so it is recommended to bring T1 Logistic cruisers with 3-4 medium remote cap transfers (also large can be used in some strategies) and maintain cap chain with one of them (cap chain cruisers [[Osprey]] and [[Augoror]] are recommended).
  
 
=== Raid ===
 
=== Raid ===
 
Your objective is to collect loot from a respawning hauler and bring it to a friendly transporter.
 
Your objective is to collect loot from a respawning hauler and bring it to a friendly transporter.
The first hauler will be on grid when you warp onto the site. Haulers will generally try to warp off and if they successfully warp away, you will have to wait for a new hauler spawn.
+
The first hauler will spawn almost immediately after you warp onto the site. Haulers will generally try to warp off and if they successfully warp away, you will have to wait for a new hauler spawn.
  
This means you will want to have at least one fast, long-point ship (e.g. [[Condor]]) with you and one hauler (the quicker the better) that can haul 10500{{m3}} from the dead hauler(s) to the transport ship. The remaining ships should be DPS + Logi.
+
This means you will want DPS ships to equip [[Warp Disruptor]] (long point). As each piece of loot is 3500{{m3}}, you will need one hauler (the quicker the better) that can haul 10500{{m3}} from the dead hauler(s) to the transport ship. Usual composition is 1 Logi + 3 DPS + 1 Hauler.
  
As of patch Version [https://www.eveonline.com/news/view/patch-notes-version-21-05 21.05], release 2023-06-22.1 Jetcanning as well as MTUs no longer work for circumventing the need for a hauler.
+
=== Suspicious Signal ===
 +
The aim of this site is to destroy a single structure. However, it starts invulnerable and only gets vulnerable once 3 data cans are hacked. Each hacked can starts a 90 seconds timer, so if the cans are hacked simultaneously, there is a 90 second window for damaging the target. The hp of the target is estimated to be ≈410k.
  
=== Suspicious Data ===
+
Common group compositions are 5 DPS with strong active tank, 3 of which have [[Hacking|Data Analyzer]] equipped; or 4 DPS with 1 Logi.
The aim of this site is to kill a single ship. However, the ship only gets vulnerable once 3 data cans are hacked.
 
  
 
=== Metaliminal Meteoroid===
 
=== Metaliminal Meteoroid===
The objective is to mine all asteroids. As in all other sites, killing rats is pretty futile, as they simply respawn.
+
The objective is to mine out one asteroid with 14000 {{m3}} (3500 units). As in all other sites, killing rats is pretty futile, as they simply respawn.
We had good success with 4 ventures + 1 Logi cruiser.
+
Possible compositions include 4 ventures + 1 Logi cruiser, 5 tanked ventures or 5 active tank Cruisers with enough turret slots such as [[Moa]].
In addition to the site's payout, the (event) ore can be sold to NPC buy orders at 5000 ISK/unit. The site contains 17M ISK worth of ore (less with residue).
+
 
 +
In addition to the site's payout, the (event) ore can be sold to NPC buy orders at 5000 ISK/unit. The site contains 17.5M ISK worth of ore (less with residue). One possible tactic is for a 6th person in a hauler to wait outside of the site so that they do not get part of reward, but they gather all jetcanned ore and sell it.
  
 
=== Abyssal Artifact Recovery ===
 
=== Abyssal Artifact Recovery ===
The objective is to mine as many asteroids as possible and find valuable artifacts that can be sold to NPC buy orders.
+
There are 12 asteroids in the site with 1200{{m3}} each. Every fully mined asteroid triggers a payout for the fleet and spawns a cache with valuable artifacts that can be sold to NPC buy orders. Additionally, the ore from the asteroids can be sold to NPC buy orders. The amount of payout for each player (with 5 people) is 1.8M ISK for each asteroid mined out in the first 10 minutes and 2.4M ISK for each mined out after first 10 minutes. One possible tactic is spreading the miners so that all asteroid are completed (soon) after 10 minutes.
This site is probably the most challenging, as you will have increasingly more difficult waves spawn on you and it seems near impossible to "outlast" the increasing number of increasingly difficult rats.
+
 
 +
Every 2 minutes an NPC wave spawns even if the previous is not cleared, bringing the players under heavy damage pressure. There are 16 waves, the 16th being guaranteed loss. Wrecks of the NPCs can be salvaged.
  
You will be inside a Bubble (can't warp off) when entering the site. Once you feel like you are taking too much damage, it's time to burn out of the bubble and warp off.
+
Additionally you will be inside a [[Tackling#Warp_disruption_fields|Bubble]] (can't warp off) when entering the site. If you feel you are taking too much damage, it's time to burn out of the bubble and warp off.
  
Hence, 3 ventures with Logi support seem like a good solution to run this site.
+
This site is probably the most challenging, as you will have increasingly more difficult waves spawn on you and it seems near impossible to "outlast" the increasing number of increasingly difficult rats. As a Venture might be not tanky enough, it is usually replaced with Cruisers ([[Vexor]], [[Moa]]) with miners equipped. Possible group compositions include 5 Miners with active tank, 4 Miners with 1 Logi, 4 Miners with 1 DPS (to clear the waves and make pressure smaller), 3 Miners + 1 DPS + 1 Logi.
  
 
== Payout ==
 
== Payout ==

Latest revision as of 15:27, 13 June 2024

This article is a stub. You can help the UniWiki by expanding it.

Homefront operations are Cosmic Anomalies in highsec that require a group of (~5) pilots covering specific roles from standard roles like dps and logi to less common roles in fleets such as hacking and hauling. There are currently 6 types of them, each having its own scenario and requiring its own group composition and strategy. The acceleration gate on the entrance allows T1 cruisers or smaller hulls.

Goal

The goal of these sites is to bring new and experienced capsuleers together to do new activities, help to establish social connections and introduce fleet gameplay.

Sites are located in empire owned High Security systems, mostly focused around trade hubs or Career Agent systems.

The enemies, narrative, and specific goals of a site are dependent on which empire's space it is found within.

Some sites introduce hostiles hailing from new traitorous corporations, splintering away from their empire.

Homefront types in different Empires

There is a total of six (6) different types of Homefront Operations. Each type will have 4 different versions, depending on which empire space you are in. The differences between the versions are the type of pirates you face in each site and the type of EWAR that you face. The base mechanics are all the same.

Gallente space Gallente Minmatar space Minmatar
Site Damage types EWAR Site Damage types EWAR
Suspicious Signal: Stop the Siphon Kinetic damage KinThermal damage Th Icon target max.png ECM Suspicious Signal: Stop the Sabotage Electromagnetic damage EMThermal damage Th Icon energy neutralizer i.png Neuts/ Icon track disruptor 64.pngIcon missile guidance computer i.png Weapon disruption
Dread Assault: Primacy Base Explosive damage ExElectromagnetic damage EM Icon energy neutralizer i.png Neuts/Icon target max.png ECM Dread Assault: Cartel Racket Explosive damage ExKinetic damage Kin Icon target painter i.png Paints/Icon target max.png ECM
Raid: Narcotics Lab Thermal damage ThKinetic damage Kin Icon remote sensor dampening.png Damps Raid: Deserters Hideout Thermal damage ThElectromagnetic damage EM Icon target max.png ECM
Emergency Aid: Automated Factory Electromagnetic damage EMThermal damage Th Icon stasis webifier i.png Webs Emergency Aid: Clan Holding Explosive damage ExKinetic damage Kin Icon target painter i.png Paints
Metaliminal Meteoroid: Gallente Mining Electromagnetic damage EMThermal damage Th Icon stasis webifier i.png Webs Metaliminal Meteoroid: Minmatar Mining Thermal damage ThElectromagnetic damage EM Icon target max.png ECM
Caldari space Caldari Amarr space Amarr
Site Damage types EWAR Site Damage types EWAR
Suspicious Signal: Block the Broadcast Kinetic damage KinThermal damage Th Icon remote sensor dampening.png Damps Suspicious Signal: Secure the Intel Explosive damage ExKinetic damage Kin Icon target painter i.png Paints
Dread Assault: Occupied Industry Explosive damage ExElectromagnetic damage EM Icon energy neutralizer i.png Neuts/Icon target max.png ECM Dread Assault: Blood Raider Temple Electromagnetic damage EMThermal damage Th Icon track disruptor 64.pngIcon missile guidance computer i.png Weapon disruption/Icon target max.png ECM
Raid: Black Market Kinetic damage KinThermal damage Th Icon target max.png ECM Raid: Hall of Sacrifice Electromagnetic damage EMThermal damage Th Icon energy neutralizer i.png Neuts/ Icon track disruptor 64.pngIcon missile guidance computer i.png Weapon disruption
Emergency Aid: Convoy Kinetic damage KinThermal damage Th Icon target max.png ECM Emergency Aid: Holy Mission Thermal damage ThExplosive damage Ex Icon target max.png ECM
Metaliminal Meteoroid: Caldari Mining Kinetic damage KinThermal damage Th Icon target max.png ECM Metaliminal Meteoroid: Amarr Mining Thermal damage ThExplosive damage Ex Icon target max.png ECM
All Empires
Abyssal Artifact Recovery Electromagnetic damageThermal damageKinetic damageExplosive damage Omni Warp Bubble - Neuts/Trackin & guid disrupt/Webs/Paints/Damps

Type of ships allowed

Only the following type of ships are allowed to use the acceleration gate and enter the sites:

  • Tech 1 frigates, navy and pirate frigates
  • Tech 1 destroyers, navy and pirate destroyers
  • Tech 1 cruisers
  • Tech 1 haulers, including Squall
  • Ventures

Site summary

Emergency Aid

Your aim is to keep a friendly target alive for 10 minutes. You can provide either shield boosts or armor repairs as you wish. You will have several rats on grid with you. Killing those rats simply results in new replacement rats to spawn.

This means the Emergency Aid site can be run solely with Logistics ships. T1 Logistic cruisers like Ospreys or Augurors work well.

Dread Assault

The aim of the Dread Assault is to fill the capacitor of a friendly Dreadnought to full 3 times (3000 cap each time). After each time there is a 90 second period while the Dreadnought attacks a structure and is not ready to receive cap.

Once again, killing enemy ships is futile, as they simply respawn. Enemy ships apply neuts, so it is recommended to bring T1 Logistic cruisers with 3-4 medium remote cap transfers (also large can be used in some strategies) and maintain cap chain with one of them (cap chain cruisers Osprey and Augoror are recommended).

Raid

Your objective is to collect loot from a respawning hauler and bring it to a friendly transporter. The first hauler will spawn almost immediately after you warp onto the site. Haulers will generally try to warp off and if they successfully warp away, you will have to wait for a new hauler spawn.

This means you will want DPS ships to equip Warp Disruptor (long point). As each piece of loot is 3500m3, you will need one hauler (the quicker the better) that can haul 10500m3 from the dead hauler(s) to the transport ship. Usual composition is 1 Logi + 3 DPS + 1 Hauler.

Suspicious Signal

The aim of this site is to destroy a single structure. However, it starts invulnerable and only gets vulnerable once 3 data cans are hacked. Each hacked can starts a 90 seconds timer, so if the cans are hacked simultaneously, there is a 90 second window for damaging the target. The hp of the target is estimated to be ≈410k.

Common group compositions are 5 DPS with strong active tank, 3 of which have Data Analyzer equipped; or 4 DPS with 1 Logi.

Metaliminal Meteoroid

The objective is to mine out one asteroid with 14000 m3 (3500 units). As in all other sites, killing rats is pretty futile, as they simply respawn. Possible compositions include 4 ventures + 1 Logi cruiser, 5 tanked ventures or 5 active tank Cruisers with enough turret slots such as Moa.

In addition to the site's payout, the (event) ore can be sold to NPC buy orders at 5000 ISK/unit. The site contains 17.5M ISK worth of ore (less with residue). One possible tactic is for a 6th person in a hauler to wait outside of the site so that they do not get part of reward, but they gather all jetcanned ore and sell it.

Abyssal Artifact Recovery

There are 12 asteroids in the site with 1200m3 each. Every fully mined asteroid triggers a payout for the fleet and spawns a cache with valuable artifacts that can be sold to NPC buy orders. Additionally, the ore from the asteroids can be sold to NPC buy orders. The amount of payout for each player (with 5 people) is 1.8M ISK for each asteroid mined out in the first 10 minutes and 2.4M ISK for each mined out after first 10 minutes. One possible tactic is spreading the miners so that all asteroid are completed (soon) after 10 minutes.

Every 2 minutes an NPC wave spawns even if the previous is not cleared, bringing the players under heavy damage pressure. There are 16 waves, the 16th being guaranteed loss. Wrecks of the NPCs can be salvaged.

Additionally you will be inside a Bubble (can't warp off) when entering the site. If you feel you are taking too much damage, it's time to burn out of the bubble and warp off.

This site is probably the most challenging, as you will have increasingly more difficult waves spawn on you and it seems near impossible to "outlast" the increasing number of increasingly difficult rats. As a Venture might be not tanky enough, it is usually replaced with Cruisers (Vexor, Moa) with miners equipped. Possible group compositions include 5 Miners with active tank, 4 Miners with 1 Logi, 4 Miners with 1 DPS (to clear the waves and make pressure smaller), 3 Miners + 1 DPS + 1 Logi.

Payout

The amount of the payout depends on the number of participants who have interacted with the site.

HF Payout.jpg

See also