Difference between revisions of "Blood Hub"
From EVE University Wiki
(Recategorized.) |
(NPCTable -> NPCTableHead) |
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Line 28: | Line 28: | ||
| Room1Group1InLocal = | | Room1Group1InLocal = | ||
| Room1Group1Table = | | Room1Group1Table = | ||
− | {{ | + | {{NPCTableHead}} |
− | + | {{NPCTableRow|Elite Cruiser|3|Arch Sage/ Dark Priest Corpum}} | |
− | + | {{NPCTableRow|Battleship|2|Monsignor/ Cardinal Corpus}} | |
− | + | {{NPCTableRow|Sentry|2|Cruise Missile Battery}} | |
− | + | {{NPCTableRow|Sentry|2|Heavy Missile Battery}} | |
− | + | |} | |
| Room1Group2 = 1st Reinforcement Spawn | | Room1Group2 = 1st Reinforcement Spawn | ||
| Room1Group2Text = | | Room1Group2Text = | ||
| Room1Group2InLocal = | | Room1Group2InLocal = | ||
| Room1Group2Table = | | Room1Group2Table = | ||
− | {{ | + | {{NPCTableHead}} |
− | + | {{NPCTableRow|Destroyer|3|Devoter/ Friar/ Pope Corpior}} | |
− | + | {{NPCTableRow|Battleship|3|Patriarch/ Pope Corpus}} | |
− | + | |} | |
| Room1Group3 = 2nd Reinforcement Spawn | | Room1Group3 = 2nd Reinforcement Spawn | ||
| Room1Group3Text = | | Room1Group3Text = | ||
| Room1Group3InLocal = | | Room1Group3InLocal = | ||
| Room1Group3Table = | | Room1Group3Table = | ||
− | {{ | + | {{NPCTableHead}} |
− | + | {{NPCTableRow|Frigate|3|Raider / Engraver Corpii}} | |
− | + | {{NPCTableRow|Battleship|2|Cardinal / Monsignor Corpus}} | |
− | + | |} | |
| Room1Group4 = 3rd Reinforcement Spawn (23- 28km) | | Room1Group4 = 3rd Reinforcement Spawn (23- 28km) | ||
| Room1Group4Text = | | Room1Group4Text = | ||
| Room1Group4InLocal = | | Room1Group4InLocal = | ||
| Room1Group4Table = | | Room1Group4Table = | ||
− | {{ | + | {{NPCTableHead}} |
− | + | {{NPCTableRow|Battlecruiser|4|Phantom Corpatis}} | |
− | + | {{NPCTableRow|Battleship|3|Apostle Corpus}} | |
− | + | |} | |
| EscalationSectionY/N = Y | | EscalationSectionY/N = Y |
Revision as of 15:58, 11 June 2017
Blood Hub
| |
Type | Combat Anomaly |
Rating | Class 8 Level 1 |
Found in | Low/ Null |
Max ship size | Not Gated |
Pirate faction | Blood Raider |
Damage to deal | EM Th |
Damage to Resist |
50% EM 48% Th |
Sig. Strength | 100% Anomaly |